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Found 3 results

  1. Well guys I have a problem pequeninho. I wonder how faser an object to collide with something he fix it, eg Sentex am creating a grenade that sticks to objects, but has objects that move and she is floating in the air when the object goes out. anyone who can put up to help me. like so :
  2. Hello everyone, Well I was testing my fps kit and aguachei and lifted and the player simply crossed the subject; so created a simple system so it does not cross over. First: create an empty object and place in a sphere collider trigger is and place on top of the capsule collider MainCamera equal to print Second: Create a java script Put the following lines in the script: # pragma strict static var col: boolean; OnTriggerEnter function () { col = true; } OnTriggerExit function () { col = false; } edit the following parts: /** * Script written by OMA [www.armedunity.com] **/ if (Input.GetButtonDown("Crouch") && !HeadCollider.col) { if(state == 0 || state == 2){ state = 1; } else if(state == 1){ state = 0; } } if (Input.GetButtonDown("GoProne") && !HeadCollider.col){ if(state == 0 || state == 1){ state = 2; } else if(state == 2){ state = 0; } } }
  3. Well guys, I need a script of weapons menu that has the simple function when I click a button go to a gun. eg I want to start playing with a ak-47 but not have it available intao I click a button and it appears
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