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INTRODUCTION - So after messing around with Unity a bit, I decided to pick up my old Halo project that I previously abandoned. I honestly wasn't prepared to take on a full game yet and it became overwhelming, especially with nobody other than I really knowing what the focus of the game would be. So let me re-introduce you, to Project Initiative. Project Initiative is a free-to-play, arena style shooter based in the Halo universe. My goal is to make the gameplay as true to the franchise as possible, though still allowing room for creativity and innovation. I currently have four main game modes planned to be incorporated at release: Anvil, Firefight, War Games, and Training (More may come as development progresses). The main focus of the game is the Anvil Editor (like forge in Halo), and War Games as this is a multiplayer focused game. Firefight will do a small ammount of story-telling, although this is the least of my concerns. Training will be a large room giving the player unrestricted access to all weapons, vehicles, enemies, etc. in the game. There will be no campaign and there are currently no plans to give it one. I myself cannot do this alone, so I am actively searching for developers. Please refer to the "Join the team" section for details. STORY - The year is 2562, you are a Spartan V set aboard the UNSC Anvil Station, testing experimental technology and actively participating in War Games alongside the Sangheili. On Anvil Station, you have access to many experimental features not yet available to other soldiers, such as the Anvil Editor, unrestricted access to experimental armour, new weapons testing, new and realistic AI combat situations, as well as the ability to enlist in service to protect Human colonies from the remaining Covenant forces. JOIN THE TEAM - So as stated, I cannot do this on my own. I am in need of developers willing to dedicate at least 4/5 hours per week, and can contribute to the team. I myself do UI/HUD templates (designing the layout, not formalizing), Map design/production, and public relations. Right now, this is an idea I wish to bring to the community, and progress so far is little over none. Although, if you are interested please email me at: firstname.lastname@example.org (below are some specific jobs needing to be filled) -3d Modeling -Sound Effect Production -Texturing -Networking -Scripting (email for more specifics) -Voice Acting -Subreddit/forum moderation -Whatever else you wish to contribute Thanks for reading, and I hope to work with some of you soon.
So as many of you may know, I was working on an FPS game titled "Project Initiative", it was going to be based in the Halo universe and I had everything planned out. However, I don't have much experience in recruitment and that is the downfall, I couldn't pick up any devs and I don't know much in coding so I definitely couldn't have done it myself... So I've decided to release the files I had, feel free to modify them for any project, as long as credit me for them. PM me for details and what you plan to do with them
Soooo... I got a look at I01 a little while back, and let me tell you... This game is amazing in it's core... I loved the models, the gameplay was very reminiscent of Halo 3 (In my opinion), and I loved the demo map "Cavity".Unfortunately (due to my stupidity :'( ), I tried to leak some files on the contingency site... now before y'all go hating XD I only tried to leak them cuz it's awesome... but still, I shouldn't have. The files were previously stored publicly on Github, which are now taken down... Anyways, my main point of posting this is to update everyone (from a fan's perspective) on the game. It's amazing, the devs are doing amazing! I01 is great, TheChunkierBean, HAMM4R, Church y'all are doing awesome (as well as unmentioned devs, those are just some I'm semi familiar with ).
Hey, my name is Justin Smith, I'm 15 years old and the lead dev of our Project. This is merely an idea I wish to make a reality, we are currently searching for as many developers as we can get, if you are interested email me at: email@example.com or firstname.lastname@example.org Some info about Project Initiative ----------------------------------------- Project Initiative is a First Person, action packed shooter based in the Halo universe. Featuring the following main game-modes: -Firefight -War Games (Matchmaking) -Anvil (Forge) -Battle Sim My goal is to create the ultimate Halo PC experience, bringing the iconic Multiplayer, the original weaponry, and tons of new content and tweaks with the same old fun and fast paced action as the original. Project Initiative is built around the community and centered laregely on the Anvil (Forge) aspect of the game, enabling a file-share system, a custom games lobby, and even the ability to add your own modifications to the game and import your own meshes/textures into Anvil. Anvil will enable map creation, map modification, AI spawning, a custom scripting system, an in-game screencorder, and much more to come, stay tuned! Join me if you would like, but keep all nay-saying in PM's (NOT comments below )
Hi! My name is Justin Smith, I'm 16 years old and the lead dev of Tymelapse Games. Right now, our main focus is titled "Project Anvil" What is Project Anvil? Project Anvil is a SciFi FPS based in the Halo universe. We currently only have 3 devs and are in serious need of more, we need: 3d modelers, C# Coders, js Coders, Network coders, Map Designers, Terrain Editors, Texture-ers, Voice Actors, Concept Artists, and whatever you think you can contribute. ---About Project Anvil--- Crucible (Like Forge) War Games (Matchmaking) Instant Action (Firefight) Training Grounds (Duh ) Project Anvil runs on Unity 5.31f1 personal, it is and will always be 100% free to play Project Anvil will support up to 4 players per team at launch (Matchmaking/Forge) Project Anvil will support modifications and custom maps. ----STORY---- The year is 2562, you are a Spartan V set aboard the UNSC Anvil Station, testing experimental technology and actively participating in War Games alongside the Sangheili. On Anvil Station, you have access to many experimental feautures not yet available to other soldiers, such as the Crucible, unrestricted access to experimental armour, new weapons testing, new and realistic AI combat situations, as well as the ability to enlist in service to protect Human colonies from what's left of the Covenant. ----The Crucible---- The Crucible is a deck aboard the Anvil Station available for virtual battlefield creation, while designed for War Games, The Crucible is also available for other permitted uses as well. ----War Games---- War Games are simulated battle events, and training for both Sangheili as well as Spartan users. War Games has a variety of different training methods, including popular modes such: Slayer, FFA, Headhunter, Capture The Flag, Grifball, and more. ----Instant Action---- Instant Action is available to all Spartans aboard the Anvil Station, enabling them to fight remaining Covenant forces in order to protect Human Colonies. ----Training Grounds---- The Training Grounds are a deck designed specifically for Spartan weaponry, Movement, and Vehicle testing. Target practice and AI simulation are also available in the Training Grounds deck. Any additional questions? Any concerns? Ideas? Feel free to email us at: email@example.com OR visit our website: www.project-anvil.weebly.com