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OcularCash

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OcularCash last won the day on August 13

OcularCash had the most liked content!

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About OcularCash

  • Rank
    Team Member
  • Birthday 04/29/1985

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  • Gender
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  • Location:
    Springfield Missouri USA
  • Interests
    Javascript, Java, C#, C++, PHP, 3d Modeling, Foley Recording, Photography

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  1. Is this the same as holistic3d’s fish flocking? Not judging, just curious if you are using the same methods. I built mine similar but bound the fish to a rectangle to get rid of of the physics checks for wall collisions. p.s. I did my bird flocking using the same method as my fish. So if you ever need to do birds, you can reuse most of your fish code
  2. Took me a minute. Had to zoom in. You mean what looks almost a water spill almost? I believe that’s caused from your texture import settings
  3. Is your canvas’s scalemode not set to scale with screen?
  4. What’s with the yield return null? Shouldnt you yield to end of frame? don’t think your code is being reached after the while statement if your returning unless I’m reading that wrong. Throw a debug after the while loop to make sure that part of the code is being reached
  5. OcularCash

    SeX Games

    No, I’m actually friends with a lot of pornstars and escort services bc I used to do a lot of there photography. But making visual game you can make it and throw up a price if you want and inform the stars on sites like ManyVids live. Sites like manyvids don’t have games built into there chat rooms so if they see games they can use, normally they will take it if offered. You can also ask a retweet group leader like @theserenitykay or @strawbryshrtck3 to tweet a link+game picture. Retweet groups are basically huge groups of porn models that retweet each other’s stuff to get there content noticed. Those 2 girls run retweet groups for manyvids. Telling them you will purchase content or add links to there content in the game may also increase your chances of them saying yes. But all depends on the quality of the game. For built in games using there chat CLICK HERE FOR API, chaturbate gets a ton of traffic and offers a text based game api for there chat rooms that you can sell for models essentially every game is just a list of prizes (what they do) and your game just randomly chooses an index in that list. That’s it. Then it’s just a matter of making it fun
  6. OcularCash

    SeX Games

    It’s a game showcase that I just finished and posted. There’s no mature images or videos, just mature text. Just added a shoutout to the person who requested it at the end. Simple Games for cam girls actually pays better than simple games on steam bc there’s not very many of them so the market is less saturated
  7. So the grabobjects variable is dereferencing the noobject gameobject correct? The only way that is possible is if somewhere in your code your either replacing it with something else or telling it to = null. The answer lies in your code. Just open your code and search for grabObjects = and that is where your issue is. Unless your talking about dereferencing After play mode has stopped and in that case, play mode changes do not affect edit mode
  8. OcularCash

    SeX Games

    I finished a quick game that contains a couple mini games for camgirl by request of a porn model named Mandy Dawn. Pretty simple and self explanatory how the mini games work. If you want to know how some of the mini games were created, let me know and I can show you how I made them. if you want to support Mandy Dawn, you can find her Pornhub, ManyVids and twitter links on her itch profile or in the game. From there you can check out her paid content https://mandydawn.itch.io/sex-games
  9. OcularCash

    Long time

    @reaperkan @Erarnitox lol ya I’m a dude. I just bang a lot and have 4 demon spawns. I’m not as active as I used to be but still develop when I’m not working or with the family or doing porn or something. Delirious devon has been at a stand still for awhile now. Not dead, just a big ass project. Doing a Minecraft like project for my kids a couple times a month that will one day get posted. Also did some shaders and built a Java app for creating/viewing real-time shaders for the construct 3 engine. Just a very busy person nowadays. Latest project I finished for Mandy Dawn and other cam girls: https://mandydawn.itch.io/sex-games by the way, feel free to show Mandy some love by purchasing some of her videos. You can find her links on her profile or in game. I told her I would do some promoting for her this week anyways
  10. Vansley hasn’t been logged in since mid 2018
  11. OcularCash

    Thermals?

    look into replacement shaders
  12. Good to hear you fixed it. Just wanted to say I believe the issue with the first script may have been caused by using the update function. I had a simple issue 3rd person follow cameras and it was bc I was using update which update is not called at the same time physics is called result in a jerking motion when moving
  13. TakeDamage needs to be an rpc bc all copies of the character on each client needs to know it’s taking damage, at minimum, the the client that owns that’s object does. the most common thing you see ppl doing is calling the damage rpc on all clients, checking if it isMine (the client owner), if it is, then deduct health and sync it to all clients. It’s a hair less efficient, but it works. You can also (I believe) only call the rpc on the owner and then sync the health on all clients, that way only the owner receives the initial call. Don’t know for sure but pretty sure you can it that way. But both approaches work just fine
  14. I’m just generating the clouds using 2d simplex noise on a chunk by chunk basis. So when I chunk is generated, if that chunk is in a blob zone, build a cloud that covers the top of that chunk
  15. So a little update. I just got back from vacation and dabbled in this again a little. I fixed some of the bugs including the tree leaf problem between chunks. Also added clouds and plants and a temp main menu to input seeds and swap texture packs and so on. Just wanted to show a bit bc yes, I'm not just stopping at a simple voxel terrain and calling it finished like what you normally see people doing, I will be doing the whole show just my own version of it the way I want it
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