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jett1318 last won the day on June 24

jett1318 had the most liked content!

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27 Excellent


About jett1318

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  • Birthday 07/24/1999

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  • Location:
    West Plains, MO
  • Interests
    Any Bethesda game, any Bungie game, and Taco Bell.

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  1. Really? I'll send you another one and update the post as well. https://discord.gg/AGHeM5J
  2. NOTE: Some users have reported that the Discord link isn't working properly. In order to join, you MUST copy the link directly into the discord app. Who Am I? My name is Jett Spaulding. I consider myself to be an experienced level designer with great understanding of what/how people want in a level of a video game for maximum immersion. My goals in level design are based on feeling, relevance, and accuracy. (Accuracy does not mean realism. In this case it means the setting of the map fits the idea of the game lore/mechanics and stays relative to ideas set in story pitch, etc.). In terms of my skill level, I am familiar with lightmapping, LOD levels, and other various optimization techniques. Not only am I a level designer, but I am an advanced Unity user, am familiar with the UI and the engine itself. I have used Unity for 8 years. Here are some scenes I've created: My Goal My goal is to assemble a team (NOT LEAD ONE) that is invested in creating a game based on classic core RPG elements. (Agility, strength, magic, etc.) and creating this kind of game is just what we will do. The Game As seen in the title, the game will be based on classic RPG elements as seen from games like Morrowind and the Mount & Blade series. The game will have an open world based adventure style, though separate provinces can have different scenes (If we decide on provinces). I would like to have multiple races and/or character types to give more variety to starting values, but that will ultimately be determined by what we all decide. The game will not be turn based, but rather follow (again) the combat style of Morrowind/Mount & Blade. Philosophy & Team This team will not be ideal for new users in their category of work. You must be intermediate in your field, whatever that may be. Learning and giving/receiving advice is always acceptable though, as it should be in every work place. We just can't train everyone that comes in. The team will be fun and will be able to joke around, because I am a firm believer that if one spends all of his/her time on work he/she will get burned out before any real progress is made at all. Due to a variety of work and chatter within the team, I am using a Discord server to manage team chat. There will be channels for joking, and there will be channels for work. Who Does This Team Need? We need intermediate workers and people experienced with the Unity 3D Engine. So I call out to all who meet this requirement: JOIN THIS TEAM. I wold love to work with you guys, whoever you are! Profit Share? That is something the team will need to discuss. I am not in a good enough financial setting to set a system up myself, but that doesn't mean it can't later be included by a team member/members in a better financial situation! Where Do I Sign Up?? Those interested can either reply here, or join the server on Discord! (Those joining the public Discord server will get quicker responses and can ask all the questions they want!) Discord server: https://discord.gg/AGHeM5J
  3. A very independent woman and a flirty elf walk into a bar...
  4. There is a newer version of this in the showcase forum, right above this one
  5. After hours of hard work, I have my scene complete. And upon finishing the scene, I was actually... In love with it. Hope you guys enjoy
  6. The only reason I was against trees is because it would not make too much sense with the environment I got inspiration from. In a mountainous/plain region (Such as Sierra Nevada in Spain) There will be very few, if not, any, trees at all.
  7. First off, I'd like to point out that I do this stuff for fun. Therefore, with no plans to ever release an asset or scene under my own name, I do indeed use assets from the unity asset store. Secondly, this scene took me a day and a half/2 days to make. Thirdly *IMPORTANT* I would love you guys to look through my profile at previous (Cringeworthy) scene-work. I've been studying my ass off for three months, and I feel confident now that my scenes feel natural and work well. I love feedback. Gimme dat feedback. Anyway, here it be
  8. Thank you for the tip. I actually had fog enabled, but because of the day/night cycle, I'd need to write a script changing the fog color based on time of day. Night + White distance fog = Ew. Im working on the environment some for optimization and fixing a lot of the materials, I'll see if I can get this worked out
  9. I'm re-configuring the project. Optimization is terrible, and materials need configuring for the day-night cycle.
  10. I was going for a bit of a Narnia vibe lol
  11. Hello. As you can see from the two previous posts here in the showcase forums, I have been working on a little project of my own called 'The Land of Oakwood'. WELL NOW YOU GET TO PLAY IT! It's a fairly large map with lots of exploration included! Download it here! https://drive.google.com/open?id=1_l04uESyBSEKSDHdd7w5dWhfKaaJv8Jw --------Features---------- Includes an awesome character controller Moving animated guards in the main vilage Full village with surrounding walls, a mine, windmill, and more! Woods and landmasses surrounding the village for you to explore! Beauty! Every aspect of design in this little project was hand placed by myself! Assets from multiple amazing people on the asset store! (PM me for a full list) Day/night cycle -------CONTROLS-------- Alt/Right mouse button = Sprint Shift = Draw weapon Left mouse = attack (Weapon must be drawn first.) F = Toggle between 1st and 3rd person (1st person is a bit hard to control, I recommend that for view purposes only) Space = Jump -------PLEASE NOTE---------- This is NOT a game. This is just showing off what can be achieved with assets from the asset store! There are many bugs. There are no set boundaries on the map or any constraints. Few buildings in the level don't have mesh colliders, meaning the player can walk through DEPENDING ON FEEDBACK, I might go in and fix all of the known bugs and re-upload it here for you guys! ------IMAGES------
  12. I actually have another variation out if you would like to give feedback on that as well
  13. Variation of Oakwood. My personal favorite.
  14. Are you suggesting I put more or are you asking if I have some I didn't really know with the fog so feedback is accepted. And yes, I have some on there, not too powerful due to the thunderstorm though
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