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jett1318 last won the day on December 9 2017

jett1318 had the most liked content!

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18 Good


About jett1318

  • Rank
  • Birthday 07/24/1999

Profile Information

  • Location:
    West Plains, MO
  • Interests
    Any Bethesda game, any Bungie game, and Taco Bell.

Recent Profile Visitors

555 profile views
  1. Massive Medieval Level (With Download Link)

    Thank you for the tip. I actually had fog enabled, but because of the day/night cycle, I'd need to write a script changing the fog color based on time of day. Night + White distance fog = Ew. Im working on the environment some for optimization and fixing a lot of the materials, I'll see if I can get this worked out
  2. Massive Medieval Level (With Download Link)

    I'm re-configuring the project. Optimization is terrible, and materials need configuring for the day-night cycle.
  3. Massive Medieval Level (With Download Link)

    I was going for a bit of a Narnia vibe lol
  4. Hello. As you can see from the two previous posts here in the showcase forums, I have been working on a little project of my own called 'The Land of Oakwood'. WELL NOW YOU GET TO PLAY IT! It's a fairly large map with lots of exploration included! Download it here! https://drive.google.com/open?id=1_l04uESyBSEKSDHdd7w5dWhfKaaJv8Jw --------Features---------- Includes an awesome character controller Moving animated guards in the main vilage Full village with surrounding walls, a mine, windmill, and more! Woods and landmasses surrounding the village for you to explore! Beauty! Every aspect of design in this little project was hand placed by myself! Assets from multiple amazing people on the asset store! (PM me for a full list) Day/night cycle -------CONTROLS-------- Alt/Right mouse button = Sprint Shift = Draw weapon Left mouse = attack (Weapon must be drawn first.) F = Toggle between 1st and 3rd person (1st person is a bit hard to control, I recommend that for view purposes only) Space = Jump -------PLEASE NOTE---------- This is NOT a game. This is just showing off what can be achieved with assets from the asset store! There are many bugs. There are no set boundaries on the map or any constraints. Few buildings in the level don't have mesh colliders, meaning the player can walk through DEPENDING ON FEEDBACK, I might go in and fix all of the known bugs and re-upload it here for you guys! ------IMAGES------
  5. Oakwood Village (Dusk)

    I actually have another variation out if you would like to give feedback on that as well
  6. Oakwood Village (Day)

    Variation of Oakwood. My personal favorite.
  7. Oakwood Village (Dusk)

    Are you suggesting I put more or are you asking if I have some I didn't really know with the fog so feedback is accepted. And yes, I have some on there, not too powerful due to the thunderstorm though
  8. Oakwood Village (Dusk)

    Post thunderstorm, medieval style village, with an epic feel to it. Created by me, see it on my ArtStation here: https://jett1318.artstation.com/
  9. Medieval Scene Work

    Thank you. I'll give it a try
  10. Skype vs. Discord, your opinion

    Which method of collaboration do you prefer? (I use Discord, myself) -Discord: Allows multiple text channels, setting up roles for each member, very smooth UI, group chats, private messaging, completely free and effective. -Skype: Not a fan of the UI, but keeps the collaborating smooth. Offers group calls, group texting, private messaging. Very free and effective. If there are any other collaboration methods do list them
  11. Medieval Scene Work

    All assets here: Skybox: https://assetstore.unity.com/packages/2d/textures-materials/sky/free-hdr-sky-61217 Grass + Rocks: https://assetstore.unity.com/packages/3d/environments/rocky-meadow-assets-24708 Other rocks: https://assetstore.unity.com/packages/3d/props/exterior/rock-and-boulders-2-6947 House: https://assetstore.unity.com/packages/3d/environments/modular-medieval-houses-35766 Anvil: https://assetstore.unity.com/packages/3d/props/tools/pbr-anvil-49204 Axe: https://assetstore.unity.com/packages/3d/props/weapons/free-pbr-viking-axe-96770 Background mountains: https://assetstore.unity.com/packages/3d/environments/landscapes/free-snow-mountain-63002 Terrain grass textures: https://assetstore.unity.com/packages/2d/textures-materials/qs-materials-nature-pack-grass-vol-2-32020 Tree stump: https://assetstore.unity.com/packages/3d/stump-55263 Trees: https://assetstore.unity.com/packages/3d/vegetation/trees/realistic-tree-pack-vol-1-50418
  12. Medieval Scene Work

    Made in 17 minutes, finished with adjustments and image effects for a total of 25 Did this just for fun, used free assets from the asset store.
  13. My name is Jett, as some of you know from recent 'Seeking Team Members' posts. I am the level designer for a project called 'Project Midmorning' Which is a 3D Rogue-like game featuring the following: -Randomly generated levels (level layout, skybox, lighting, etc) -A.I. that combats player and has a custom NAVMESH system integrated in (Thanks to our excellent programmer) -Functioning but rusty combat system with reloading and such -Weapon drops, along with 2 fully modeled weapons. -Super corny music. (Note: We are about 2 weeks into actual game development.) MOST FEATURES ABOVE CAN BE SEEN IN THESE SOMEWHAT OUTDATED VIDEOS: We are looking for someone with potential directing experience, because we are in need of tasks with deadlines, etc. Thank you for taking the time to read this, P.M. me here. I typically respond within the day, if not, within a few minutes. Cheers!
  14. Dawn's End, A 3D Challenging Platformer Game Welcome, fellow earthling. Enjoy the read or skip to the important stuff! Story: About the game: What you need to know: Progress so far (Image based): So, who do we need? We need people good at what they claim to be, and that's pretty much it. We are looking for the following roles: (x2) Programmer in C# (x2) 2d concept artist (x1) 3D modeler (preferably with texturing experience) Communication? The team uses Discord to communicate effectively. It is available to download and available in the browser. Makes communication, organization, and everything else related easier. We hold weekly meetings and discuss over voice chat and text chat. https://discordapp.com/ Tasks are assigned on a shared Trello Board. If you aren't familiar, check it out: https://trello.com/ I want in. Where do I let you know? Reply to this forum or pm me through AU.