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jett1318 last won the day on November 12

jett1318 had the most liked content!

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About jett1318

  • Rank
  • Birthday 07/24/1999

Profile Information

  • Location:
    West Plains, MO
  • Interests
    Any Bethesda game, any Bungie game, and Taco Bell.

Recent Profile Visitors

482 profile views
  1. Skype vs. Discord, your opinion

    Which method of collaboration do you prefer? (I use Discord, myself) -Discord: Allows multiple text channels, setting up roles for each member, very smooth UI, group chats, private messaging, completely free and effective. -Skype: Not a fan of the UI, but keeps the collaborating smooth. Offers group calls, group texting, private messaging. Very free and effective. If there are any other collaboration methods do list them
  2. Medieval Scene Work

    All assets here: Skybox: https://assetstore.unity.com/packages/2d/textures-materials/sky/free-hdr-sky-61217 Grass + Rocks: https://assetstore.unity.com/packages/3d/environments/rocky-meadow-assets-24708 Other rocks: https://assetstore.unity.com/packages/3d/props/exterior/rock-and-boulders-2-6947 House: https://assetstore.unity.com/packages/3d/environments/modular-medieval-houses-35766 Anvil: https://assetstore.unity.com/packages/3d/props/tools/pbr-anvil-49204 Axe: https://assetstore.unity.com/packages/3d/props/weapons/free-pbr-viking-axe-96770 Background mountains: https://assetstore.unity.com/packages/3d/environments/landscapes/free-snow-mountain-63002 Terrain grass textures: https://assetstore.unity.com/packages/2d/textures-materials/qs-materials-nature-pack-grass-vol-2-32020 Tree stump: https://assetstore.unity.com/packages/3d/stump-55263 Trees: https://assetstore.unity.com/packages/3d/vegetation/trees/realistic-tree-pack-vol-1-50418
  3. Medieval Scene Work

    Made in 17 minutes, finished with adjustments and image effects for a total of 25 Did this just for fun, used free assets from the asset store.
  4. My name is Jett, as some of you know from recent 'Seeking Team Members' posts. I am the level designer for a project called 'Project Midmorning' Which is a 3D Rogue-like game featuring the following: -Randomly generated levels (level layout, skybox, lighting, etc) -A.I. that combats player and has a custom NAVMESH system integrated in (Thanks to our excellent programmer) -Functioning but rusty combat system with reloading and such -Weapon drops, along with 2 fully modeled weapons. -Super corny music. (Note: We are about 2 weeks into actual game development.) MOST FEATURES ABOVE CAN BE SEEN IN THESE SOMEWHAT OUTDATED VIDEOS: We are looking for someone with potential directing experience, because we are in need of tasks with deadlines, etc. Thank you for taking the time to read this, P.M. me here. I typically respond within the day, if not, within a few minutes. Cheers!
  5. Dawn's End, A 3D Challenging Platformer Game Welcome, fellow earthling. Enjoy the read or skip to the important stuff! Story: About the game: What you need to know: Progress so far (Image based): So, who do we need? We need people good at what they claim to be, and that's pretty much it. We are looking for the following roles: (x2) Programmer in C# (x2) 2d concept artist (x1) 3D modeler (preferably with texturing experience) Communication? The team uses Discord to communicate effectively. It is available to download and available in the browser. Makes communication, organization, and everything else related easier. We hold weekly meetings and discuss over voice chat and text chat. https://discordapp.com/ Tasks are assigned on a shared Trello Board. If you aren't familiar, check it out: https://trello.com/ I want in. Where do I let you know? Reply to this forum or pm me through AU.
  6. Another Halo Render

    Not a great lights expert, and when making scenes strictly for showing off, I favor looks over fps. And you are right, lol. Im only running it at 5 fps
  7. Another Halo Render

    I love doing Halo because of the original art style, making my own level with a Halo feel to it, and messing around with the visors and armor shaders is one of my favorite parts
  8. Another Halo Render

    As you guys may know, I love doing Halo renders in Unity. Here is my newest: Below is my previous one. Both took me about an average of about 5 hours to make, including downloading all of the models used in the scenes and adjusting color through image effects. I got the hang of the lighting, as you can see the newer one's lighting is much better that this one:
  9. Our Team Logo, NEED OPINIONS

    Still taking any suggestions
  10. Odium: A Massive Open World Sci-Fi Game

    To be honest with you, I have never completed a previous project. I've never handled pay, and everyone on my team shall be paid the same amount, IF we are even doing that by the end. So I figure you won't take interest at the level of inexperience
  11. Odium: A Massive Open World Sci-Fi Game

  12. Our Team Logo, NEED OPINIONS

    Hello! Leader of Team Psikic here. I need to know what you guys think of our team logo, and if it should change color schemes/font/shape etc. Let me know in the comments below! (Logo made by Rokas Jonushas A.K.A. Atomic Craze, 2D artist of the team)
  13. Our Team Logo, NEED OPINIONS

    Hello! Leader of Team Psikic here. I need to know what you guys think of our team logo, and if it should change color schemes/font/shape etc. Let me know in the comments below! (Logo made by Rokas Jonushas A.K.A. Atomic Craze, 2D artist of the team)
  14. My name is Jett Spaulding, and I am the team leader of Team Psikic. My team is developing a game, and we are in need of experienced developers who are looking for pay (Maybe) and something fun to do! (Developing a game of course) Let's get down to it. Current development is just starting, we are in need of team members to fill out positions. The concept of the project is to have an open world Sci-Fi game, where humanity is on the verge of collapse and an unknown species has taken Earth as their own. There will also be some horror elements mixed in with the game for immersion, but all features will be discussed with the team and when we have a solid idea of what the future product is going to be we will go ahead with it. The final product of this game is going to be paid unless the team decides to make it free. All members will receive a portion of the money that the game makes, (If it is payed) We currently have seven members on our team and looking for more people who are willing to join and have something unique to offer to the table. Most of us aren't fully experienced with certain fields, which is why we need more people to join who are experienced and are passionate and willing to work. This doesn't imply we are all forced to work the whole day, and it also doesn't imply that all of us are experts. This is a team effort in making a massive game and also a learning trip for some. -We are currently looking for -Programmer - Good with C# and or JS on Unity [The more the better, but will need to find a way to keep all scripts cooperative so we don't have any bugs] -3D Modeler/Texture - People who are good with using CAD Applications that can make game assets, world props, vehicles, weapons and also rig them properly! [4 Open Spots] -Music Related - If you can make good Sci-Fi-y music then you should apply for this role! [Depends on skill level, we already have two great people] -Sound actors (Anyone can really be this role, and we aren't going to need one during the start of development. So applying for only this role isn't going to be practical.) [The more the better] -2D/UI Elements designer - Person who designs sprites 2d textures, 2d ui elements etc... [2 Open Spots] -AI Programmer - Good with programming AI [2 Open Spots] -Animation - A person who is good at animating with the unity engine, and can animate cutscenes etc... [4 Open Spots. (2 for animating objects like weapons and vehicles. 2 for the creatures and people)] We don't have much to show on the game, as we are starting out very simple, creating assets only to test with. Assets are very basic, but will be redone in the future. We have much to show about our talent as individuals. All work will be shown below. ---------Music---------- https://soundcloud.com/user-861485626 https://soundcloud.com/travis-w-hendrix/sets/sci-fi/s-HDSAz ------------------------ I am a scene designer/level designer and one of the placeholder 3D modelers right now, as the assets are basic enough for me to model. (No, our game is not a Halo ripoff, I just use Halo to show off my skill in scene work) Here are some of the test assets we are using to test code. Here is one of our 2d artist's work. It is irrelevant to the game, but it is a showoff of his talent. And here is some work of our other 2d artist's work. (This is actually our logo) We hope developers out there take interest in this project!!!! Comment any questions or anything regarding your interest to help and I'll pm you!!!!
  15. Some Environment/Scene Work

    Thank you. I think lighting is the biggest problem but trying to find the sweet spot