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About enkantar

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  1. Thank you very much I understood what to do
  2. Thank you so much! It's the same way I do, but in that way it's useless as you said! OMA, could you please help me?
  3. Hi guys, I have a small problem with this script. It's about penetration! Infact, if I hit a GO with a bullet, it hit that object again, and again, till the bullet is destroyed (it increments hitCount var untill it reach the maximum, so it never penetrate). Could someone help me, please?
  4. Thank you very much! We're working very hard to give you a new update as soon as possible in which we'll show you the multiplayer mode we're working on! Hope to release it maximun at the beginning of march Stay tuned!
  5. Here a new update in which is showed the new map we are working on! [youtubebb3] [/youtubebb3]
  6. Thank you very much guys! We'll release another video-update very soon! Stay tuned!
  7. Sure, it might be Yes, naturally they will be optimized. Actually we made those models just to make texture maps: it's better if we made textures using the high-poly, cause we have a bigger amount of details. After that, we'll start optimizing so as to have a low-poly version too. P.S. We are searching for a texture designer and a animator. If you are interested in join us, please contact me
  8. Hy man! Thank you very much! I also hope to finish the project. We should release it in October 2013, I hope! Now the only things we need is to find someone who is able to make textures for the models and someone who is able to animate it better than I do Thank you to follow us!
  9. Hi guys, for the ones who didn't follow us on our facebook page, I'll show some screens about the new weapons we realized till now (and that are still WIP). If you have any suggestions, write here or directly on our facebook page, due to help us to grow up. If you want to follow us and be always conscious of the news about Falling World, please Like our facebook page (https://www.facebook.com/FallingWorld2012). We are also working on a new video-update, which will be probably shown in January. We hope to make that update in Full HD or almost HD, so as to show you the full potential of our game. Anyway, here the weapons: L96: https://www.facebook.com/photo.php?fbid ... =1&theater M8: https://www.facebook.com/photo.php?fbid ... =1&theater AA-12: https://www.facebook.com/photo.php?fbid ... =1&theater Kriss-Vector: https://www.facebook.com/photo.php?fbid ... =1&theater Hope you like them! Comment for suggestions and Like our facebook page to follow us and help us to grow up. Thank you for paying attention.
  10. UPDATE #5 [youtubebb3] [/youtubebb3]In this update: -NEW MAP: It's just for test. -New crouch/prone system. -Directional walk animations. -Animations more fluids in general. -Improved recoil/kickback. -Added blur while aiming. -Fixed player speed. -Fixed some bugs
  11. Great work! Could you explain me how do you do directional walk? Thank you
  12. Great work man! And great AI. Just a question: can you explain me how do you do directional walk? Thank you
  13. UPDATE #4 [youtubebb3] [/youtubebb3]In this update: -New method used for animations. -New walk and run animations. -Reload while running. -Added avoid obstacles animation. -Improved recoil -Added sound when bullet capsules collide with something. -Fixed some bugs
  14. Update #3 [youtubebb3] [/youtubebb3]In questo update: -Added weapon animations: walk, run, shoot, reload. They are still WIP and they'll be fixed in next updates -Improved recoil -Added kill list -Added point when you kill someone -Added crosshair when you hit someone -Fixed some bugs
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