Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

gabemax15

Member
  • Content Count

    38
  • Joined

  • Last visited

Everything posted by gabemax15

  1. Yes did it on my youtube video, also I do know how to do it but I just wanted a second hand. all I need is a second hand to speed it up. Also, it's more than merging the two scripts I need to completely rewrite the controller which is fine just gonna take some time. Also, more than fixing ads I can do it myself I'm going to build the mouse rotator but of course differently into the new controller, then just call the new mouse rotator function and lower the floats based on the weight var of the weapon. It's not hard at all, as I said all I need is an extra hand to speed the process up. Nice try at trying to make me look like a scrub tho lol.
  2. would love if the animator knew KI system well also.
  3. Payment: no sure kinda just doing this for fun, maybe if people like this game we can make money Previous work: did some 3d modeling for games a few years back but now I'm getting more into the coding now (all my 3d modeling skills are gone lol.) Progress: Working on the best weapons script ever based on real-life statistics of weapons to affect things like wound size, recoil, fire rate things like that :D. Also working on a hitbox system that calculates the probability of bullet movement after entering a body with the weapon variables and inflicts bleeds based on wound size that weapons make that also calculates the blood loss of an actual human that gets shot, based on there heart rate and movement after the wound. Job Roles: would love some people that just want to help see this come together - would really love an animator, 3d modeler and 2nd coder to help me
  4. wait you just joined the forum yesterday
  5. hi guys im a 15 y/o game designer ive now been working with unity 3d for 2ish years on and off and now I have now learned unity 3d coding good and am ready to code my first game its going to be a basic multiplayer fps game ========================= so what i need is : a weapon/character modeler a texture/shader artist a rigger/animator a level designer ========================= respond here or add me on skype if you are really interested previous work : http://imgur.com/jFnoMUi,IyazT7x,AdC1gNI http://imgur.com/jFnoMUi,IyazT7x,AdC1gNI#1 http://imgur.com/jFnoMUi,IyazT7x,AdC1gNI#2
  6. well Im shooting for the stars lol and I don't have any previous work because i'm not a modeler,animator or rigger
  7. Hey guys my name is Gabe Im a 14 yo js scripter that wants to make a game like gta online but free to play on the unity engine what I need is Modelers for: characters cars weapons building maps I also need: another js scripter (that knows how to work with multiplayer) a texture/shader artist a sound designer a animator/ rigger If your interested please add me on skype: latinointheloft thank you
  8. so my moddler asked me how many polys he should make the gun and i don't know what will look good on unity but also not crash it so does anyone have a good idea of how many polys a usual gun should have to work good in the unity engine.
  9. hey guys I was wondering how you can add gunshot sounds to this simpe script script #pragma strict var theBullet : Rigidbody; var Speed = 20; function Update () { if (Input.GetMouseButtonDown(0)) { var clone = Instantiate(theBullet, transform.position, transform.rotation); clone.velocity = transform.TransformDirection(Vector3(0, 0, Speed)); Destroy (clone.gameObject, 3); } }
  10. I do have 1 picture but it doesn't chow a lot its just a gun I made with a basic muzzle flash
  11. MAKE IT EPIC Hello every one my name is Gabe and im 14 I would like to make a online fps game with fresh ideas but i'm a noob at game making but I would love a team that can help me make this game and also teach me as it develops. My fps game has fresh ideas its not a cod copy I also have all the ideas and everything organized. its will have things like - realistic voice chat (the farther you are the harder it is to hear (and a lot more things)) - items that affect your game (weight,health ex.) - auto leveling abilities (the more you sprint the faster you are) and a bunch of other things ---------- What I need to make this all a reality ------------------ - A coder (that knows multiplayer)(prefered to know java script) - A character modeler (That can model different body features ex. different faces , and that can model character equipment ex.gass mask, bullet proof vest that can also do texturing and uv maps for there models ) - weapons modeler (that can make hi poly and low poly guns, knives and vehicles that can also do texturing and uv maps for there models) - 2d artist ( that can make game art, huds, icons,buttons and minimaps) - animator - level designer (that can make terrains and building for full maps) ---------------------------------------------------------------------------- I do -basic coding -basic modeling I need people that can communicate good If interested PM me here or add me on skype saying your from unity and what you do and if your interested skype:latinointheloft
  12. dynamic enemy marking dynamic voice chat (3d sound) level up abilities (like faster reloading by using it) full customization (effects everything in game) (and way much more)
  13. oo ya sorry
  14. can u give me a example script im a noob
  15. wat is makesmit and how long should i make the yeild for
  16. hai everyone i'm working on a fps right now and have trouble finding a tut on how to do this. Can any of you help me modify this java script that I found online so that it switches between muzzle flash and smoke like in bf3 but it has mostly smoke and can you make a semi and full auto version. THE SCRIPT : var muzzleFlash : Renderer; var muzzleLight : Light; function Start() { muzzleFlash.enabled = false; muzzleLight.enabled = false; } function Update() { if(Input.GetButtonDown ("Fire1")) { Shoot(); } } function Shoot() { muzzleFlash.renderer.enabled = true; muzzleLight.enabled = true; yield WaitForSeconds (0.00); muzzleFlash.renderer.enabled = false; muzzleLight.enabled = false; }
  17. hai everyone i'm working on a fps right now and have trouble finding a tut on how to do this. Can any of you help me modify this java script that I found online so that it switches between muzzle flash and smoke like in bf3 but it has mostly smoke and can you make a semi and full auto version. THE SCRIPT : var muzzleFlash : Renderer; var muzzleLight : Light; function Start() { muzzleFlash.enabled = false; muzzleLight.enabled = false; } function Update() { if(Input.GetButtonDown ("Fire1")) { Shoot(); } } function Shoot() { muzzleFlash.renderer.enabled = true; muzzleLight.enabled = true; yield WaitForSeconds (0.00); muzzleFlash.renderer.enabled = false; muzzleLight.enabled = false; }
  18. I fixed the description and my freind is actually teaching me java script
  19. i fixed the description and i feel you
×
×
  • Create New...