Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

lol2k11

Newbie
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About lol2k11

  • Rank
    Newbie

Profile Information

  • Gender
    Not Telling
  1. its a biggener 2d platform starter kit , doesnt have much , i can help u improve it if u want . or i can download and repost a better version of it after updating it .
  2. ok my first problem is , i'v made a bounce cube , so when the player goes on it , it bounce and force the player up , but as u know , it doesnt look like a realistic bounce , it bounces so fast its like fast teleporting , to the Y position . i tried with moveposition , addforce , velocity , but i still didnt get wt i want , here's a pic shows wt exactly i want . so as u see , the black line is were my player goes , teleporting so fast to the Y position , thats not what i want , i want it to move the way that i draw the red line , (kinda like a rocket ball bullet or something like that) here's my bounce script , -------------------------------- and the secend problem is , i have this cube getting forced to move forward , but i want it to move in 2 ways , 1st option is with " each amount of time " for example i have a force speed and its 5 , so after 10 secends it adds 1 or 2 and so on .. the 2nd option is for the amount i travelled on the x position , i have a var for DistanceTravelled setup , for example add 2 to speed after " XXX " amount of traveled thats my Script for the player
  3. kindly a good idea , thanks , i'll work on it and repost wt happenes and if it works great . thanks again . idk if i am allowed to dump my post , but i want some help on the left + right control . thanks
  4. hello , hope to find someone to help me here , i am creating an endless running game . i'v created everything is fine about scripts but i still have 2 problems , 1 ) i'v made an acceleration for my addfoce to force my character to move forward , then i'v made this updates the speed of the acceleration ++ , now it starts normal , but it gets faster and i cant control it . so what i want is for example , if the character made 10 miles , the movement speed get more faster , and for more miles the movement speed get faster and so on . 2 ) i want a smiler controls like " subway surface " for example my char is on " 0 " position so i get only 3 choices to control my character , left is 1 and right is -1 so that way if character press left its 1 so he moves the player to a " specific left side " i can build the game and upload it on web to check wt exactly i wanna do and help me . thank you
  5. hello , i wanna start a new project using the fps kit 1.3.5 , but i am having some problems . i am trying to get this game to run as a multiplayer . and i want to ask a question if i want this game as call of duty games do i have to create 2 player prefebs ? 1 for the (ARMS + Gameplay) and other 3d one for the network view ? or i can just have the same ones (i mean to have the 3d model holding the weapon and just netowork view it) i wanna use the phanton for networking , but i need an idea to do that , in fps multiplayer kit , it has (kinda shows only the model of that character but in ur computer u have only the arms) give me some ideas ,
×
×
  • Create New...