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websfera.pl last won the day on December 18 2018

websfera.pl had the most liked content!

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  1. websfera.pl

    Shader form AssetBumdle

    Sorry @geckoo, I'm overloaded with work...
  2. websfera.pl

    Mobile apps run

    Hi, how can I run an installed Messenger app from Unity script?
  3. websfera.pl

    Shader form AssetBumdle

    Nice. Thanks. It was it :)
  4. websfera.pl

    Shader form AssetBumdle

    Hi, I'm loading a prefab from AssetBundle, and everything is ok, but one of shaders is always black. What is wrong? Shader "Custom/Shader" { Properties{ [Enum(UnityEngine.Rendering.CullMode)] _Culling("Cull Mode", Int) = 2 [NoScaleOffset] _MainTex("Albedo (RGB)", 2D) = "white" {} [NoScaleOffset] _MaskTex("Mask", 2D) = "white" {} [NoScaleOffset] _BumpMap("Bump Map", 2D) = "bump" {} } SubShader{ Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" "IgnoreProjector" = "True" } LOD 200 Cull[_Culling] ZWrite Off Blend SrcAlpha OneMinusSrcAlpha CGPROGRAM #pragma surface surf Standard #pragma target 3.0 sampler2D _MainTex; sampler2D _MaskTex; sampler2D _BumpMap; struct Input { float2 uv_MainTex; float2 uv_MaskTex; float2 uv_BumpMap; }; void surf(Input IN, inout SurfaceOutputStandard o) { fixed4 c = tex2D(_MainTex, IN.uv_MainTex); fixed4 m = tex2D(_MaskTex, IN.uv_MaskTex); o.Albedo = c.rgb; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); o.Alpha = m.rgb; } ENDCG } FallBack "Diffuse" }
  5. websfera.pl

    Online game

    Ok. Thanks. I'll check it
  6. websfera.pl

    Online game

    Hi, I need advice: got Scrabble game, where I can play with players in my device, but want to make game to play online. What I need to have, where I need to start to make such functionality?
  7. websfera.pl


    Hi, how can I retrieve keys list by using string value as contains parameter?
  8. websfera.pl

    ScrollRect items index

    Hi, I have ScrollRect filled with, lets say, 5000 items. I need to cull non-visible items, but without foreach loop on it. I was thinking about temp list with visible siblings. Any ideas how to do it?
  9. websfera.pl

    Device compass with device tilt

    I'm getting fata from Input.compass.trueHeading.
  10. websfera.pl

    Device compass with device tilt

    Hi, have anyone got idea how to implement real world compass? I'm using trueHeading, but it works only when I get device precise in vertical position. When I;m trying to tilt it to front or back, trueHeading is not "true" anymore
  11. websfera.pl

    HTML in UI Text

    Thanks. Just pound PowerUI forum thread. Will take a look into it, to make own control. I need inner html rendering
  12. websfera.pl

    HTML in UI Text

    Hi, is there any possibility to render HTML text in UI text control?
  13. websfera.pl

    Augmented reality + GPS

    Hi, is it possible to make such thing: 1. My device GPS calculates my distance from certain location 2. when distance is equal, my AR SDK generating object, but not in front of camera, but in certain GPS coordinates location converted to Unity world coords. I'm using Kudar AR, and got scripts to calculate distance between two GPS coords
  14. websfera.pl

    2D physics

    OK. I've got basic player movement with drag. Now how to make object not rotate after collision?
  15. websfera.pl

    2D physics

    @OcularCash I can add floor with collider on it, but if it has sense in 2D? I think about friction simulate . Like in Socticks League