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Posts posted by TRCGamez

  1. Better than the BF5 ads. Looks cool!


    Think you could tone down the glow just a tiny bit. Do you have a menu yet?

    • Like 1

  2. 10ms to 2ms is good. I am on a GTX 1050ti Graphics card and an AMD Ryzen 3 processor, with 12-15 ms and getting 71-60 fps.


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    Ms stands for milliseconds by the way.





  3. I added it to my steam library during the free period. Didn't install it tho. It looks ok but from what i've seen unity and unreal are better. 

  4. ??? I don't think the package had anything to do with it. I deleted the asset but when doing so errors in every folder came up.

  5. Imported an asset from the store. The import didn't finish. Errors. Deleted asset. Error in every folder in my project. Unity recognizes none of my scripts. Reimported whole project. Still same problem now every texture is white with black dots. Help.

  6. @giltine528 and @Blockfighter298thanks for the advice. I would like to do an FPS but have spent to much time on my car game. However, I will continue to do speed builds and short mini-games along the way to improve my skills.


    Many thanks!





    Ps: anyone knows how to change my username? I want to change it to ModernistTT

    • Like 1

  7. I will probably go with modern fps as the main game and racing game on the side. I originally thought of the tps game as not of a game but a book (I love books and writing) so my countless ideas will not go to waste. Make your votes now, locking this topic soon.

  8. Yeah. I've written down everything I want in my racing game. I've come very far with it as I have created a menu and other physics. I enjoy the racing game, but I love FPS games. My problem is is that it just seems like what everybody is doing nowadays, and I don't want to feel generic. What I would like to do in my game development journey is rid of the editorial bias against Unity by showing it can make good graphics.

    I have not worked on my ideas if to do a modern FPS but have thought through thoroughly the TPS and racing game. Very confused. 

  9. I don't know where to go between FPS racing game TPS. So I need help.  In the poll tell me what you want, and that will be my main focus. I know this is out of the blue but I'm very confused and want to continue my programming journey. All of the options above are things I have worked on before. Many thanks


  10. This game is great however, I think you should improve optimization. The overuse of the vignette and motion blur really messes with your eyes. Still, better than what I could do.










  11. This is a speed build I did not record but took screenshots of. I used free assets in Asset store and CGtrader, and sketchfab. It is a post-apocalyptic scene with 1.7m tris and 1.8m vertices.  Here it is:



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    Made in 1hr 30mins

    • Like 1

  12. Please login or register to see this quote.

    Crossing the bridge when i get to it. My plan will be to use profits i get from game (If any. Trust me i don't think of this as a million dollar game.) to buy ability to use the vehicles in my game. I am talking about the cars from TV shows, that's what you are talking about right?

  13. Unity car game using Unity 2018.2. I have decided to step away from the realistic fps genre and try something new. Racing!11!11!1! The game is something I would like to be a mix of Forza, Grid Autosport, and Need for Speed. In the game, you will have the choice to either participate in legal or illegal races.  Legal races will have designated cars to be used in the race. Illegal races will let you use whatever car you want, unmodified or modified. Would also like to add death race mode and derby mode. My hopes would be to later add special car packs consisting of cars and planes from famous tv shows (Airwolf, Ghost Busters, Night Rider, Scooby Doo) and sell them as DLC. An example of my wishes would be something like the car packs for rocket league but also added modes (death race derby etc.). Anyways without further ado, here are screenies.😁😁


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