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themars2011 last won the day on June 28

themars2011 had the most liked content!

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About themars2011

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  1. Bugs after upgrading Unity

    I suggest going from 5.3 to last 5.x then to 2017.1 then to 2017.4 and then to 2018. Years ago I did the same with premium fps kit 0.7 I think (I think it was from unity 3 to unity 5 and going there directly didn't work either).
  2. How to fix the left hand side gun problem in Kit.

    of the weapon's root object, where the animation component is.
  3. How to fix the left hand side gun problem in Kit.

    Set x-scale to -1.
  4. A Beautiful Scene Using Only Standard Assets

    in Unity 2018 it's a standard asset (sort of) and can be imported using Package manager.
  5. Unity3D - "Generic" FPS - Update 2

    I am legitimately impressed if you are 12 years old, especially the animations. If you keep going you could become a really good and maybe even famous animator one day. Good job!
  6. Prefab Workflow (Nested Prefabs)

    Nested prefabs are amazing and will find very good adoption in my kit when it comes to upgrading to a new version. Right now it's some work but with nested prefabs it will be as easy as unselecting the part prefabs that you modified when importing.
  7. Doors with collision detection

    Didn't try yet but I think that will be to late at that point because they already collided? I'll see
  8. Doors with collision detection

    Hey guys, I want to make some doors that have collision detection like in the source engine, where the door would not continue to rotate when something (e.g. a player) is in the way and not clip through him. Any ideas how to go about that? I was thinking of a rigidbody, but I am not exactly sure how I would make it rotate to a specific rotation.
  9. Should i use scriptable objects?

    yes use them
  10. What does it mean? Is unity trying to stole my game?

    Bro, Unity knows because they uploaded his project and stole it
  11. Queries hit backfaces not working

    I actually tried that first because it seemed like the easier way (was already set up that way) but the result is the exact same unfortunately.
  12. Queries hit backfaces not working

    They aren't triggers, normal Box/Mesh colliders with isTrigger set to false
  13. Queries hit backfaces not working

    Yes, there is only one decal and particle on each cube. I was thinking the same, maybe it was applied inwards, but that is not the case.
  14. Queries hit backfaces not working

    Hey guys, I am currently working on bullet penetration for my kit and I came across a physics issue. Queries hit backfaces is set to true, but my Raycasts are not hitting backfaces at all. I tried box colliders and mesh colliders (convex and not) and none were working. Here you can see it: Any clues to what might be going on? I am using a while loop for raycasts that continues if the object was penetrated and as you can see it's pretty much working but it just does not hit the backside of the cube.
  15. What does it mean? Is unity trying to stole my game?

    Shit man, the CIA is onto you, better start hiding and leave the country