Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.


Premium Member
  • Content count

  • Joined

  • Last visited

  • Days Won


themars2011 last won the day on October 17

themars2011 had the most liked content!

Community Reputation

1,490 Excellent

About themars2011

  • Rank
    CEO of 314 Arts
  • Birthday 12/11/1999

Profile Information

  • Gender
    Not Telling
  • Location:
  • Interests
    Games, Game Development

Contact Methods

Recent Profile Visitors

9,161 profile views
  1. Another speed test request

    60 fps everywhere, no drops at all Xeon E3 1230v3, R9 390X and 16gigs of ram another thing tho why is it so blurry? That really hurts my eyes
  2. You will receive all further updates for free. Make sure to check out the newest vids tho
  3. Hello, everyone! I present to you: Post Release Update #2 New Features: Fully animated first person weapons Walk Tilt Fall Down Effect Mecanim controlled run animation Loading Screen Progress Bar Camera Animation Support WebGL Support Get it here: https://sellfy.com/p/QBYx/
  4. You can find the fall damage values in "GenericBootsOnGround" and for the guns you find those in "<Gun Name> Behaviour" in the project, in the "GameInformation" folder.
  5. The next update of MMMPFPSK will contain fully animated weapons. Here is a quick preview:
  6. The potential of sales

    Holy cräp dude! That's awesome.
  7. Fps assault Arms Pack Issue

    Just check "Update when offscreen", that's it.
  8. Hello everyone, I have added a spray pattern mode to my kit and I need some help on how to figure out how to make an easily useable custom editor. It is represented by an array of Vector3's like this: I would want it to be a color coded (like green to red, from bullet 0 to the last one) visual representation of the offset. With points that you can move around to manipulate the offset. Sort of like the animation editor: Any clues on how to achieve such an editor? Like this:
  9. Hello, everyone! I present to you: Post Release Update #1 New Features: Extended Audio Settings Voice Chat (Using Photon Voice) Region that is selected will now be saved Loadout menu in the main menu Sensitivity sliders in the options menu Field of View slider Improved strafing Leaning Gun Game Gamemode Steam Integration (Optional) Get it here: https://sellfy.com/p/QBYx/
  10. Haha well I didn't tell him what to write though It's purely his opinion although I gotta admit we're friends I got my C# knowledge mostly from the Unity scripting reference lol and from this forum and its members

    Photon Thunder is not meant to be used with PUN but with uNet. PUN already has all the features that Photon Thunder offers for uNet.
  12. Im stuck with this script

    The most important bit is the else to the Raycast so that when you look at nothing, it also resets it. Just to avoid any more confusion.
  13. Im stuck with this script

    Add an else to each statement that resets the respective bool to false.
  14. Und, hast du es gekauft? Eindrücke?
  15. Super! Ich bin sicher, dass es dir gefallen wird