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TalkZer

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Everything posted by TalkZer

  1. oh, I thought that also the weapon's design was trademarked.
  2. I want to get into development back again, I don't want to get any of my games into the market. But I still have this question: Do you really need to pay or at least, talk to the weapon manufacturer so they allow you to put their trademarked weapons into your commercial game? For example, i've made an HK Usp 45. for a paid game, so the producer, or any developer of the team has to contact HK so they allow the team to share the game without any possible lawsuit? I have this question because you have to do this for licensed cars(Toyota doesn't want to appear in games anymore, so no more Toyotas in games) and since cars are trademarked, weapons too.
  3. Bullets are the thing you fire. Mags are the chargers that have the bullets inside and have to be loaded in a gun so it can fire bullets
  4. This is a masterpiece, so simple and so useful!
  5. Well explained, easy to edit and free. What a time to be alive, might use it if i'm in trouble, thanks.
  6. Thanks for pointing that out, sorry.
  7. Amazing work! there are still some visual bugs in the ragdolls(like scaling and flying out of nowhere) but the idea and the style it's so unique and fresh!
  8. Press I in the 3D view Edit: Sorry for late response.
  9. Also, the enemies attack way too far of the player
  10. TalkZer

    Our Start

    I am nostalgic, so... let's talk about our past, when we started with Unity, what did you guys do?(from a (game?), modelling and scripting perspective) This will be bad to say, but at my start, i had like 9 years when i started with Unity 4(2015) because spanish game developers(who are youtubers, too) said Unity 5 was bad because they changed scripting I made an "FPS" really bad that you could fire 60 bullets a second thanks to a guy which had a tutorial playlist(ON HOW TO DO A COD-LIKE GAME IN UNITY 10/10 TITLE) Then i made other bad proyects until i forced myself on learning coding in winter 2017.
  11. Go on Blender and with your animation(in the dope sheet) go to 3D view, press I and "Whole character" in your animations(if you have many)
  12. HERE IT IS! Update 2!(see the main Post)
  13. Then it's a Unity error, maybe something crashed inside Unity during the process of reimporting If you see the error, it says "mono" maybe you need to install Mono.
  14. Did you click on the error to see what causes it?
  15. Update 2 coming. I've also changed the arms tho
  16. Search "Sandstone texture" and scroll down a bit.
  17. Seems good. Are models and animations placeholders? other than that, great job coding.
  18. Guys, would you like that if i use a RPG and the rocket explodes near the player, it will transform to a ragdoll and fly but not die?
  19. Working on a new Weapon!
  20. TalkZer

    Bullet Penetration

    I don't really need the code itself, i just need the logic. How do i make that the raycast not only hits an object, but the object behind it. Like penetration? And no, i don't use the proyectiles way, I use raycasts.
  21. Thanks. I attached it as "generic" because i have no clue where to go. I mean, I can make this as a multiplayer fps or just as a zombie shooter(since i worked with Unity AI before)
  22. I think doing the stuff it's sometimes faster than downloading it.
  23. Thank you. I'm also impressed that somebody like you would like my animations.
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