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programmrz last won the day on March 15 2016

programmrz had the most liked content!

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24 Excellent


About programmrz

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  • Birthday 04/27/1996

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  • Location:
    United States
  • Interests
    Making games, among other things.

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  1. instead of Y, try Z you may need to adjust what axis is being transformed. shapeTransform.rotation = q; // change this to... shapeTransform.rotation = new Vector3(q.x, q.z,q.y);
  2. can you post a GIF of the current situation?
  3. @OcularCash do you do modelling for profit?
  4. programmrz


    using UnityEngine; using System.Collections; public class ClaymoreTrigger : MonoBehaviour { public float explosionRadius = 5; public float explosionForce = 10; public float damage = 95; Collider enteredPlayer; public float timeToExplode = 0.25f; // Time until claymore explosion. public GameObject particle; // The explosion particle. public void Detonate (float holdTime) { StartCoroutine(WaitToExplode(holdTime)); } public void Detonate() { StartCoroutine(WaitToExplode()); } void explode(){ if (enteredPlayer.gameObject.tag == "Player") { GameObject explosion = Instantiate(particle, transform.position, Quaternion.identity) as GameObject; // Instantiate the explosion particle. // Calculates damage dealt. Explosion.NewExplosion(explosionRadius, explosionForce, damage, new Vector3(transform.position.x, transform.position.y, transform.position.z)); Destroy(explosion, 3); // Destroys the particle after 3 seconds. Destroy(gameObject); // Destroy the claymore. } } private IEnumerator WaitToExplode() { yield return new WaitForSeconds(timeToExplode); explode(); } private IEnumerator WaitToExplode(float holdTime) { yield return new WaitForSeconds(timeToExplode - holdTime); explode(); } public void OnTriggerEnter(Collider other) { enteredPlayer = other; Detonate(1.0f); } } This should work as you want it to. Let me know if you have any problems.
  5. hmm in addition to RPC, I would sync your health value in OnPhotonSerializeView. This was everyone has your updated health thats local. I would also add your shoot bool to this, and have our remote character shoot dummies ( looks real, but only the shooting local players bullets hit). just my 2 cents.
  6. invert your wheel model ( scale to -1) , instead of flipping it. That should work.
  7. Hey, My name is Peta. I have ALOT of weapons 20+ that I need animated ( fire, reload, sprint, walk, idle, aim). I have a couple types of arms that will accompany these animations as well. I will pay per item ( half at start, and half on completion). The price is negotiable. I also need a graphics designer who can create an FPS uGUI template that mimics the GUI of my site https://nitrolabstudios.com/ especially the skewed boxes please email me at at PetaAyeni@nitrolabstudios.com / text me at +17706099352 / or DM me on twitter @programmrz thanks! current project snippit https://gyazo.com/205dba1621af00e254bdaf59d9e0348c
  8. I sent you a Skype message. please respond .
  9. Sorry, but I don't think it's worth >$100. Are those your custom animations though?
  10. I see kits as an item, just like a kit on the UAS store.. I believe people can use the kits, and claim the end product as their own. If the person who actually created the kit actually requires them to be credited, then it should be done.. If not, then no. I'm not saying that it's ok for people to change a texture, add a weapon or something, and then call it their own, but what's really wrong with that?
  11. I assume you are destroying the whole list and repopulating it at a set interval? Why don't you create a custom class to modify values as they change?
  12. Im assuming he means accessing the video. When you try to view a video on Starsports, you are given an access key through the website. with Unity, I don't think he can get this key.
  13. Are you sure Animation component is added and the Run animation is added?
  14. I did it! Thank you very much polarwindz, I owe you a cookie! https://gyazo.com/39bd0d4dbb7aff392f6c2db3a08a24d4
  15. update: I threw the hands in Maya, and added some basic legs, and a head. Wish me luck https://gyazo.com/2394660854e2ed04ed65bb28e946f7fe
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