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Kelly

Newbie
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About Kelly

  • Rank
    Newbie
  • Birthday 09/28/1995

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  • Location:
    California
  • Interests
    Beginner Game Developer Haha :)

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  1. using System.Collections; using System.Collections.Generic; using UnityEngine; public class weaponsway : MonoBehaviour { public float amount; public float maxAmount; public float smoothAmount; private Vector3 initialPosition; // Use this for initialization void Start() { initialPosition = transform.localPosition; } //Update is called once per frame void Update() { float movementX = -Input.GetAxis("Mouse X") * amount; float movementY = -Input.GetAxis("Mouse Y") * amount; movementX = Mathf.Clamp(movementX, -maxAmount, maxAmount); movementY = Mathf.Clamp(movementY, -maxAmount, maxAmount); Vector3 finalPosition = new Vector3(movementX, movementY, 0); transform.localPosition = Vector3.Lerp(transform.localPosition, finalPosition + initialPosition, Time.deltaTime * smoothAmount); } } Nothing Wrong In My Scripts , But It's Not Working On My Gun Help Guys , My Script Is WeaponSway. I'm Using Unity 5 Pro But I'm Not Sure If It It's Pro. This Is The Script: OcularCash Edit: I deleted your image because it wasn't working and I also copy and pasted your messages from chat
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