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Theantman last won the day on March 27

Theantman had the most liked content!

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About Theantman

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  1. Totally Accurate Battlegrounds FREE

    Looks fun.
  2. Pick Up,Throw,Carry Object

  3. Alien Ant World: Recruiting

    Advancing my prototype city + robot/big mekka
  4. Alien Ant World: Recruiting

    Concept Robot 3d Model I made.
  5. Alien Ant World: Recruiting

    Need to replace two texture that arn't mine. Add more detail and normal mapping/ texture manipulation and shading. PLus way more polish.
  6. Alien Ant World: Recruiting

    Modeling a battle robot/mech. I can add more way more detail but kinda feel like having lower amount of ver/tri. Need to texture it. Texturing could add way more detail depending on Normal Mapping, etc.
  7. Unity is taking Asset Store too far. What do you think?

    I make completely custom assets. I see nothing wrong with buying assets from the asset store and using it in a video game long as you bought the actual asset. The issue is ripping assets from games that you do not have permission to take from. If you did not buy the asset then you do not have a right to use it unless stated by a creator from a video game. Better to get a 3d modeler to make assets that you want and pay them. I see some people who make objects/assets, which then could be used to make levels. A person doing that, I see no problem with it long as they bought it. I kinda want to create custom assets and then sell them individually instead of for everyone in the store. For example, If someone bought the asset, they now own it and the sale is closed. Or A pack that anyone can use to create a level with different blocks or something.
  8. Alien Ant World: Recruiting

    I'm thinking of buying a tablet to paint on.
  9. Alien Ant World: Recruiting

    Testing a concept animation/idea. The arms are from a dif character I have made.
  10. Alien Ant World: Recruiting

    concept warrior ant Warrior Ant Design. front angle view...
  11. Alien Ant World: Recruiting

    My concept city I made.
  12. need help for Battle Royal map

    I look forward to it. I hope it has success. Most games have someone else's work in some form on another. People use kits and it's ok, but you have to modify the kit. Not only that you have to have custom worlds/assets to make it your own. Value is subjective to the individual, and depends on having success based on work and promotion. Plus, That's my promotion angle.
  13. need help for Battle Royal map

    I have a copy with 20k-40k verts of it. LOL. You seriously do not know what your talking about. You keep talking crap but you literally have not had one successful game, stick to coding becuz you are talking nonsense. Even if you have some kinda clout in the asset store, you have not had one success yet. I am tired of you talking bs. Get one successful game in your belt. Even then You still do not know what you are talking about in terms of modeling. You code. Stick to that. You seem literally butthurt. All I have to do is post a model for you to coming running into the thread talking about something you just hear about. VERTY COUNT. MUH VERT COUNTS LOL. In the end i'll explain how vert counts with proper modeling principles lead to better results. First of all , most of these models just need textures and minor work depending on what you want to create. Secondly, a few are concepts. As labeled above. Third, there would be a high demand for the art/models if I did put things on the asset store depending on what I make. Lastly, the asset store is not where people make the most money. It's from game design outside of the assets store. 60-100k verts is not even a problem in modern games for modern characters. This is not the year 2010. You are stuck in the past. I understand you want some lower vert count, and that is easily attainable if you know what you are doing. But 40-60k should be the norm for advanced characters. at the least one-two character in a actual game. i really need to emphasize how models are actually are made by me. I'm going to Highlight this so you understand basic Modeling principles: You build first with a Higher vert count, then you lower the vert count with different steps. PLZ stop talking to me about modeling since you do not know anything about it.
  14. need help for Battle Royal map

    Level Design progress in my own game AAW. So yes my art "style" is different, but I create actual assets. Honestly, I have a lot of work already on my plate designing, so it's up to him and only him on what he wants. It's his choice and I already help people on the forum with general ideas and advice whether they listen or not. I may not even have the time to work on his project, but I plan to release assets at cost because I have skills and I know I do. I know how much 3d modeling work takes to produce, especially new assets.