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jballou

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About jballou

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    Newbie
  • Birthday 10/24/1982

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  • Location:
    Massachusetts, USA
  1. jballou

    Well, the design docs are a bit of a mess right now, but it's all at https://drive.google.com/drive/folders/0B4cZI8fO4aCNU2ljNHZTZHhuNGs?usp=sharing - right now, I'm just trying to make sure I can wireframe the features I want to work on as a base game. Eventually, I want to allow casual mods via a simple Lua/Steam Workshop system, and more complex mods by having the game fully open sourced. The mod stuff comes later, first I need to be sure that the game I'm making is feasible and fun.
  2. Contributing back to project?

    Well, just yesterday I fixed up the ammo types and fire modes to work in a more consistent manner, changed the burst fire to work like it's supposed to, corrected some spelling errors, and commented a lot of code. Basically, just small stuff for now, but I'm going to be doing a lot more soon if all goes well.
  3. Hi guys, I've been looking to make something like this on my own as a base for other mods/games to build upon in a modular fashion, so I'm pretty excited to start improving this. I would like to be able to send new things I may add to the FPS Kit for merging with the main project. How is this done today, and what would I need to do to link up with the team on this?
  4. I use the TICK stack (https://www.influxdata.com/products/open-source/) for anything time series like this. I collect a huge amount of game data for Day of Infamy and Insurgency from about 200 servers. Every event, and every change in entity position/angles/velocity, are recorded. The server buffers all the events for each round, and spools them to the global collector for aggregation. Not sure what you're doing, but if you are going to own the server infrastructure, it should solve your problem more elegantly than using MySQL or other non-time-series database. My setup is pretty low performance but is able to handle everything pretty well. I am clean-rooming my Telegraf config and other tooling to make it easy to pipe Source server gamestate to the database, if there is interest (and someone to help me do it) I can abstract a collector for Unity.
  5. jballou

    Hi all, I'm a long time mod maker, mostly for FPS games. I've worked on a few commercial games and have been deeply involved in the communities for a number of others, and I'm looking to work on something new. I'm either starting a project or trying to find one that I can work with to make a moddable tactical shooter. I'm brand new to Unity and still trying to find my way around the starter kits and Unity editor, but I'm hoping to get up to speed soon. Looking forward to being part of the community here. -Jared