Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.


  • Content count

  • Joined

  • Last visited

  • Days Won


Solay last won the day on December 4 2017

Solay had the most liked content!

Community Reputation

9 Neutral

About Solay

  • Rank
  • Birthday 02/04/1999
  1. Dust 2 Cs Go

    Just gave it a test and it ran at 12fps using a GTX1060 haha
  2. So in other words, you know little to nothing about making a game and have decided to learn by making a highly complex shooter. On top of that, you want someone who is very experienced and capable of making decently difficult models to come on board and make the game for you... Start learning Unity through small projects, like a Tetris game or something. It will pay off in the long run, and you'll be able to create portfolios for prospective team members to analyse. On and @BlackMamba97 I'm not sure why you would like my comments to be creative but uhh here's a poem, I guess... Oh my beloved belly button. The squidgy ring in my midriff mutton. Your mystery is such tricky stuff: Why are you so full of fluff?
  3. Wait, so exactly what do either of you do? One drags objects (made by other people) from one point to another, and another is working solely on the menus UI... With all due respect, learn to code, model, or anything other than point and click. Cheers.
  4. Unity as a full dev tool

    Create an empty scene with a button, and an event. Then create an HTML document with a button and an event. You'll notice the difference straight away. Surely i'm not going insane. I've noticed it more in my current project, which is a UI for a mobile phone, as part of a game i'm making.
  5. Unity as a full dev tool

    Personal I believe that Unity UI is not really capable of creating good software. Even clicking a button feels weird at times, as if there is some sort of latency or frame restriction across the interface. I recommend you to take an Electron approach, it's an html, css, javascript tool that lets you create feature rich software. It's what Discord uses.
  6. Hey, Here's a few mock designs I did for an identity card, and credit card. These were inspired after playing Arma3 PsySyn Network - an arma3 life mode. Cheers.
  7. Should I be expecting a reply to my previous comment?
  8. "we are in need of experienced developers who are looking for pay (Maybe) " - Might be interested, what would the hourly rate be? "ll members will receive a portion of the money that the game makes, (If it is payed)" - So will the portions be based on experience/contribution? An experienced developer should not be making the same as an inexperienced developer. Also, as team member what is your background in game development/project management? I would like to see past work in order to ensure that the game will be completed. Thanks.
  9. Using Unity3D as a mock up tool!

    When designing websites i go for a mobile first approach, hence the reason I thought of screen sizing beforehand.
  10. Using Unity3D as a mock up tool!

    Not at all, i'm using Screen.width to differentiate screen sizes and swapping canvases. I currently have a tablet/desktop version although it looks terrible on a design level. I'm unaware if this will cause issues, but for now it works good.
  11. Using Unity3D as a mock up tool!

    Cheers, The drag and drop ui in unity really makes it easy. Also due to it being a game engine you can easily connect it to a database to simulate the real thing, like I did in this example.
  12. Hello. I have downloaded the Unity game engine after seeing videos of it's drag and drop UI system, and having the idea to use Unity as a mock up tool for my app and website design. This allows for an easy, yet simple way to create mock up designs for clients instead of my normal Photoshop static files, or Adobe XD. To practice I designed a basic news reading app in Unity, with no other software, which was very difficult for someone who has been designing websites and apps on PSD and Illustrator for many years. None the less, check out what I have created below. Enjoy.
  13. Our Team Logo, NEED OPINIONS

    *psychic, now you have me confused haha
  14. Our Team Logo, NEED OPINIONS

    Is it intentionally spelled 'Psikic'? - or did you mean to spell Psychik?
  15. Our Team Logo, NEED OPINIONS

    When designing a logo it is best to use other logo's for reference, I usually find sites like Pinterest and Dribbble to have examples of good designs for websites, logos, and business identity related content. This is so that you do not have to re-invent the wheel, and instead learn aspects of design by using logo's created by professionals who know what they're doing, so unless you have been working as a graphic designer for the past 5 years (which ?), use the internet and other logo's for ideas! Below I have included a few examples of good logo design that all play with the name of the business to create ideas. Designer plays with the words 'milk' and 'mug' to produce a very cool graphic. It's important to note that the choice of font is also important in a logo, this designer chose a cartoon/modern font which closely follows the design rules of the image. If you were to use the same font for a lawyers firm, for example, it would look out of place and unprofessional. Logo's without graphics, are in my opinion, the better option as they are very multi-use and professional. Take Facebook for example. This logo is awesome as it turns the different characters to resemble the word, although it remains easy to read. This is truly an easy to remember logo. This is also an example of a word based logo, and is for a company called 'One'. They capture the name of the business it self and portray it as both a number and a word. The limited use of color, plentiful use of white space, and modern font, suggests that it could be for a clothing line, design company, or similar. Rocket golf's logo references both words in its graphic and combines them in a beautiful yet simple illustration. The color choice references the color of grass seen at a golf course. I would avoid using gradients in most logos as it looks tacky, and in this case irrelevant, in my opinion. If you look at other logos which use gradients you will see that most popular brands that use gradients keep it simple, and less 'in your face'; for example: google, bmw, pepsi, etc. Another reason I don't use gradients in my logo's, aside from app icons, is for usability. A logo needs to be flexible enough for print, websites, emails, video games, etc. As a rule of thumb you should expect to use your logo in many different ways, so a black/white alternative is essential alongside the colored copy. If you want to use a gradient then I suggest using it as a background to your logo, a real life example of this is https://www.careers.govt.nz/. I have quickly designed some mock up logo's for made up businesses to express my recommendations: The below design shows how gradients and shadows work well for app icons, but not website/print logo's. (Left side shows logo, right shows icon). This is why you should avoid using logo's in text, unless you're designing an app logo. Another example would be instagram. Below logo shows the use of a gradient background, resulting in a MUCH nicer looking logo that can be used for almost anything from invoices to websites and app design. Please don't judge me by these provided logo's as they were quick mock ups that I created for the purpose of this reply. I normally create up to 3 mock ups and then merge them to create the final logo, although time did not allow me to do so. Last of all, but most importantly, get rid of that outer shadow/border, it looks horrible (sorry). Shadows are very hard to design with and I recommend avoiding them, as it is not aesthetically pleasing, or efficient to work with. All ideas expressed in this reply are my own professional opinion, so feel free to ignore if you so desire. Have a nice day, Solay.