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Posts posted by arwe2793

  1. hello, is somebody know mobile shader that could reflect cubemap or atleast texture :)?




    i fouund this


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    but i dont understand language in site and shaders look fnatastic, :0

  2. hello, i am working on android game for my own fun, making my own assets, optimizing them for mobile devices :) i allready have working scene and its look wery nice...later this week i will post apk and ask your opinion but anyway i need hellp, is there are anyone who sumbited theyr app in google store and allready earned cash? if so can you provide my link to you app and how much you earned total and monthly :) you see i thinking to add my game to store allso (if it will be good enought) and want to know is it worth. :PPP thank you


    screenshot_2014_03_29_1558.png this is screen capture of xperia ray with adreno 205 gpu, and game still smoothly run on xperia j with adreno 200gpu (worth to mention that on that xperia j temple run is fu**ing laggy :) ) the map is much bigger btw and in other apk i using directional light and bump map for car and its still smooth  :P   sorry for my bad english, its not my native language :)

  3. hello :) is there somebody tested Please login or register to see this link. ?


    the probles is that car doesnt have hydroulic, suspension, how to get working spring and damper on wheel coliders script in new assets car?  Please login or register to see this link.



  4. 1. is there limitation of rendered obijact in scene? like 1k obijact with less than - let say 10k triangles.? i basicaly moustly using cubes of unity engine to make fast walls, and wery small amount of my modeled .fbx and .obj.


    2. is there limitation of textures, like on shader properties i set texture to repeat x:10 and y:10. is this is same performace as x1:, y1? do its render extra 10 times or takes jus more ram?


    3. is it consume more resources from your device if you set clor on texture via obijact shader? like i usulay make a stron directional light, then texture in obj are wery bright, so i just set color on darker in that obj shader menu

  5. hello, i just saw such thing as a VBO, for now as i understand its obijact that comes from unity engine, gameobijact/create new/cube,sphere... may someone could explain more about that and what is limitation on mobile? i concentrating on mobile with adreno 205 gpu and similar, like xperia ray,play,neo,arc,arc s :)

  6. i haw a scene and wanna make something simmilar to occulusion culling. i have attacked a cube trigger on player and want to disable each obj that comes in trigger. tried to write a script but didint succed. may any idea or suggestion how to do that? my ide is to attack script on obj which set that obj to disable when comes on cartain trigger.


    ///this is fast lazy example what i need

    var cubbetriger : GameObjact; // the trigger

      function update{

    if (GameObijact = onCubeTiggerEner){ // if Game obijact that script attacked to comes on CubeTrigger

    GameObjact.disabled = true;      //will be diabled




    i know code is wrong and noone do like that, but this is just main idea what i wanna to do, i just learning programming btw.


    allso i write in red colour what i need to. there is bunch of obj in scene and i dont want to set each individualy to disable. like in this code 

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    sory for mess in this text, my english not allways wery good :)

  7. srry for bad english. anyway, my writing script should move obj when i press a button to direction he facing to. one problem he allready mowing, i need to boost gravity to direction he move. i cant just change value of its speed when a buton pressed, plan not like this, cand editg any value inside other scripts. so i need gravity or some similar code which work like this :) thank you.

  8. hello, i wanna ask like what texture i should use to achieve similar reflction like in nfs mw 2005 or nfs world online (which was made with unity). i tried bunch of textues but didnt get any closer.


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    this is for example, but i dont want real time reflection by the way. thank you

  9. Please login or register to see this quote.

    wait :) ok, how egzacly to do that :-D sorry for dumb quastion, i started to learn programing about 2weeks ago :P is it code in my js script or something to do in inspector?

  10. hello, i dont know wery much about draw calls yat, but have quastion, is it posible to repeat one model a lot of times in your scene but hawe just one draw, i meam its would ae rendered in y,x,y = 0 position once, then somewhere diferent place reapeated without extra performance concuption, like keep in memory or somehow.

    my goal is to make city map on mobile device. but i cant use as much obijacts i want, may occulision culing, but i have indie version of unity

  11. is it possible to make as exampe stock unity cube obj ruberish, like when something hit to it its deform and deform back (collider allso ), what i wana to do is. :


    just experment with unity physics. i need to make it realistic behavior :) any idea?

  12. Please login or register to see this quote.

    yas, i had this way and cam reach my desire 60fov smoothly, but it didnt go back. as i get it couses : if (fov code >= 50 && nosboost == false){ but its seems right to my, btw i writing this with static var : nosboost = false; in car script, and in camera script if (carscript.nosboost = true){ ...

  13. Please login or register to see this quote.

    thanks, its worked ^_^ now nitro is almost perfect, i hawe one more qastiom, i using camera field of view = 1 * time.delta time. how to set grow limit to 60? then fov -= 1 * time.delta time (when nos ended) set grow limit to 50? thats make smoth fade in and fade out. i tried few ways, but none of them worked corecly. btw, sory for gramar, i am on phone right now

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