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gallighan

Member
  • Content count

    92
  • Joined

  • Last visited

  • Days Won

    8

gallighan last won the day on January 18

gallighan had the most liked content!

Community Reputation

39 Excellent

1 Follower

About gallighan

  • Rank
    Member
  • Birthday 03/27/1992

Profile Information

  • Location:
    São Paulo - Brazil
  • Interests
    Unity3D / C# Developer

Contact Methods

  • IndieDB URL
    http://www.indiedb.com/games/elder-tales
  1. Folks, this kit will only be updated for adjustments and will no longer be implemented content, but feel free to suggest improvements, remembering that it is just a free base for horror game prototype. I'm starting to develop another kit focused on the basic mechanics of an online rpg, which will work in a simple and intuitive way. Thanks everyone.
  2. A temporary way to solve the collision problem with walls is to change the character controller values with this information: Press play and the character will no longer cross the walls and cause that camera problem. Remember that there are other ways to solve this, such as using two cameras ...
  3. @Majestic I will be trying to create more kits and scripts with more quality and try to make the necessary updates. Thank you for your support.
  4. @OneManArmy thanks,
  5. Version 1.0

    58 downloads

    Complete Projects/Packs Leandro Vieira [Gallighan] - Two TV, owner. [Waiting unity review] Unity Asset Store: http://u3d.as/13Tm Free Hands used in project: [Thanks @MasterJackal] Description The project was created for developers who enjoy survival style games of the famous character Slender. With this kit, developers could use advanced systems, modular buildings, and any unique features to create their own horror game story. The project was made for easy understanding and modification. Features Movie Menu Advanced ingame menu with load and save system Flashlight system Battery charge system Collect pages system Health system Customizable UI Modular buildings included Free awesome assets included Unique atmosphere Fog system C# crafted code and easy to modification ... Forum thread: https://armedunity.com/topic/15090-unity-5-free-horror-game-kit-slender/
  6. @geckoo Great idea, I was analyzing the camera problem and I will make the adjustments over time, there are a few more things I want to modify and with that I will update the topic, thank you for the feedback,
  7. FREE Horror Game Kit - Slender Review Complete Projects/Packs Leandro Vieira [Gallighan] - Two TV, owner. [Waiting unity review] Unity Asset Store: http://u3d.as/13Tm MEGA link: https://mega.nz/#!r9lzXSpB!rdG-zh4CGBw7extJC3NqEFgb40wPY2UD7ZfBP7h2m_s Free Hands used in project: [Thanks @MasterJackal] Description The project was created for developers who enjoy survival style games of the famous character Slender. With this kit, developers could use advanced systems, modular buildings, and any unique features to create their own horror game story. The project was made for easy understanding and modification. Features Movie Menu Advanced ingame menu with load and save system Flashlight system Battery charge system Collect pages system Health system Customizable UI Modular buildings included Free awesome assets included Unique atmosphere Fog system C# crafted code and easy to modification ... Updates [Fix] Camera collision with walls Screenshots Abandoned House Advanced in-game menu Page system like slender game Slender on the hill Camera glitch/noise effect Showcase gameplay Enjoy.
  8. Project MMO 2D - Concept UI

    I've always like retro games, isometric style (2.5D, 3D) and also 2D games like zelda, final fantasy (snes), chrono trigger. I have already seen several 2D MMO games but my idea is to bring an open world game into graphics in that style. For example, 2D games always have a classic theme to kill some bosses, solve puzzle and save the princess but what I want is to go further, my idea is to create a game where you evolve your character the way you want and adventure in A giant 2D world with several unique maps, cities with different biomes etc. I have ideas that will bring unique systems for this style of play and an adventure totally different from the other 2D games. My idea is not to copy a game for example wow but to bring a sense of freedom to inside a 2D game. Logic that there will be basic systems like in any other MMO for example group system, pet, guild, pvp, pve, trade and so on. But soon I will post more advances of this project and I will explain and show my idea more clearly. I really appreciate your support guys , here is a great community with extremely intelligent people and who make their own games and scripts, receiving support and praise from you is very important to me because it makes me believe in my ideas and move on.
  9. Project MMO 2D - Concept UI

    The post is a bit old, so it does not remember kkk, Guys,, thanks for the support, your comments help me a lot. Soon I will post more progress on the project.
  10. Project MMO 2D - Concept UI

    @Whyherro thanks man, I'm evolving the project every day and it's great when someone on the level of you and others here recognize it. @OcularCash A while ago I created a topic questioning how I could do this and you gave some tips and even wrote a sample code, it was very important. Thanks
  11. Project MMO 2D - Concept UI

    Hello mates, Here is the interface of the project I'm working on. It may still change but that is the basic concept. The project is being developed in unity, in the future I will create a topic showing the progress of this game. All panels are draggable When equipping an item it changes the character look All the design was made using free resources in the interface as well maps and character. I need to adjust some border edges and image positions but that's basically it. Suggestions are welcome, remembering that I am developing this project from scratch @OcularCash Thanks for the tips. With your help I found a way and I was able to create a fully functional inventory system and changes the look of the character and will be useful for other things like craft, skills (hotkeys), chests etc ... seeya!.
  12. [Unity 2D] Character Paperdoll System

    @OcularCash Thank you very much for giving me this example, There really should be several ways to create this system, but that way it was very clear where I should start and how to handle this system. I will start developing and see what progress I can make by following that thought. Seeya!.
  13. [Unity 2D] Character Paperdoll System

    Hello folks!, I am creating a 2D online game based on a fantasy and adventure world, the logical part between server and client I am going muto well until now, I have done all the treatments of this type and also implemented the database. But an important thing is the inventory system, where I will equip the character and change his look, but in 3D games this is not difficult but I am finding it difficult to do for a 2D game that are treated as sprites .. I'll need support, if anyone knows where I start, suggestion, idea, anything is welcome. For example: When equipping an armor I know I should by the sprite on top of the other, that's fine, I can activate the sprite but how will I use the correct sprites for the animations of the original sprite, for example, when the player moves left it use the armor sprite on the same side and so on for the other positions. How can I do animations of sprites related to attacks when equipping a sword. In fact it is an equipment system for sprites (2D characters as in RPG Maker games). I have seen this system in other engines but I have never been able to reproduce in unity, if anyone can help me, I am grateful. See you.
  14. [Photon] Health/Mana slider

    it works! Thanks guys, I understood how to handle these values, the system to regenerate health and mana is now correct and I learned to treat others values over network... http://prnt.sc/b2kwqj I can now send and receive required values that need to be updated constantly, like the position of the player etc..
  15. [Photon] Health/Mana slider

    thanks, I will try to do. when I get some result I will back here to report progress. I have a database that when loads the player and it spawns in the world it brings the information from the database as health, mana, strength, endurance etc. these values are in direct script attached on player, its necessary to photon pass these values to all other clients in the same way/function OnSerializeView?. I realized that to spawn the player these values do not update over network, to all others players, only local.
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