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lucian112

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  • Content count

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About lucian112

  • Rank
    Member

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  • Gender
    Male
  • Location:
    Romania
  • Interests
    Comunity helping in unity 3d!

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Recent Profile Visitors

773 profile views
  1. Car psyhics like RL

    Hello guis. I don't understand how to make something. I want to make a car flip like in rocket league,but i don;t understand how. When i press click to make a flip in front or smth like this. Any ideas how ? Maybe with animation?
  2. Projectile teleport player

    IK,it's verry sad. But i finally find on google
  3. Projectile teleport player

    From where i can get a script for may game when a projectile hit a player to teleport in specification coordonats?
  4. About textures

    Hello,how can i made a texture to be showed on a part of a cube,but the other to be invisible. Like in cs. pls help
  5. Official photon server?

    Hello guys. i have a question. i see a lot of games made in unity have an official server. And i ask developers how they do and wher they keep the server. The said it not on their pc,and it like cloud server or vpn,i don;t understand so clear. Someone have an idea how to make something like this? Official server for my game?
  6. Ball force like rocketleague

    thanks
  7. Ball force like rocketleague

    Hey guys,what can i do to make a ball force like rocketleague in unity? if i hit the ball with speed like to go with max speed,and if i hit without bust on car to go slowli. And ball tu jump like in rocketleague.. Some ideas? I am beginer.
  8. Tips please and help script

    Thanks Dude!
  9. Tips please and help script

    Hi guys. I am on the start of careear of game developing. I'm 16 yold and i "work" in unity from 9 mounths. have some tips or tutorials to be easy to learc c# or java in 2-3 months basic? And one more questin. How i add sound on my shoot when fire1 shoot with click and magazine with reload animation. I am n00b. Thanks i think (bad english=i am from ROmania) Script: using UnityEngine; public class gun : MonoBehaviour { public float damage = 10f; public float range = 100f; public float fireRate = 15f; public float impactForce= 30f; public Camera fpsCam; public ParticleSystem muzzleFlash; public GameObject impactEffect; public AudioSource sound; private float nextTimeToFire = 0f; // Update is called once per frame void Update () { if (Input.GetButton ("Fire1") && Time.time>=nextTimeToFire) { nextTimeToFire = Time.time +1f/fireRate; Shoot (); } } void Shoot () { muzzleFlash.Play(); RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) { Debug.Log(hit.transform.name); Target target = hit.transform.GetComponent<Target>(); if (target != null) { target.TakeDamege(damage); } if (hit.rigidbody != null) { hit.rigidbody.AddForce (-hit.normal * impactForce); } GameObject impactGO = Instantiate (impactEffect, hit.point, Quaternion.LookRotation (hit.normal)); Destroy (impactGO, 2f); } } }
  10. one more ask: How can make damage to other players or ai?
  11. but a tutorial?
  12. And one more ask: You have a script for multiplayer for die and respawn? like 2 teams
  13. how the fuck can put animations? and in raycast how to make to shot,wher put the point for bullets to go?
  14. Scripting help

    you're right
  15. Scripting help

    I work on clone of rust leagacy,not selling clon,because game is dead
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