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lucian112

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About lucian112

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    Male
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    Romania
  • Interests
    Comunity helping in unity 3d!

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  1. lucian112

    object dosen't hide/despawn

    Thanks.. but parachute keep not despawning/hide
  2. lucian112

    object dosen't hide/despawn

    So,i keep do my game,and i am again,after 1 week of progres,on a dead point. Basic,my parachute dosen't despawn. Why? I can't find my mistake. Any way,if can help me,please,help.. Script: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Player { public class Look : MonoBehaviour { public float sensitivity; public GameObject Player; private Vector2 ML; public float Gravity; public Vector3 MacxVelocity; public float WSpeed; public bool GameStarted; private bool skydiving; private bool Gliding = false; private bool Setup; private float GlidingH = 1; public float GlidingGravity; public Vector3 GlidingMacxVelocity; public GameObject Glider; public float LandingH; private void Start() { Cursor.lockState = CursorLockMode.Locked; } public void Update() { Vector2 CL = new Vector2(Input.GetAxisRaw("Mouse X") * sensitivity, Input.GetAxisRaw("Mouse Y") * sensitivity); ML += CL; if (GameStarted) { if (Gliding == false) { if (skydiving == false) { Player.GetComponent<Move>().enabled = false; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.Euler(-90, 0, 0); } ML.y = Mathf.Clamp(ML.y, 0, 90); Player.transform.localRotation = Quaternion.Euler(-ML.y + 180, ML.x, 0); Rigidbody RB = Player.GetComponent<Rigidbody>(); RB.useGravity = false; if (RB.velocity != MacxVelocity) { RB.AddForce(0, -Gravity, 0); } if (Input.GetKey(KeyCode.W)) { Player.transform.position += transform.forward * Time.deltaTime * WSpeed; } RaycastHit hit; if (Physics.Raycast(transform.position, -transform.up, out hit, GlidingH)) { if (hit.transform.tag == "Map") { Gliding = true; } } if (Input.GetKey(KeyCode.G)) { Gliding = true; } } else { Debug.Log("Gliding"); if (Setup == false) { Glider.SetActive(true); transform.localPosition = new Vector3(0, 0.751f, 0); transform.localRotation = Quaternion.Euler(0, 0, 0); Setup = true; Player.GetComponent<Move>().enabled = true; gameObject.transform.parent.FindChild("Canvas").FindChild("txtSkydive").gameObject.SetActive(false); } Rigidbody RB = Player.GetComponent<Rigidbody>(); RB.useGravity = false; if (RB.velocity != GlidingMacxVelocity) { RB.AddForce(0, -GlidingGravity, 0); } ML.y = Mathf.Clamp(ML.y, -90, 90); Player.transform.localRotation = Quaternion.Euler(0, ML.x, 0); transform.localRotation = Quaternion.Euler(-ML.y, 0, 0); //Check if we need to land yet RaycastHit hit; if (Physics.Raycast(transform.position, -transform.up, out hit,LandingH)) { if (hit.transform.tag == "Map") { Debug.Log("Landed"); GameStarted = false; Glider.SetActive(false); transform.localPosition = new Vector3(0, 0.751f, 0); gameObject.transform.parent.FindChild("Cancas").FindChild("txtSkydive").gameObject.SetActive(false); } } } } else { ML.y = Mathf.Clamp(ML.y, -90, 90); Player.transform.localRotation = Quaternion.Euler(0, ML.x, 0); transform.localRotation = Quaternion.Euler(-ML.y, 0, 0); } if (Input.GetKeyDown(KeyCode.Escape)) { Cursor.lockState = CursorLockMode.None; } } } }
  3. I get same after update...
  4. lucian112

    warning CS0649

    Hi,i try to make a battleroyale,and the error is this: warning CS0649: Field `Player.Look.skydiving' is never assigned to, and will always have its default value `false' i tend this is because my player doesen't parachute/skydiving from plane.
  5. lucian112

    same error.. 0246

    maybe programing is not for me
  6. lucian112

    same error.. 0246

    Hi,still with this error after one week of searching how to resolv it.. Assets/Scripts/PlaneCameraController.cs(34,60): error CS0246: The type or namespace name `Look' could not be found. Are you missing `Player' using directive? If someone want to help me thanks,if not is ok. I konw i'm beeing so annoing now... Any way,thanks this is scripts using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlaneCameraController : MonoBehaviour { public NetVars NV; public GameObject Camera; public GameObject SkyDiveText; private void Start() { NV = GameObject.Find("_NetVars(Clone)").GetComponent<NetVars>(); } private void Update() { if (NV.GameStarted) { //activate the camera Camera = GameObject.Find("PlanePivot(Clone)").transform.Find("Plane").transform.Find("PlayerCamera").gameObject; Camera.SetActive(true); } if (NV.PhaseIndex == 1) { SkyDiveText.SetActive(true); if (Input.GetKeyDown(KeyCode.Space)) { gameObject.transform.position = Camera.transform.parent.transform.position; transform.Find("CameraPivot").GetComponent<Look>().GameStarted = true; Destroy(Camera); this.enabled = false; } } } } Look script using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Player { public class Look : MonoBehaviour { public float sensitivity; public GameObject Player; private Vector2 ML; public float SkydivingMass; public bool GameStarted; private bool skydiving; private void Start() { Cursor.lockState = CursorLockMode.Locked; } public void Update() { Vector2 CL = new Vector2(Input.GetAxisRaw("Mouse X") * sensitivity, Input.GetAxisRaw("Mouse Y") * sensitivity); ML += CL; if (GameStarted) { if (skydiving == false) { transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.Euler(-90, 0, 0); Player.GetComponent<Rigidbody>().mass = SkydivingMass; } ML.y = Mathf.Clamp(ML.y, 0, 90); Player.transform.localRotation = Quaternion.Euler(-ML.y + 180, ML.x, 0); transform.localRotation = Quaternion.AngleAxis(-ML.y, Vector3.right); } else { ML.y = Mathf.Clamp(ML.y, -90, 90); transform.localRotation = Quaternion.AngleAxis(-ML.y, Vector3.right); Player.transform.localRotation = Quaternion.AngleAxis(ML.x, Player.transform.up); } if (Input.GetKeyDown(KeyCode.Escape)) { Cursor.lockState = CursorLockMode.None; } } } }
  7. lucian112

    error CS0246

    hmm
  8. lucian112

    error CS0246

    of corse.. https://imgur.com/a/c8rqwj9
  9. lucian112

    error CS0246

    https://imgur.com/a/25EoJy8 is called like this.. Any ideas? Or what's wrong
  10. lucian112

    error CS0246

    you had team viwer to help me if u want or had some time. I had Look script.Or u can explain how to resolv it? https://imgur.com/a/kQKmiMQ
  11. lucian112

    error CS0246

    Any ideas why? Exactly like in video.. error CS0246: The type or namespace name `Look' could not be found. Are you missing `player' using directive? Here's the script --------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlaneCameraController : MonoBehaviour { public NetVars NV; public GameObject Camera; public GameObject SkyDiveText; private void Start() { NV = GameObject.Find("_NetVars(Clone)").GetComponent<NetVars>(); } private void Update() { if (NV.GameStarted) { //activate the camera Camera = GameObject.Find("PlanePivot(Clone)").transform.Find("Plane").transform.Find("PlayerCamera").gameObject; Camera.SetActive(true); } if (NV.PhaseIndex == 1) { SkyDiveText.SetActive(true); if (Input.GetKeyDown(KeyCode.Space)) { gameObject.transform.position = Camera.transform.parent.transform.position; transform.Find("CameraPivot").GetComponent<Look>().GameStarted = true; Destroy(Camera); this.enabled = false; } } } }
  12. lucian112

    Please help

    RESOVED!RESOVED!RESOVED!RESOVED!RESOVED! Hello,i try rhis battleRoyale series and I am in a DeadPoint from ep 2-3 i had this bug. Like,when i press play,my plane spawn infinite,like infinte game objects and i don't know i do wrong. I try to check all script and read and nothing to resolv this.. I get this errors: ----------------------------------------------------------------------------------------------------------------------------- UnassignedReferenceException: The variable m_Target of NetworkTransformChild has not been assigned. You probably need to assign the m_Target variable of the NetworkTransformChild script in the inspector. UnityEngine.Transform.get_localPosition () UnityEngine.Networking.NetworkTransformChild.Awake () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkTranformChild.cs:141) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) StartLogic:FixedUpdate() (at Assets/Scripts/StartLogic.cs:23) ----------------------------------------------------------------------------------------------------------------------------- The prefab 'PlanePivot' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object. UnityEngine.Networking.NetworkManagerHUD:Update() ----------------------------------------------------------------------------------------------------------------------------- The referenced script on this Behaviour (Game Object '<null>') is missing! UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() ----------------------------------------------------------------------------------------------------------------------------- The referenced script on this Behaviour (Game Object 'MiniMap') is missing! UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() -----------------------------------------------------------------------------------------------------------------------------
  13. lucian112

    How you start GameDevelopment/coding?

    Someone old in this industry 😀
  14. I want your story of how all start.Like the start of "game development careear" .For me was on 13. I remember i find one of the first tutorials on romanian youtube with game development on GameMaker. For me was amazing. And I said. "I can do it." GameMaker was the start for me. I start with simple no sense game like jump until you die or smth like that. After 2 years i dicovered Unity. i was amazed. Like every kid,on 14-15 years old i was amazen of the power of"3D GAMES" . I started with simples. Again,a platformer. but this time ,was multiplayer ,cuz thanks unity asset store.like 50 players(school friends) playd my game in a single week and try to finish or beat the best time made by me on a "parkour" map.Just a capsule jumping on block by block.With higher and taller obstacle. I was popular in my schoool cuz this game. After 3 months of experimenting i start seriosly . And on 6-7 days i make the first fps project. (It was fps asset modifyed by me with some +scripts and models )(also an image) I was so happy when i see i made 10-30 downloads per day.So 1000 downlaods for me is a big number) But ,it was a free asset,and i was 10% skill on game development,so the rest of 89% of noob and 1% of dreams decide to transform in dream to make my own game from scratch/zero. Today,i am the same,lazy but more realistic knowing if u working hard enought ,you will se good results. I will be happy to see your story of how you start coding or game development. I really wanna read your begenning. much love ArmedUnity ❤️ and staff/members
  15. lucian112

    Bad content on Steam

    On steam are a lot of trash games,but greenlight was a trash line. Like someone open the trash and throw on street or your good KFC But seriosly,some games are so bad. I get for example from random games just a key with a simple game where u just jump with no opstacle. Or trash game who try to be "survival" full with buggy. Yes, steam had or was had some trash.(and why they do 7 days ban? i like gambling with csgo)
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