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fernandomema last won the day on October 19 2018

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  1. It's true, I got confused writing the post . Thank you for your layer upgrade
  2. There is a little script that allow's you to create custom actions on trigger enter and exit without coding, like a button: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Trigger : MonoBehaviour { public UnityEvent OnAnyObjectEnter; public UnityEvent OnPlayerEnter; public UnityEvent OnAnyObjectExit; public UnityEvent OnPlayerExit; public void OnTriggerEnter(Collider other) { if (other.tag == "Player") { OnPlayerEnter.Invoke(); } else { OnAnyObjectEnter.Invoke(); } } public void OnTriggerExit(Collider other) { if (other.tag == "Player") { OnPlayerExit.Invoke(); } else { OnAnyObjectExit.Invoke(); } } } Simply create a cube and check "Is Trigger", and add the previous script to the gameObject. you shuld see something like this:
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