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About CakeMonsTv

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    game developer

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  1. Not copying project correctly

    I will try to record it as soon as i have some time cause im going on vacation now.
  2. Not copying project correctly

    No it wasn't.
  3. Not copying project correctly

    Im pretty sure it the correct folder and I am 100% sure that it saved correctly cause i opened it many times and changed nothing, just to test the game.
  4. Not copying project correctly

    So everytime i make a backup of a project (I copy folder of the project), when i open the backed up project, there aren't the changes i made last. Its like some major changes behind.
  5. Detect when colliders touch

    Im so stupid.. I thought all the time that shot was the required tag of an object.. I guess i miss-wrote that into name.. Thanks
  6. Our Team Logo, NEED OPINIONS

    I don't know why but it looks a little unprofessional in my opinion.
  7. Detect when colliders touch

    I have a problem that when two colliders touch, the script doesn't do anything. These two colliders in my game only touch, one doesn't enter another. public bool isTouching = false; public float maxDistance = 0; // Use this for initialization void Start () { } void OnCollisionStay (Collision collisionInfo) { if( == "shot") { print( + " collided with another object"); } }
  8. My player glitching on moving collider

    Thanks guys. I will try these options as soon as I have enough time and let you know if it works.
  9. My player glitching on moving collider

    Oh and this doesn't happen to any other object. Just the FPS controller.
  10. My player glitching on moving collider

    What do you mean by this? - and ++?
  11. My player glitching on moving collider

    Doesn't work either.
  12. My player glitching on moving collider

    I looked into this and turns out it's not a fix for my issue. My controller glitches into the collider when it goes up. I also tested if the controller bounces when i go down the hill like in the video and it doesn't.
  13. My player glitching on moving collider

  14. My player glitching on moving collider

    It has rigid body but it didn't work.
  15. My player glitching on moving collider

    I ran into bug that i have no idea how to fix... The ship is moving up and down. My player is glitching through upper collider when it goes up as you see in this preview: These are two colliders on my ship model. The bottom one is for buoyancy and the upper one is for player to walk on the ship. Could someone please help me? Thanks!