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About CakeMonsTv

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    game developer

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  1. I will try to record it as soon as i have some time cause im going on vacation now.
  2. No it wasn't.
  3. Im pretty sure it the correct folder and I am 100% sure that it saved correctly cause i opened it many times and changed nothing, just to test the game.
  4. So everytime i make a backup of a project (I copy folder of the project), when i open the backed up project, there aren't the changes i made last. Its like some major changes behind.
  5. Im so stupid.. I thought all the time that shot was the required tag of an object.. I guess i miss-wrote that into name.. Thanks
  6. I don't know why but it looks a little unprofessional in my opinion.
  7. I have a problem that when two colliders touch, the script doesn't do anything. These two colliders in my game only touch, one doesn't enter another. public bool isTouching = false; public float maxDistance = 0; // Use this for initialization void Start () { } void OnCollisionStay (Collision collisionInfo) { if( == "shot") { print( + " collided with another object"); } }
  8. Thanks guys. I will try these options as soon as I have enough time and let you know if it works.
  9. Oh and this doesn't happen to any other object. Just the FPS controller.
  10. What do you mean by this? - and ++?
  11. Doesn't work either.
  12. I looked into this and turns out it's not a fix for my issue. My controller glitches into the collider when it goes up. I also tested if the controller bounces when i go down the hill like in the video and it doesn't.
  13. Yes
  14. It has rigid body but it didn't work.
  15. I ran into bug that i have no idea how to fix... The ship is moving up and down. My player is glitching through upper collider when it goes up as you see in this preview: These are two colliders on my ship model. The bottom one is for buoyancy and the upper one is for player to walk on the ship. Could someone please help me? Thanks!