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About Aeleas

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  1. Blender terrain to unity ?

    Thank you. I missed that.Also, good that you point to placement tool.
  2. Blender terrain to unity ?

    Thank you for this tool. I will try it.
  3. Blender terrain to unity ?

    Good tool. Maybe I will buy it. Thank you. Thank you for mentioning it. I tried this script. it gives me the the perfect shape of the blender terrain. I found this tutorial explain more about the script. https://lmhpoly.com/convert-mesh-to-unity-terrain/ but I can't pass this point The new terrain have no terrain data !! Can any one explain why ?
  4. Blender terrain to unity ?

    Hi, I made a terrain on blender and export it to unity as FBX. file. Now, can unity read it as unity terrain ? So, can put grass and trees on it.
  5. Free Maya texture request ?

    Hi I'm working on Maya pyramids but i'm missing texture that fit the models ! Where can i find like these textures on these models ? -
  6. Grass by blender for unity ?

    Its waving now, good. One more thing if you could do it will be perfect. Now it waving one direction and i can control the speed. Can you make an option for randomly waving "any direction" and speed ? Thank you Johannes.
  7. Grass by blender for unity ?

    thank you for your reply and shader script. This is my first time i deal with shader. Which type of shader i should select to paste you script into ?
  8. Grass by blender for unity ?

    shader !! I didn't deal with shader before. Look, I found this one LINK I couldn't figure out how it works to get the same result on the main page. Could you please help me with this one ?
  9. Grass by blender for unity ?

    I thought that. Animate grass will not take time but will eat my frame rates later. what else could help rather than animate grass ?
  10. Grass by blender for unity ?

    Hi I made a grass by blender and export it to unity. Now i want to know how to make it moves like a grass ? How to do that.
  11. Rotation problem ?

    Hi, My problem that I don't know why the "base1" object not rotate separately from the attached object ? I want "base1" object rotate on X axis angel only. here is my script: public float z_angle; public float x_angle; public float min_x,max_x; public float min_z,max_z; public Transform target; public float dist; public Transform base1; // Update is called once per frame void Update () { dist = Vector3.Distance(gameObject.transform.position, target.transform.position); if (dist <= 50) { Vector3 charAngle = gameObject.transform.eulerAngles; charAngle.z = (charAngle.z > 180) ? charAngle.z-360 : charAngle.z; charAngle.z = Mathf.Clamp(charAngle.z, -min_z, max_z); z_angle = charAngle.z; gameObject.transform.rotation = Quaternion.Euler(charAngle); Vector3 charAnglex = base1.transform.eulerAngles; charAnglex.x = (charAnglex.x > 180) ? charAnglex.x-360 : charAnglex.x; charAnglex.x = Mathf.Clamp(charAnglex.x, -min_x, max_x); x_angle = charAnglex.x; base1.transform.rotation = Quaternion.Euler(charAnglex); var rotation = Quaternion.LookRotation(target.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * 2.5f); } }
  12. Gun with barrels shoot one bullet !!

    Thank you again OneManArmy.
  13. Gun with barrels shoot one bullet !!

    Thank you so much. When i post this topic, I was thinking on geckoo script method to allow me to add timer. So, every bullet will not be release at the same time. Now I'm using OMA script. Now it works, but 3 bullets goes out from the barrels in the same time. How to fix this ? How to add time between every bullet to delay the release ?
  14. I'm working on gun with 3 barrels, the bullet position setup near every barrels but i can see only one work ! one of the three bullet position release bullet. the other two not release any bullets and there is no error !! Also, if you could make the bullets goes not in the same time will be very good. private GameObject bullet0; public GameObject barrel1; public GameObject barrel2; public GameObject barrel3; void Update () { bullet0 = Resources.Load("fire_bullet") as GameObject; if ( Input.GetKey(KeyCode.UpArrow) { GameObject fire = Instantiate(prefab) as GameObject; fire.transform.position = barrel1.transform.position; fire.transform.position = barrel2.transform.position; fire.transform.position = barrel3.transform.position; Rigidbody rb = fire.GetComponent<Rigidbody>(); rb.velocity = transform.forward * 100f; } }
  15. uNet

    I think you mean make a partner following you, example Resident Evil 5. correct ?