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No1997 last won the day on May 5 2013

No1997 had the most liked content!

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About No1997

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  • Birthday 12/09/1980

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    your arse

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  1. No1997


    Once microsoft has something, they turn it to shit
  2. Don't comment if you don't understand what i'm or you're saying. It's complete jibrish. Subsurf = high poly. He either uses that or devisions. To bake normals, you'll need more details. Which he does not have. Also, it is not better nor worse for non-game purposes. It may take longer to render. And what the the fuck are you trying to say about not much experience? Who are you to decide? I know alot, i have learned it in blender. It may be different in other software packages. But that does not mean that it is "a bad thing". You're fucking retard if you conclude that from the few sentences i have written.
  3. I use 75 mostly, but sometimes 95 just to see more around me. You get use to it after an hour or so.
  4. no point in using a high poly model if there are no details ,it's just adding sub devisions to make it look fancy..
  5. No1997


    Hey guys, i decided to render some pics of a hallway and here are the results https://www.dropbox.com/s/hrrf920yits82y4/Hallway_Scene.png?dl=0 https://www.dropbox.com/s/tuk610d1som2egh/Horror_Scene_Render_01.png?dl=0
  6. ^ that + volumetric stuff. Can't wait till there's more about that
  7. Hey guys! So i saw this really awesome hands-on demo from unity3d 5! I absolutely love the improvements. Check it out: (No it's not the preview trailer, it's a presentation)
  8. I think that we agreed on the past that people need to invest time to learn a skill instead of asking others to do it for them
  9. Great model and textures! Just one question, where's the spec?
  10. How do you intend to improve your modelling skills with "basic" models? Maybe try some high poly stuff to add details etc, that's the real art with modelling. I like the textures tho
  11. No1997

    Music Water.

    How did you make those lighting effects? (those khz bars in the background)
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