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Alien_Halls

Member
  • Content count

    26
  • Joined

  • Last visited

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15 Good

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About Alien_Halls

  • Rank
    Member
  • Birthday 10/15/2000

Profile Information

  • Gender
    Male
  • Location:
    Brazil
  • Interests
    Develop Games

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314 profile views
  1. Ok Thanks.
  2. Hello guys today I came to bring an inspiration a project that maybe I put for download as a kit. I hope you enjoy Thaks! maybe he already come up with web site ready for play on web player. I Am A Programmer PHP HTML MYSQL C # Download: Download Mega Features: Photon Network Fur according to the nick Simple Movement 5 Skins Soon: Kill Enemy And Add More Mass ......::::::[Main Menu]::::::...... ......::::::[settings]::::::...... ......::::::[in Game]::::::......
  3. Attention to use it for online games Modify it so that there is problems. using UnityEngine; using System.Collections; using System.Collections.Generic; public class AntiCheat : MonoBehaviour { public float MaxSpeed = 7.0f; public List<GameObject>CheckObjects = new List<GameObject>(); void FixedUpdate () { for(int i = 0; i < CheckObjects.Count; i++){ if(CheckObjects[i] == null){ CheckObjects.RemoveAt(i); } } for(int i = 0; i < CheckObjects.Count; i++){ if(CheckObjects[i] != null){ if(CheckObjects[i].GetComponent<CharacterController>()){ if(CheckObjects[i].GetComponent<CharacterController>().velocity.x > MaxSpeed || CheckObjects[i].GetComponent<CharacterController>().velocity.y > MaxSpeed || CheckObjects[i].GetComponent<CharacterController>().velocity.z > MaxSpeed){ Debug.Log("Hack Detected"); } } } } } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
  4. Hello friends ArmedUnity forum I came to bring a whole unique system done for me, and I'm sharing with you here. Characteristics: Add and Remove User Limit the amount of friends you can have System inspired in AU Modern FPS. Created by: Alien_Halls [Matheus Henrique Alves] Higor_Gamer[Higor Klein] _____=====[EXCLUSIVE]=====_____ using UnityEngine; using System.Collections; using System.Collections.Generic; public class Friendy : MonoBehaviour { public GUISkin GUI_SKIN; public Vector2 scroll; public bool ShowWindow; [Header("Menu Friendly")] private float FDPosX = -3.68f; private float FDPosY = 41.8f; private float FDSizeX = 4.4f; private float FDSizeY = 1.89f; [Header("Menu Button")] private float BTPosX = -3.12f; private float BTPosY = -2.38f; private float BTSizeX = 5.63f; private float BTSizeY = 13.4f; public List<string> Friends = new List<string>(); public string Add; public int MaxFriend = 10; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnGUI () { GUI.skin = GUI_SKIN; if(!ShowWindow){ MenuButton(); }else{ MenuWindow(); } } void MenuWindow() { GUILayout.BeginArea(new Rect (Screen.width / 2 - Screen.width / FDPosX, Screen.height / 2 - Screen.height / FDPosY, Screen.width / FDSizeX, Screen.height / FDSizeY), "", GUI_SKIN.customStyles[0]); GUILayout.Box("You Have: ["+Friends.Count+"/"+MaxFriend+"] Friend."); scroll = GUILayout.BeginScrollView(scroll); GUILayout.BeginVertical(); for(int i = 0; i< Friends.Count; i++) { GUILayout.BeginHorizontal(); GUILayout.Space(25); GUILayout.Box(Friends[i], GUILayout.Width(170), GUILayout.Height(35)); if(GUILayout.Button("X", GUILayout.Width(35), GUILayout.Height(35))){ Friends.RemoveAt(i); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUILayout.EndScrollView(); GUILayout.Space(20); if(Friends.Count >= MaxFriend){ GUILayout.Box("You Have Reached The Maximum Of Friends."); }else{ GUILayout.BeginHorizontal(); Add = GUILayout.TextArea(Add, 20); if(GUILayout.Button("ADD", GUILayout.Width(60))){ if(Add == string.Empty){ print("Complete All Fields to Add!"); }else{ Friends.Add(Add); Add = ""; } } if(GUILayout.Button("Close", GUILayout.Width(60))){ShowWindow = false;} GUILayout.EndHorizontal(); } GUILayout.EndArea(); } void MenuButton() { GUILayout.BeginArea(new Rect (Screen.width/2 - Screen.width/BTPosX, Screen.height/2 - Screen.height/BTPosY, Screen.width/BTSizeX, Screen.height/BTSizeY), "", GUI_SKIN.customStyles[0]); if(GUILayout.Button("Show Friends", GUILayout.Height(35))){ ShowWindow = true; } GUILayout.EndArea(); } }
  5. Tanks For Shared
  6. I try for the system from a folder where you will place your skin
  7. Hello guys today I came to bring an inspiration a project that maybe I put for download as a kit. I hope you enjoy Thaks! maybe he already come up with web site ready for play on web player. I Am A Programmer PHP HTML MYSQL C # Features: Photon Network Fur according to the nick Simple Movement 5 Skins Soon: Kill Enemy And Add More Mass ......::::::[Main Menu]::::::...... ......::::::[settings]::::::...... ......::::::[in Game]::::::......
  8. DOWNLOAD
  9. Olá a todos mais uma atualização do jogo. ------======[Modeling The Table And The Sofa]======------ ------======[Shop Pizza]======------ ------======[TEST]======------
  10. Hello everybody I have come to bring another my project I'm developing is a survival game please send your request or sujestão everything in my power I will do. ------======[starting city]======------ ------======[Gás Station]======------ ------======[Modeling The Fence]======------ ------======[Modeling The Trash]======------ ------======[City PART-2]======------ ------======[Modeling The sink]======------ ------======[Modeled Text]======------ ------======[Modeled The Tower]======------ ------======[City Half Finished]======------
  11. may be the version of its unity it has to be the version of package or higher if less not she matter.
  12. yes !