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Particalister

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Everything posted by Particalister

  1. error

    Anyway thanks mate, My game isn't crashing...
  2. error

    Hi everyone! Firstly, Eid Mubarak for all Muslims around the world! guys i have problem with looping google sign-in.. : first of all let me introduce to my new updated things: Unity -> 5.6.1f (previous 5.5.0f) GooglePlayGames -> 0.39.8a (no previous) --- before i switched to 5.6.1f i was have 5.5.0f and i wasn't getting any error and sign-in was successfully signed and showing leaderboard..etc.. and when i switched i get google signin looping! .. my question guys what do you suggest me to use googleplaygames plugin version for 5.6.1f ? --- sorry for my language guys i'm very lazy and crazy nowadays!
  3. Hi guys.. as the title says.. How can i get the exactly rotation of an object ? This is my current script but not working... : [Header("Arrow Assembly")] public float speed = 3; public RectTransform Arrow; public bool isMinus; [Header("Game Assembly")] public Text CurrTime; public void OnClick() { if (Arrow.transform.eulerAngles.z >= 0 && Arrow.transform.eulerAngles.z < 335) { int MinusX = Random.Range (1, 10); int HourX = Random.Range (1, 12); CurrTime.text = HourX.ToString (); SoundManager.Instance.PlaySound (SoundManager.Instance.TimeTick); // if (MinusX >= 1 && MinusX <= 5) { if (isMinus == false) { isMinus = true; } Debug.Log ("Minus is enabled " + MinusX); } if (MinusX >= 6 && MinusX <= 10) { if (isMinus == true) { isMinus = false; } Debug.Log ("Minus is disabled " + MinusX); } } }
  4. No In this video he used Objects not UI Object (Image)
  5. Hi everyone, Right now i'm in the event Game Smash (local event) idea of the event is like the global game jam .. creating game within 48 hours... the key was "Time" ..Anyone have a time idea ? if no ..does anyone knows how can i convert the "Time Travel 'Einstein'" to simple game ?
  6. the game should be released in Android or IOS... so so maybe i will not use this...
  7. download

    Hey guys :3 This is my second game release on google play service! Check out ya ! https://play.google.com/store/apps/details?id=com.LogyexGames.EndlessTurns
  8. Hey guys.. I'm still getting this error after hundreds of trying... Cannot implicitly convert type `int' to `bool' This is the code : public static string GetString(string key) { string hashedKey = GenerateMD5(key); if (int.Parse(PlayerPrefs.HasKey(hashedKey).ToString())) { var desEncryption = new DESEncryption(); string encryptedValue = PlayerPrefs.GetString(hashedKey); string decryptedValue; desEncryption.TryDecrypt(encryptedValue, out decryptedValue); return decryptedValue; } else { return ""; } }
  9. error

    when i just check key instead of parsing .. in editor the game pause automatically when i start it .. and in mobile... the key not even working
  10. error

    Thanks all for replay <3
  11. error

    If there's no problem can you write the final code
  12. error

    I tried with this error.. error CS0029: Cannot implicitly convert type `float' to `bool'
  13. error

    Thanks for your replay... I'm using Uencryptprefs asset... .. Honestly i wasn't face this problem.. but when my game got bigger with more scripts.. i get this error.. .. Without edit (fresh) the script was like that : if (int.Parse(PlayerPrefs.HasKey(hashedKey))) and i get this error : --- When i've tried to fix the below problem .. with this code : if (int.Parse(PlayerPrefs.HasKey(hashedKey).ToString())) I get this problem :
  14. error

    wow! no responds ?
  15. Hi guys. I've a problem with rewarding player. Everything in the script are working / showing expect rewarding player (when a player watch a rewarded video till the end) reward videos are showing... banners are showing... Interstitial videos are showing. but rewarding player is not working -.- here's the script .. Scroll down till you find "HandlerOnAdRewarded" using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api; public class Ad_Manager : MonoBehaviour { public enum Progression {gold, diamond, tryforfree}; public Progression progression; public string bannerid = "BANNER-ID"; public string videoid = "VIDEO_ID"; public string rewardedvideoid1 = "REWARD-VIDEO-ID-1"; public string rewardedvideoid2 = "REWARD-VIDEO-ID-2"; public string rewardedvideoid3 = "REWARD-VIDEO-ID-3"; public static Ad_Manager Instance{ set; get;} public string rewardedID1,rewardedID2,rewardedID3; public GameObject failOBJ; private BannerView bannerView; private RewardBasedVideoAd rewardView; public bool rewardedLoaded,adShowed; private InterstitialAd interstitial; private void Start() { Instance = this; DontDestroyOnLoad (gameObject); RequestInterstitial(); rewardView = RewardBasedVideoAd.Instance; rewardView.OnAdClosed += HandlerOnAdClosed; rewardView.OnAdFailedToLoad += HandlerOnAdFailedToLoad; rewardView.OnAdLoaded += HandlerOnAdLoaded; rewardView.OnAdRewarded += HandlerOnAdRewarded; Debug.Log ("Admanger in start"); LoadReward (); } private void LoadReward() { if (rewardView.IsLoaded ()==false) { rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID1); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID2); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID3); Debug.Log ("Loading ad.."); } } public void ShowRewardAd() { if (rewardView.IsLoaded ()) { Debug.Log ("playing ad"); rewardView.Show (); } else { rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID1); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID2); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID3); Debug.Log ("Loading ad.."); failOBJ.SetActive (true); } Debug.Log ("playing ad : "+ rewardView.IsLoaded ()); } public void HandlerOnAdLoaded(object sender,EventArgs args) { rewardedLoaded = true; Debug.Log ("ad loaded"); } public void HandlerOnAdFailedToLoad(object sender,AdFailedToLoadEventArgs args) { Debug.Log ("Filed Loading Ad : " + args.Message ); LoadReward (); } public void HandlerOnAdClosed(object sender,EventArgs args) { adShowed = false; } public void HandlerOnAdRewarded(object sender,Reward args) { if (progression == Progression.gold) { args.Amount = 10; UEncryptPrefs.SetInt ("COINS", args); } if (progression == Progression.diamond) { args.Amount = 1; UEncryptPrefs.SetInt ("DIAMONDS", args); } } private void RequestInterstitial() { #if UNITY_ANDROID string adUnitId1 = "ca-app-pub-9131922840133006/9021770373"; string adUnitId2 = "ca-app-pub-9131922840133006/7545037179"; #elif UNITY_IPHONE string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE"; #else string adUnitId = "unexpected_platform"; #endif // Initialize an InterstitialAd. interstitial = new InterstitialAd(adUnitId1); interstitial = new InterstitialAd(adUnitId2); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the interstitial with the request. interstitial.LoadAd(request); } public void ShowIntersitital() { if (!UEncryptPrefs.HasKey ("NO_ADVERTISEMENTS")) { if (interstitial.IsLoaded()) { interstitial.Show(); } else { print ("Ad is not ready to show yet."); } } } }
  16. error

    Thanks mate. but for my post problem.. do u have any solution ?
  17. What is the solution ? this error from Native Android Plugin
  18. resell

    Hi Everyone, I've purchased an Android Native plugin from asset store last 3 weeks Which costed me $35 and refund won't be acceptable after 2 weeks Unfortunately the plugin didn't help me enough with my games and even it's hard for me to use it .. Now my question is it legal to Resell an asset that I've purchased?? Android Native Plugin ---- If(Resell.legal == true) { I will give a proof that i own the plugin I would resell it to only 1 person for as much as he/she go } else { I'm so sorry <3 }
  19. CommandInvokationFailure: Failed to re-package resources. C:\Users\Logywexx\AppData\Local\Android\sdk\build-tools\25.0.0\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Logywexx/AppData/Local/Android/sdk\platforms\android-25\android.jar" -F bin/resources.ap_ --extra-packages android.support.v7.appcompat:com.unity.purchasing:com.android.vending.billing:com.unity.purchasing.googleplay:com.google.example.games.mainlibproj:com.google.android.gms.ads.impl:com.google.android.gms.ads:com.google.android.gms.auth.api:com.google.android.gms.auth:com.google.android.gms.base:com.google.android.gms.base:com.google.android.gms:com.google.android.gms:com.google.android.gms.drive:com.google.android.gms.games:com.google.android.gms.nearby:com.google.android.gms.tasks:android.support.v4:android.support.v4 -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\common\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\GoogleAIDL\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\GooglePlay\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-ads-9.4.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-ads-lite-9.4.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-auth-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-auth-base-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.4.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-basement-9.4.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-basement-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-drive-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-games-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-nearby-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-tasks-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\support-v4-23.0.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\support-v4-24.0.0\res" stderr[ C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_alert_dialog_material.xml:111: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_alert_dialog_material.xml:48: note: removing attribute http://schemas.android.com/apk/res/android:textAlignment from <android.support.v7.internal.widget.DialogTitle> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_alert_dialog_material.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/abc_alert_dialog_material for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_dialog_title_material.xml:29: note: removing attribute http://schemas.android.com/apk/res/android:textAlignment from <TextView> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_dialog_title_material.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/abc_dialog_title_material for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_screen_toolbar.xml:27: note: removing attribute http://schemas.android.com/apk/res/android:touchscreenBlocksFocus from <android.support.v7.internal.widget.ActionBarContainer> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_screen_toolbar.xml: note: using v21 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/abc_screen_toolbar for configuration v21. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_search_view.xml:47: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_search_view.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/abc_search_view for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media.xml:42: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media.xml:34: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media.xml:34: note: removing attribute http://schemas.android.com/apk/res/android:layout_toStartOf from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_big_media for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:60: note: removing attribute http://schemas.android.com/apk/res/android:layout_toEndOf from <ImageView> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:46: note: removing attribute http://schemas.android.com/apk/res/android:layout_toEndOf from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:46: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:38: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:38: note: removing attribute http://schemas.android.com/apk/res/android:layout_toStartOf from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:30: note: removing attribute http://schemas.android.com/apk/res/android:layout_alignParentEnd from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_big_media_narrow for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingEnd from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml:77: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml:96: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <TextView> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml:64: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <TextView> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml:27: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_lines for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_media.xml:43: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginEnd from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_media.xml:33: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_media.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_media for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_part_chronometer.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <Chronometer> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_part_chronometer.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_part_chronometer for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_part_time.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <DateTimeView> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_part_time.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_part_time for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\drawable\abc_textfield_search_material.xml:19: note: removing attribute http://schemas.android.com/apk/res/android:state_activated from <item> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\drawable\abc_textfield_search_material.xml: note: using v11 attributes; synthesizing resource com.LogyexGames.EndlessTurns:drawable/abc_textfield_search_material for configuration v11. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.8.0\res\values\values.xml:33: error: Attribute "imageAspectRatioAdjust" already defined with incompatible format. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-basement-9.4.0\res\values\values.xml:3: Original attribute defined here. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.4.0\res\values\values.xml:21: error: Attribute "buttonSize" already defined with incompatible format. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.8.0\res\values\values.xml:47: Original attribute defined here. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.4.0\res\values\values.xml:21: error: Attribute "colorScheme" already defined with incompatible format. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.8.0\res\values\values.xml:55: Original attribute defined here. ] stdout[ Configurations: (default) Files: AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Including resources from package: C:\Users\Logywexx\AppData\Local\Android\sdk\platforms\android-25\android.jar applyFileOverlay for drawable trying overlaySet Key=common_full_open_on_phone.png trying overlaySet Key=common_google_signin_btn_icon_dark.xml trying overlaySet Key=common_google_signin_btn_icon_dark_disabled.9.png trying overlaySet Key=common_google_signin_btn_icon_dark_focused.xml trying overlaySet Key=common_google_signin_btn_icon_dark_normal.9.png trying overlaySet Key=common_google_signin_btn_icon_dark_pressed.9.png trying overlaySet Key=common_google_signin_btn_icon_light.xml trying overlaySet Key=common_google_signin_btn_icon_light_disabled.9.png trying overlaySet Key=common_google_signin_btn_icon_light_focused.xml trying overlaySet Key=common_google_signin_btn_icon_light_normal.9.png trying overlaySet Key=common_google_signin_btn_icon_light_pressed.9.png trying overlaySet Key=common_google_signin_btn_text_dark.xml trying overlaySet Key=common_google_signin_btn_text_dark_disabled.9.png trying overlaySet Key=common_google_signin_btn_text_dark_focused.xml trying overlaySet Key=common_google_signin_btn_text_dark_normal.9.png trying overlaySet Key=common_google_signin_btn_text_dark_pressed.9.png trying overlaySet Key=common_google_signin_btn_text_light.xml trying overlaySet Key=common_google_signin_btn_text_light_disabled.9.png trying overlaySet Key=common_google_signin_btn_text_light_focused.xml trying overlaySet Key=common_google_signin_btn_text_light_normal.9.png trying overlaySet Key=common_google_signin_btn_text_light_pressed.9.png trying overlaySet Key=common_full_open_on_phone.png baseFile 0 has flavor hdpi-v4 baseFile 1 has flavor xhdpi-v4 overlayFile 0 has flavor mdpi-v4 overlayFile 1 has flavor tvdpi-v4 overlayFile 2 has flavor hdpi-v4 overlayFile 3 has flavor xhdpi-v4 overlayFile 4 has flavor xxhdpi-v4 nothing matches overlay file common_full_open_on_phone.png, for flavor mdpi-v4 nothing matches overlay file common_full_open_on_phone.png, for flavor tvdpi-v4 found a match (2) for overlay file common_full_open_on_phone.png, for flavor hdpi-v4 found a match (3) for overlay file common_full_open_on_phone.png, for flavor xhdpi-v4 nothing matches overlay file common_full_open_on_phone.png, for flavor xxhdpi-v4 trying overlaySet Key=common_google_signin_btn_icon_dark.xml baseFile 0 has flavor overlayFile 0 has flavor found a match (0) for overlay file common_google_signin_btn_icon_dark.xml, for flavor trying overlaySet Key=common_google_signin_btn_icon_dark_disabled.9.png baseFile 0 has flavor mdpi-v4 baseFile 1 has flavor hdpi-v4 baseFile 2 has flavor xhdpi-v4 baseFile 3 has flavor xxhdpi-v4 overlayFile 0 has flavor mdpi-v4 overlayFile 1 has flavor tvdpi-v4 overlayFile 2 has flavor hdpi-v4 overlayFile 3 has flavor xhdpi-v4 overlayFile 4 has flavor xxhdpi-v4 found a match (0) for overlay file common_google_signin_btn_icon_dark_disabled.9.png, for flavor mdpi-v4 nothing matches overlay file common_google_signin_btn_icon_dark_disabled.9.png, for flavor tvdpi-v4 found a match (2) for overlay file common_google_signin_btn_icon_dark_disabled.9.png, for flavor hdpi-v4 found<message truncated> Hey guys! I keep getting this error when i build my app.. everything has been setup-ed bundle identifier and keystore... when googleplayservice was not installed & and admob was installed into my assets..it was building the game without any errors.. but when i installed googleplayservice into my assets i get this problem... and i investigated that i have 2 androidManifest.Xml
  20. yes the path is not missing
  21. Which path ? can you explain ? And i found another thing... my only installed SDK is 7.0.1 and 7.0.0 (24,25 API Level) and my game is on bundle level is 2.0.3 (9 API level) also in my AndroidManifest.xml is (Minimum 9 API Level - Targeted 16 API Level ) Should i install the version of 16 API level (android 4.0.1) from SDK Manager ? Any solution ? Thanks!
  22. Hi everyone... can anyone explain me how to integrate Admob rewardedVideo ? already installed Admob... Notice.. My admob is (using admob;) not (using googlemobileads.api; or something) and anyone have idea how much cents i earn from completed video ?
  23. Hi everyone.. Finally i've developed this game within 10 days... PhysicsSolver My first game i've published.. you may notice bugs/glitches.. you can just leave a comment! PhysicsSolver |Android Game ----- My upcoming game will be better than this x20000 time.. they told me your idea has not been taken from anyone and Unique one!
  24. Hello everyone, My admob ads/banner is not showing... look at the script : using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api; using System.Collections; public class adShow : MonoBehaviour { public static void RequestBanner() { #if UNITY_EDITOR string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #elif UNITY_ANDROID string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #else string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #endif // Create a 320x50 banner at the top of the screen. BannerView bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the banner with the request. bannerView.LoadAd(request); bannerView.Show (); } }
  25. PhysicsSolver .. I know some of guys here .. hate something named with "Physics". (i hate physics too) but you have to know Life won't exist without all the physics around us. Without friction, you won't be able to walk, stand. Imagine this, physics is still intact and you are standing somewhere. Now physics seems to be gone, friction is gone with it too. If you are not standing absolutely perpendicular to ground, you fall on the ground. Now? You hit the ground, but the story does not end here, you start sliding on the ground to the direction which has slightest slope, you start gaining speed and then you hit whatever comes in your way. But you won't be able to stop whatsoever. Even if you hit a wall,you will start sliding all over again. No matter what you hold on to. Nothing will bring you to rest and you will die with multiple collision. PhysicsSolver is about solving and answering the physics questions ? scary to lose ? no problem.. the game is not about winning or losing . it's about you have to learn physics! With this game you love Physics and i'm sure! here's some of progress.. %35 done ----- Main Menu : Store (beta): Options : Stages : Stage 1: Stage 1 -> Mission 1 : ------------ What do you think guys ? can you please rate this from 10 ? well this is my first game ^^ ----------- Have any suggestions ? leave a comment!