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Particalister

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Everything posted by Particalister

  1. error

    wow! no responds ?
  2. Hi guys. I've a problem with rewarding player. Everything in the script are working / showing expect rewarding player (when a player watch a rewarded video till the end) reward videos are showing... banners are showing... Interstitial videos are showing. but rewarding player is not working -.- here's the script .. Scroll down till you find "HandlerOnAdRewarded" using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api; public class Ad_Manager : MonoBehaviour { public enum Progression {gold, diamond, tryforfree}; public Progression progression; public string bannerid = "BANNER-ID"; public string videoid = "VIDEO_ID"; public string rewardedvideoid1 = "REWARD-VIDEO-ID-1"; public string rewardedvideoid2 = "REWARD-VIDEO-ID-2"; public string rewardedvideoid3 = "REWARD-VIDEO-ID-3"; public static Ad_Manager Instance{ set; get;} public string rewardedID1,rewardedID2,rewardedID3; public GameObject failOBJ; private BannerView bannerView; private RewardBasedVideoAd rewardView; public bool rewardedLoaded,adShowed; private InterstitialAd interstitial; private void Start() { Instance = this; DontDestroyOnLoad (gameObject); RequestInterstitial(); rewardView = RewardBasedVideoAd.Instance; rewardView.OnAdClosed += HandlerOnAdClosed; rewardView.OnAdFailedToLoad += HandlerOnAdFailedToLoad; rewardView.OnAdLoaded += HandlerOnAdLoaded; rewardView.OnAdRewarded += HandlerOnAdRewarded; Debug.Log ("Admanger in start"); LoadReward (); } private void LoadReward() { if (rewardView.IsLoaded ()==false) { rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID1); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID2); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID3); Debug.Log ("Loading ad.."); } } public void ShowRewardAd() { if (rewardView.IsLoaded ()) { Debug.Log ("playing ad"); rewardView.Show (); } else { rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID1); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID2); rewardView.LoadAd (new AdRequest.Builder ().Build (), rewardedID3); Debug.Log ("Loading ad.."); failOBJ.SetActive (true); } Debug.Log ("playing ad : "+ rewardView.IsLoaded ()); } public void HandlerOnAdLoaded(object sender,EventArgs args) { rewardedLoaded = true; Debug.Log ("ad loaded"); } public void HandlerOnAdFailedToLoad(object sender,AdFailedToLoadEventArgs args) { Debug.Log ("Filed Loading Ad : " + args.Message ); LoadReward (); } public void HandlerOnAdClosed(object sender,EventArgs args) { adShowed = false; } public void HandlerOnAdRewarded(object sender,Reward args) { if (progression == Progression.gold) { args.Amount = 10; UEncryptPrefs.SetInt ("COINS", args); } if (progression == Progression.diamond) { args.Amount = 1; UEncryptPrefs.SetInt ("DIAMONDS", args); } } private void RequestInterstitial() { #if UNITY_ANDROID string adUnitId1 = "ca-app-pub-9131922840133006/9021770373"; string adUnitId2 = "ca-app-pub-9131922840133006/7545037179"; #elif UNITY_IPHONE string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE"; #else string adUnitId = "unexpected_platform"; #endif // Initialize an InterstitialAd. interstitial = new InterstitialAd(adUnitId1); interstitial = new InterstitialAd(adUnitId2); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the interstitial with the request. interstitial.LoadAd(request); } public void ShowIntersitital() { if (!UEncryptPrefs.HasKey ("NO_ADVERTISEMENTS")) { if (interstitial.IsLoaded()) { interstitial.Show(); } else { print ("Ad is not ready to show yet."); } } } }
  3. error

    Thanks mate. but for my post problem.. do u have any solution ?
  4. What is the solution ? this error from Native Android Plugin
  5. resell

    Hi Everyone, I've purchased an Android Native plugin from asset store last 3 weeks Which costed me $35 and refund won't be acceptable after 2 weeks Unfortunately the plugin didn't help me enough with my games and even it's hard for me to use it .. Now my question is it legal to Resell an asset that I've purchased?? Android Native Plugin ---- If(Resell.legal == true) { I will give a proof that i own the plugin I would resell it to only 1 person for as much as he/she go } else { I'm so sorry <3 }
  6. CommandInvokationFailure: Failed to re-package resources. C:\Users\Logywexx\AppData\Local\Android\sdk\build-tools\25.0.0\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Logywexx/AppData/Local/Android/sdk\platforms\android-25\android.jar" -F bin/resources.ap_ --extra-packages android.support.v7.appcompat:com.unity.purchasing:com.android.vending.billing:com.unity.purchasing.googleplay:com.google.example.games.mainlibproj:com.google.android.gms.ads.impl:com.google.android.gms.ads:com.google.android.gms.auth.api:com.google.android.gms.auth:com.google.android.gms.base:com.google.android.gms.base:com.google.android.gms:com.google.android.gms:com.google.android.gms.drive:com.google.android.gms.games:com.google.android.gms.nearby:com.google.android.gms.tasks:android.support.v4:android.support.v4 -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\common\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\GoogleAIDL\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\GooglePlay\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-ads-9.4.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-ads-lite-9.4.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-auth-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-auth-base-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.4.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-basement-9.4.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-basement-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-drive-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-games-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-nearby-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-tasks-9.8.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\support-v4-23.0.0\res" -S "C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\support-v4-24.0.0\res" stderr[ C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_alert_dialog_material.xml:111: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_alert_dialog_material.xml:48: note: removing attribute http://schemas.android.com/apk/res/android:textAlignment from <android.support.v7.internal.widget.DialogTitle> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_alert_dialog_material.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/abc_alert_dialog_material for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_dialog_title_material.xml:29: note: removing attribute http://schemas.android.com/apk/res/android:textAlignment from <TextView> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_dialog_title_material.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/abc_dialog_title_material for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_screen_toolbar.xml:27: note: removing attribute http://schemas.android.com/apk/res/android:touchscreenBlocksFocus from <android.support.v7.internal.widget.ActionBarContainer> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_screen_toolbar.xml: note: using v21 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/abc_screen_toolbar for configuration v21. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_search_view.xml:47: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\abc_search_view.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/abc_search_view for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media.xml:42: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media.xml:34: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media.xml:34: note: removing attribute http://schemas.android.com/apk/res/android:layout_toStartOf from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_big_media for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:60: note: removing attribute http://schemas.android.com/apk/res/android:layout_toEndOf from <ImageView> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:46: note: removing attribute http://schemas.android.com/apk/res/android:layout_toEndOf from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:46: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:38: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:38: note: removing attribute http://schemas.android.com/apk/res/android:layout_toStartOf from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml:30: note: removing attribute http://schemas.android.com/apk/res/android:layout_alignParentEnd from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_big_media_narrow.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_big_media_narrow for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingEnd from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml:77: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml:96: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <TextView> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml:64: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <TextView> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml:27: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginStart from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_lines.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_lines for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_media.xml:43: note: removing attribute http://schemas.android.com/apk/res/android:layout_marginEnd from <include> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_media.xml:33: note: removing attribute http://schemas.android.com/apk/res/android:layoutDirection from <LinearLayout> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_media.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_media for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_part_chronometer.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <Chronometer> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_part_chronometer.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_part_chronometer for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_part_time.xml:18: note: removing attribute http://schemas.android.com/apk/res/android:paddingStart from <DateTimeView> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\layout\notification_template_part_time.xml: note: using v17 attributes; synthesizing resource com.LogyexGames.EndlessTurns:layout/notification_template_part_time for configuration v17. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\drawable\abc_textfield_search_material.xml:19: note: removing attribute http://schemas.android.com/apk/res/android:state_activated from <item> C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\appcompat-v7-23.0.0\res\drawable\abc_textfield_search_material.xml: note: using v11 attributes; synthesizing resource com.LogyexGames.EndlessTurns:drawable/abc_textfield_search_material for configuration v11. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.8.0\res\values\values.xml:33: error: Attribute "imageAspectRatioAdjust" already defined with incompatible format. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-basement-9.4.0\res\values\values.xml:3: Original attribute defined here. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.4.0\res\values\values.xml:21: error: Attribute "buttonSize" already defined with incompatible format. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.8.0\res\values\values.xml:47: Original attribute defined here. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.4.0\res\values\values.xml:21: error: Attribute "colorScheme" already defined with incompatible format. C:\Users\Logywexx\Documents\Endless Turns\Temp\StagingArea\android-libraries\play-services-base-9.8.0\res\values\values.xml:55: Original attribute defined here. ] stdout[ Configurations: (default) Files: AndroidManifest.xml Src: () AndroidManifest.xml Resource Dirs: Including resources from package: C:\Users\Logywexx\AppData\Local\Android\sdk\platforms\android-25\android.jar applyFileOverlay for drawable trying overlaySet Key=common_full_open_on_phone.png trying overlaySet Key=common_google_signin_btn_icon_dark.xml trying overlaySet Key=common_google_signin_btn_icon_dark_disabled.9.png trying overlaySet Key=common_google_signin_btn_icon_dark_focused.xml trying overlaySet Key=common_google_signin_btn_icon_dark_normal.9.png trying overlaySet Key=common_google_signin_btn_icon_dark_pressed.9.png trying overlaySet Key=common_google_signin_btn_icon_light.xml trying overlaySet Key=common_google_signin_btn_icon_light_disabled.9.png trying overlaySet Key=common_google_signin_btn_icon_light_focused.xml trying overlaySet Key=common_google_signin_btn_icon_light_normal.9.png trying overlaySet Key=common_google_signin_btn_icon_light_pressed.9.png trying overlaySet Key=common_google_signin_btn_text_dark.xml trying overlaySet Key=common_google_signin_btn_text_dark_disabled.9.png trying overlaySet Key=common_google_signin_btn_text_dark_focused.xml trying overlaySet Key=common_google_signin_btn_text_dark_normal.9.png trying overlaySet Key=common_google_signin_btn_text_dark_pressed.9.png trying overlaySet Key=common_google_signin_btn_text_light.xml trying overlaySet Key=common_google_signin_btn_text_light_disabled.9.png trying overlaySet Key=common_google_signin_btn_text_light_focused.xml trying overlaySet Key=common_google_signin_btn_text_light_normal.9.png trying overlaySet Key=common_google_signin_btn_text_light_pressed.9.png trying overlaySet Key=common_full_open_on_phone.png baseFile 0 has flavor hdpi-v4 baseFile 1 has flavor xhdpi-v4 overlayFile 0 has flavor mdpi-v4 overlayFile 1 has flavor tvdpi-v4 overlayFile 2 has flavor hdpi-v4 overlayFile 3 has flavor xhdpi-v4 overlayFile 4 has flavor xxhdpi-v4 nothing matches overlay file common_full_open_on_phone.png, for flavor mdpi-v4 nothing matches overlay file common_full_open_on_phone.png, for flavor tvdpi-v4 found a match (2) for overlay file common_full_open_on_phone.png, for flavor hdpi-v4 found a match (3) for overlay file common_full_open_on_phone.png, for flavor xhdpi-v4 nothing matches overlay file common_full_open_on_phone.png, for flavor xxhdpi-v4 trying overlaySet Key=common_google_signin_btn_icon_dark.xml baseFile 0 has flavor overlayFile 0 has flavor found a match (0) for overlay file common_google_signin_btn_icon_dark.xml, for flavor trying overlaySet Key=common_google_signin_btn_icon_dark_disabled.9.png baseFile 0 has flavor mdpi-v4 baseFile 1 has flavor hdpi-v4 baseFile 2 has flavor xhdpi-v4 baseFile 3 has flavor xxhdpi-v4 overlayFile 0 has flavor mdpi-v4 overlayFile 1 has flavor tvdpi-v4 overlayFile 2 has flavor hdpi-v4 overlayFile 3 has flavor xhdpi-v4 overlayFile 4 has flavor xxhdpi-v4 found a match (0) for overlay file common_google_signin_btn_icon_dark_disabled.9.png, for flavor mdpi-v4 nothing matches overlay file common_google_signin_btn_icon_dark_disabled.9.png, for flavor tvdpi-v4 found a match (2) for overlay file common_google_signin_btn_icon_dark_disabled.9.png, for flavor hdpi-v4 found<message truncated> Hey guys! I keep getting this error when i build my app.. everything has been setup-ed bundle identifier and keystore... when googleplayservice was not installed & and admob was installed into my assets..it was building the game without any errors.. but when i installed googleplayservice into my assets i get this problem... and i investigated that i have 2 androidManifest.Xml
  7. yes the path is not missing
  8. Which path ? can you explain ? And i found another thing... my only installed SDK is 7.0.1 and 7.0.0 (24,25 API Level) and my game is on bundle level is 2.0.3 (9 API level) also in my AndroidManifest.xml is (Minimum 9 API Level - Targeted 16 API Level ) Should i install the version of 16 API level (android 4.0.1) from SDK Manager ? Any solution ? Thanks!
  9. Hi everyone... can anyone explain me how to integrate Admob rewardedVideo ? already installed Admob... Notice.. My admob is (using admob;) not (using googlemobileads.api; or something) and anyone have idea how much cents i earn from completed video ?
  10. Hi everyone.. Finally i've developed this game within 10 days... PhysicsSolver My first game i've published.. you may notice bugs/glitches.. you can just leave a comment! PhysicsSolver |Android Game ----- My upcoming game will be better than this x20000 time.. they told me your idea has not been taken from anyone and Unique one!
  11. Hello everyone, My admob ads/banner is not showing... look at the script : using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api; using System.Collections; public class adShow : MonoBehaviour { public static void RequestBanner() { #if UNITY_EDITOR string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #elif UNITY_ANDROID string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #else string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #endif // Create a 320x50 banner at the top of the screen. BannerView bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the banner with the request. bannerView.LoadAd(request); bannerView.Show (); } }
  12. PhysicsSolver .. I know some of guys here .. hate something named with "Physics". (i hate physics too) but you have to know Life won't exist without all the physics around us. Without friction, you won't be able to walk, stand. Imagine this, physics is still intact and you are standing somewhere. Now physics seems to be gone, friction is gone with it too. If you are not standing absolutely perpendicular to ground, you fall on the ground. Now? You hit the ground, but the story does not end here, you start sliding on the ground to the direction which has slightest slope, you start gaining speed and then you hit whatever comes in your way. But you won't be able to stop whatsoever. Even if you hit a wall,you will start sliding all over again. No matter what you hold on to. Nothing will bring you to rest and you will die with multiple collision. PhysicsSolver is about solving and answering the physics questions ? scary to lose ? no problem.. the game is not about winning or losing . it's about you have to learn physics! With this game you love Physics and i'm sure! here's some of progress.. %35 done ----- Main Menu : Store (beta): Options : Stages : Stage 1: Stage 1 -> Mission 1 : ------------ What do you think guys ? can you please rate this from 10 ? well this is my first game ^^ ----------- Have any suggestions ? leave a comment!
  13. Thank you as it's my first game to be made. i'm really happy from you - and this is not fully showcase with my current progress. let's it be surprise .. I'm 16 years old.. and i don't know if any guys with 20+ age will like it or not. That's why guys i need your feedback and suggestions
  14. ggj17

    Hi everyone... I've registered for Global game jam 2017 , creating a game within 48 hours! 20-22 Jan! Could you give me great & simple ideas to create a game ? Thank you GL for me ----- PS : we will have internet access so i will use this website when i need a help
  15. ggj17

    BTW i'm in the lab rightnow.. do you have any idea how to destroy a gameobject on triggerenter2d ? The object is image not an object you thinking 'bout BUMP 3 hours left
  16. ggj17

    My game is about hackers sending virus waves to the servers
  17. ggj17

    48 hour no time....................................................................
  18. Hello Buddies.. The global game jam will start in 5:00 pm.. which means 2 hours left.. Anyone will be online to help me if they can ?
  19. ggj17

    Thank you very very much!
  20. ggj17

    You're welcome. Thank you
  21. Hello everyone , Basically let me introduce to my game... Name : ColorCatcher (may be changed later...) About the game (Android , IOS): Basic , All you have to do just touch on the colored balloons and it will be destroyed by the method ["Destroy(gameObject)"] and count + 1 & displaying on the UI.Text I use playerprefs to count how much balloons I've destroyed My problem is : The first balloon i touch on it , Counted and displayed on the UI Text , 2nd/3th/......100th is not counted but getting destroyed! ---- Scripts Balloon Movements : (Seems no errors on it..) Balloon Spawning: (Seems no errors on it..) Balloon Destroying & Counting! : [ERROR ON THIS SCRIPT] Okay. This is what I've setup [Sorry There's no screenshot ] : HideBall script is putted on "Score" "Score" = UI.Text = "0" Based on the Hierarchy --------- the Balloons is not on the Hierarchy , it's on the folder called "Prefabs" in Project file. --------- If this is not helpful , i can take screenshots/Video ---------- But please help me I've googled and it wasn't helpful for me Thanks for Reading
  22. Thank you ! problem has been fixed. PS : sorry for the late reply..
  23. 3D Game
  24. Hello everyone, If it's the first time you see me , My name is Mohammad Nazzal i'm 16 and i'm Unity game developer, I learnt C# , Basic of java... And Learning in the high-school xD! -------------------------------------------------- Is it Okay you give me your opinion and feedback about my next game ideas ? 1] Learn cooking ? It's for men and girls! When you're alone at home , no mama.. no cooker 2] "Criminal Detective" , But i think this is hard for me... working alone on all things (sfx,models,scripts,...etc) --------------------------- What is the best Idea ? [1 or 2 ] ?? If booth are sh*t, Can you help me with ideas ?
  25. Idea [Learn Cooking] : Title : Learn Cooking Basic describing : Learn cooking will help you to get ingredients of the food listed on the game by making the the foods inside the game : Like : "Egg Cooking" : Everything will be in 3D . The game will tell you what to do : First for all you need to get a frying pan -> (~xx50 m/g ) Oil ,wait for 2-3 Minutes , till warming heat , crack the egg and put it on the frying pan , cover the frying pan .... etc! I will add almost all the breakfast , dinner ... cakes , donuts , Pizzas , bread , Tortilla Cookies! yes cookies I think with this game you don't need your mama helps xD something like da! You will be a cooker when you are alone .. I know people can get the ingredients from google , but this idea comes with 3d + step by step ------------------------ This game especially for Gamers! , some of the gamers eat delivery food , because they have no idea how to make food, the other don't buy delivery foods , so while they playing they say : Oh my god I'm hungry i need to see if there's something i have to eat before the round start... Question : Do our community need a game/learner like this idea ? Idea [Criminal Detective] : Title : Criminal Detective Basic describing : for now there's no describing ..