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Kiddev last won the day on March 30 2015

Kiddev had the most liked content!

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About Kiddev

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    Computers, Hacking, Game Development, App Development

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  1. I gifted OMA anti cheat toolkit for AU Modern Fps!!

  2. Download the Latest Stable Version of Unity3d
  3. Please Check this out & give me suggestions or invoations.or ideas or review
  4. Thanks For Clearing my Doubt , I saw this question asked in an other forum. I know onemanarmy3d is the best & has everything original....
  5. Please Install Tapatalk or Forum Runner Plugin
  6. Here is a TDM BATTLE ARENA MAP JUST LIKE PROTOTYPE MAP OF AU MODERN FPS Link : http://www.mediafire.com/download/e1gql2zsoge6dxb/BattleArena.unitypackage Made By WalkerPointZero
  7. Hi Guys! I am creating a RETRO PIXEL TOP DOWN GAME KNOWN AS RAMBO PLAY : http://membersdemo.url.ph/Excutables.html GOING TO MAKE IT MULTIPLAYER FOR ANDROID, Going to add lots of stuff!
  8. After Watching https://www.youtube.com/watch?v=9b2DmMcxk64 When OneManArmy3d Shows the Parkour System of his game, It looks like it is taken from AcParkour. Is it True?
  9. Do you want to download some of the premium unity Books for free bounce Here is a great website which will offer you a wide range of ebooks for free! Link : http://it-ebooks.info/tag/unity/
  10. AxS Android Plugin for Unity3D ::A Must-Have-Unity-Plugin for all your Unity Android Projects:: This plugin contains Social Media, In-app Billing, Ad providers and a whole lot more! ::Features:: Social Media In App Billing Google Play Game Services - Achievements & Leaderboards. Ad Providers Native Alerts We will be adding many more features to this plugin over time. ::Stay tuned for these coming additions:: Google Play Game services - Realtime, turnbased multiplayer. Quests & Events Analytics PlayMaker More Ad Providers Bluetooth NFC Email Messaging Webview Notifications Media Player Voice Recorder Camera File Explorer Sensors Google Maps Download From Here - v0.8 http://goo.gl/HpbWTv Note : You must be thinking that this is a stolen asset & is illegal, But this v0.8 was distributed freely during October as told by their Staff Its Legal! ENJOY!
  11. Here is a little Chess Game Made in Unity Link : http://goo.gl/O72PWS More Chess Models (Free) : http://tf3dm.com/3d-model/chess-set-73555.html
  12. Here is a simple Multiplayer Project I made , it spawns off a red cube which can be controlled by WASD Keys respectively Download IT https://drive.google.com/file/d/0B7VHVXKpn84YX283bHpCeWx4dW8/view?usp=sharing
  13. Here is a simple tap to move script, which could be attached to a gameobject and can be used easily using UnityEngine; using System.Collections; public class TapToMove : MonoBehaviour { //flag to check if the user has tapped / clicked. //Set to true on click. Reset to false on reaching destination private bool flag = false; //destination point private Vector3 endPoint; //alter this to change the speed of the movement of player / gameobject public float duration = 50.0f; //vertical position of the gameobject private float yAxis; void Start(){ //save the y axis value of gameobject yAxis = gameObject.transform.position.y; } // Update is called once per frame void Update () { //check if the screen is touched / clicked if((Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) || (Input.GetMouseButtonDown(0))) { //declare a variable of RaycastHit struct RaycastHit hit; //Create a Ray on the tapped / clicked position Ray ray; //for unity editor #if UNITY_EDITOR ray = Camera.main.ScreenPointToRay(Input.mousePosition); //for touch device #elif (UNITY_ANDROID || UNITY_IPHONE || UNITY_WP8) ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); #endif //Check if the ray hits any collider if(Physics.Raycast(ray,out hit)) { //set a flag to indicate to move the gameobject flag = true; //save the click / tap position endPoint = hit.point; //as we do not want to change the y axis value based on touch position, reset it to original y axis value endPoint.y = yAxis; Debug.Log(endPoint); } } //check if the flag for movement is true and the current gameobject position is not same as the clicked / tapped position if(flag && !Mathf.Approximately(gameObject.transform.position.magnitude, endPoint.magnitude)){ //&& !(V3Equal(transform.position, endPoint))){ //move the gameobject to the desired position gameObject.transform.position = Vector3.Lerp(gameObject.transform.position, endPoint, 1/(duration*(Vector3.Distance(gameObject.transform.position, endPoint)))); } //set the movement indicator flag to false if the endPoint and current gameobject position are equal else if(flag && Mathf.Approximately(gameObject.transform.position.magnitude, endPoint.magnitude)) { flag = false; Debug.Log("I am here"); } } }
  14. Hello Guys! I am kiddev Here , & I am entering in the world of unity3d! I am just 12!, Wish Me Luck!
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