Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.


  • Content Count

  • Joined

  • Last visited

  • Days Won


KrypTik_Sweller last won the day on October 16 2017

KrypTik_Sweller had the most liked content!

Community Reputation

14 Good


About KrypTik_Sweller

  • Rank
  • Birthday 12/29/1999

Profile Information

  • Gender
  • Location:

Recent Profile Visitors

1,702 profile views
  1. The UI button is supposed to "decode" an engram similar to in destiny. What it is supposed to do(which it does fully the first time): -delete the engram from player inventory -randomly select a weapon from a list of weapons of the same class -debug.log("decoded") right before menu pops up -open a menu displaying an image of the decoded weapon What it does every time after the first time: -deletes the engram from player inventory -opens a menu displaying an image of the weapon FROM the first time you decoded an engram - no debug.log (it only shows once in log while the rest of the script still opens the menu after that line when i press the button again) here is a code dump of the public void called on when the weapon is decoded: public void DecodeEngram(string type) { //deleting the engram after decode button pressed if (type == "Scrap") { PlayerInv.Engrams[0] -= 1; } if (type == "Common") { PlayerInv.Engrams[1] -= 1; } if (type == "Rare") { PlayerInv.Engrams[2] -= 1; } if (type == "Mythic") { PlayerInv.Engrams[3] -= 1; } if (type == "Dark") { PlayerInv.Engrams[4] -= 1; } Debug.Log("decode"); //debug ^^ and randomly selecting weapon of same class \/\/ WeaponIndex[] allWeapons = FindObjectsOfType<WeaponIndex>(); int totalOfType = 0; foreach (WeaponIndex cur in allWeapons) { if (cur.Rarity == type) { totalOfType += 1; weaponOfType[totalOfType - 1] = cur; } } int chance = Random.Range(0, totalOfType - 1); SelectedWeapon = weaponOfType[chance]; EngramDecode.SetActive(true); //opens the menu WeaponIconImage.sprite = SelectedWeapon.WeaponIcon; //sets image in menu to selected weapon icon }
  2. If you want some basic cool and custom looking banner art done similar to my profiles' banner art Just give me some guidelines and maybe a reference and ill see what I can do. I do not do people or characters. I basically do logos and wallpaper style designs and if desired I can attempt a 3d design as well. I could also attempt a custom profile photo. Mine is an example
  3. Lmao Looks great though man, you should post one now that you're better, would love to see it! Keep up the good work
  4. German HK433 Military Rifle Same as my other 3d models, free to use non-commercially. so if it's a free game you're making Just give me credit somehow. DOWNLOAD HERE For the short mag version DOWNLOAD HERE Thanks for all the support guys!
  5. Same as my other gun free to use except in commercial games. Don't say you made it just give me credit somehow. DOWNLOAD HERE
  6. Both look great but the barrel cover is not complete on either one, but other than that it looks Awesome great job!
  7. I'm not sure what you're talking about. I have multiple other projects and posts/assets entirely unrelated to OMA's fps kit, and yes I do use his kit when ever I make a single player fps game as I'm not a full time game designer this is just a hobby of mine for my free time. I'm a very busy person and it just saves me the time of starting from scratch. Which by the way I have had other projects in the past where I did start from scratch and all my multiplayer fps games I dabbled with were also made from scratch. I just enjoy doing this for fun, it bothers me that you feel better than me or anyone else and felt the need to put someone down for something they enjoy.
  8. If you remember my first zombies game made with the kit was basically crappy version of call of duty zombies, well now I have made it slightly more fun in my opinion. There are currently only 2 maps, the original Nazi base map which has a new room, new weapons and no longer has the broken mystery box. Some aspects of the map were changed for the purpose of flow and a few glitches were patched as well as new features like auto reload and a low ammo warning. I also added engrams that can drop random weapons from the zombies when you kill them basically like destiny. I also added a few weapons from destiny that you can get as well as a few other weapons from world war 2. Also added in a new perk in the new room. The bosses have a better and higher engram drop rate. The other map is a mixture of borderlands and some destiny aspects, mostly out in the open and only 1 perk in that map. the enemies are not Germans in this map they are borderlands style enemies. also has destiny weapons and the ww2 weapons and boss rounds. but in this map the only way to get new guns is through engrams. Just for fun not any other reason or commercial use at all. DOWNLOAD for more photos go to here and scroll down to previous project: http://clayschrome.wixsite.com/portfolio/my-work
  9. This model is made by me, Its a rough model of Jagers weapon from Rainbow Six Siege, If you use it just give me credit some how. 3 parts, main gun, sights, and mag, but feel free to join them together I just thought it would be easier if they were separate. File is at the bottom of this form, .blend file. -ADS- DOWNLOAD- HERE
  10. I'm glad you like it, thanks for the feedback! tell me what level you got to if you play it
  11. This is a battleship defense game that is based on a tower defense style tutorial, not really for commercial use just something i was working on from a tut. the game currently has 9 levels, I hope to add in an infinite mode where you just survive as long as possible. The levels progressively change after each level, whether its adding in a new turret or a new enemy or taking off training wheels, it changes. later on the enemies actually start to shoot back at your ships so be warned. If you would like to see more information on each individual turret click on the index page on the main menu and read away. until i get a webpage up with the index, I suggest that you have 2 windowed windows of the game open so one can be the index and the other is the game itself so you can easily reference it. eventually ill add in a desc option in game. Video: here You can download the game for android or PC here: https://clayschrome.wixsite.com/apps
  12. Thanks for the feedback, Ill be using all the feedback I can to better the game
  • Create New...