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About testing

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  1. cant edit post.. its in this thread here but download doesnt work
  2. Hello there was a cod menu done in photoshop that was posted here before armedunity reset the posts. i was wondering if anyone had the files
  3. testing

    Power Switch

    to be used as a placeholder or till you edit it..
  4. testing

    Power Switch

    Version 1.0


    Power switch like call of duty
  5. testing

    Computer crashes after a hilarious moment at school!

    I fixed it for you. just remove these lines _DrawPrettyLines(); MessageBox.Show("this PC couldn't handle this (Graphic Card error)"); MessageBox.Show("Restarting pc in 30 seconds"); _SetScreenTextureBlue(); System.Diagnostics.Process.Start("shutdown", "/s /t 30") kthxbai
  6. testing

    Convert CS to JS

    var setPlayerKills : ExitGames.Client.Photon.Hashtable = new ExitGames.Client.Photon.Hashtable(); setPlayerKills.Add( "Kills", 0 ); PhotonNetwork.player.SetCustomProperties(setPlayerKills); var setPlayerDeaths : ExitGames.Client.Photon.Hashtable = new ExitGames.Client.Photon.Hashtable(); setPlayerDeaths.Add( "Deaths", 0 ); PhotonNetwork.player.SetCustomProperties(setPlayerDeaths);
  7. testing


    reffering to the first image. What font did you use for the menu options? Is the background image with the army guy non/commercal ? and of course nice work
  8. MD5 - This is a hashing NOT encryption, its old and not so secure anymore, please use sha mysql_query("INSERT INTO") Teaching users bad coding habits by -not escaping data (exploitable code) -using old depreaciated code http://php.net/manual/en/function.mysql-query.php etc...
  9. testing

    Low Poly Police Officer - Free [IK Rigged]

    Sharing is caring. Thanks
  10. testing

    Blinking Material Object (JS)

    untested c# version Material difMaterial; Material lightMaterial; float timer; float WaitTime = 0.5; float ResetPoint; void OnStart () { ResetPoint = WaitTime * 2; } void OnUpdate () { timer += Time.deltaTime; if(timer < WaitTime){renderer.material = difMaterial;} if(timer > WaitTime){renderer.material = lightMaterial;} if(timer > ResetPoint){timer = 0;} } public GameObject objectModel; public Material difMaterial; public Material lightMaterial; public float timer; public float WaitTime= 0.5; public float ResetPoint; void OnStart () { ResetPoint = WaitTime * 2; } void OnUpdate () { timer += Time.deltaTime; if(timer < WaitTime) { objectModel.renderer.material = difMaterial; } if(timer > WaitTime) { objectModel.renderer.material = lightMaterial; } if(timer > ResetPoint) { timer = 0; } }
  11. testing

    Basic draw functions

    you have a float called factor but you dont use it.
  12. testing

    script for elevetor

    with buttons https://github.com/benitkibabu/unity really basic without buttons https://pastebin.com/L1siMMDe
  13. testing

    Max Ammo

    Has anyone made a max ammo script like this one: https://www.youtube.com/watch?v=bUkOlZCjK7A and if you have would you be able to post it
  14. testing

    php not adding

    Please look into the mysqli functions. mysql is depreciated
  15. testing

    Box [$10] [open/close]

    I have this mystery box that has a lid and I need it to open and shut, I will be using different box models/scales so i need a 'one size fits all' NO animations NO hinges it needs to be pure code...maybe use quaternion's Code so far using UnityEngine; using System.Collections; public class MysteryBox_v1 : MonoBehaviour { private GameObject Lid; private Transform Box; private Vector3 startingpoint; private bool isopened; // Use this for initialization void Start(){ Lid = (GameObject)Instantiate(Resources.Load("MysteryBox_v1/lid/lid"));//load the lid Box = transform.Search ("MysteryBoxbody").transform;//find the box, and load Lid.transform.localScale = Box.localScale;//set it the same width/height as the box.. startingpoint = new Vector3 (Box.transform.position.x + 0.05f, (Box.transform.position.y ), Box.transform.position.z); Lid.transform.position = startingpoint; } // Update is called once per frame void Update(){ //Lid.transform.localRotation = Quaternion.Slerp(Lid.transform.localRotation, Quaternion.Euler ( 90.0f , 0f,0f), Time.deltaTime * 2.0f); if (Lid.transform.localEulerAngles.y < 0.90f) { // Lid.transform.Rotate (Vector3.right * Time.deltaTime * 100); Lid.transform.Rotate (Vector3.up * Time.deltaTime * 100); Lid.transform.position = new Vector3(Lid.transform.position.x,Lid.transform.position.y + 0.03f,Lid.transform.position.z - 0.04f); } } } public static class Extensions { public static Transform Search(this Transform target, string name) { if (target.name == name) return target; for (int i = 0; i < target.childCount; ++i) { var result = Search(target.GetChild(i), name); if (result != null) return result; } return null; } }