Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

omard2000

Premium Member
  • Content count

    885
  • Joined

  • Last visited

  • Days Won

    10

omard2000 last won the day on July 1

omard2000 had the most liked content!

Community Reputation

119 Excellent

About omard2000

  • Rank
    PHP, C#, Unity
  • Birthday 08/20/2000

Profile Information

  • Gender
    Not Telling
  • Location:
    United States
  • Interests
    - PHP and C#

Recent Profile Visitors

1,452 profile views
  1. How to tell when 24 hours passes by?

    Hey guys, Really quick question here. How do I know when 24 hours has passed in the game? Thanks, Omar
  2. Thank you so much for your help!
  3. Hi Guys, I have really two quick questions: 1. I want the user's input (an integer) to turn into a decimal. For example 9 would be 0.9 and 10 would be 0.10, how would I do this? 2. I would like to get the length of an integer. Do I need to convert the integer to a string to get the length of the variable? Thanks, Omar
  4. Custom Array Question

    It's fine thanks again for your help!
  5. Custom Array Question

    Oh, gotcha. And the variable itself doesn't seen to be serialized. It's the class that needs to be serialized. Instead of it being SerializeField it should be System.SerializeField Thank you for your help
  6. Custom Array Question

    Thank you for your replies @OcularCash - really quick question. What is the "maps" variable? I don't get where you got that from. Also, once I create a new Map how would I edit the content in that specific array?
  7. Custom Array Question

    Hey guys, I have a quick question about arrays. I created a public class like shown in the code below, how do I access the component of my custom array? using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class MainMenu : MonoBehaviour { public Maps[] mapArray; [SerializeField] public class Maps { public String mapName; public Sprite mapPreviewImage; } } How would I create a new array and access the mapName and mapPreviewImage variables within the Maps class? Thanks
  8. Dropdown iOS build not closing after opened

    I've messed around with it a bit and I somehow got it working. I don't know how. But there were no other elements blocking/eating the input. Thanks for the response though, I really appreciate it :).
  9. Hey guys, So I have a dropdown UI element and whenever I click on it to close it, it just won't close. Any ideas why? I can change the value of the Dropdown, I just cannot close it once I have opened it. Thanks, Omar
  10. UI Image Quality Issue

    Awesome, thank you!
  11. UI Image Quality Issue

    Hey Guys, How's it going? I have a really quick question here, my UI image is not at it's best quality. I left a link to a screenshot below. As you can probably see, there are these lines/curves at the bottom of the image, how do I get rid of those? Screenshot: https://prnt.sc/h33cpx Thanks, Omar
  12. Scope model Free

    Looks amazing! Great job!
  13. Admin Panel Advice

    Hey Guys, So I have a functional login system, for the admin system should I make it in game? So for example if an admin is logged into the game a GameObject (admin panel) will be activated. Or can players get around that and somehow set the Admin Panel (GameObject) active? Thanks
  14. Hey guys, So I was wondering how would I use the tab button to move to the next input field on screen? Thanks
  15. Outlast for free

    @geckoo- you're not the only one who peed in their pants
×