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wardawn29

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    17
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About wardawn29

  • Rank
    Newbie
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  • Gender
    Male
  • Location:
    United States
  • Interests
    making games and drinking beer

Recent Profile Visitors

295 profile views
  1. Just wanted to show off a Tutorial I have going on a Inventory System. using ScriptableObject/Loading at Runtime an later so You how to save the data it stuff..
  2. unity

    Some times I think the Same it's to complex, but I working on that skill. Probly My add an ADHD Kicking in. lol but I try better next time.
  3. hey everybody just wanted to show a very super easy way to move a unity by clickly clickly. Hope this help someone...
  4. Just wanted to Show how to make a RPG Style Health bar. Thank Free Download in the Video Details on YouTube..
  5. Hey everyone just wanted to drop by and Let Other learn how you can code a Custom Weapons... Hope this Helps someone.
  6. Hey guy I wanted to show off a way of Scripting a controller and Inputs. This neat little way that gives you the ability to Delete more Scripts without Breaking things. Like a common script name health. we deleting that would be very bad because it would break your damage code. Because Some were in your Project you ref the health script. Well if You watch I Show you a More flex able way to Deal with that Problem. I could delete my soldier code and soldier Inputs and it's Never Throws a Error I hope you enjoy and Like, smash the sub,an have a great day.
  7. I wanted more flex able classes in my project for Health/Player/Enemy and had more types called get Compontent<Health>(); <--- sucked So I changed it because sometimes you can't use the same code for everything sadFace. So I made a video Explaining how I Over come this problem and I can Now Delete something with breaking the stuffings out of my project
  8. hi there keeping it short here I been doing videos for a Tower Defence game and now were to Saving Game Data this my help someone because you can change it a little for whatever game.
  9. How to make a simple tank kill stuff.
  10. A simple Run Down on what and how you can Make ScriptableObjects in Unity 3D
  11. I always hated using 2 cameras in my fps projects. well because it just seem silly. So for a long time I just took it for what ever.. but Now I found a way thats light enough plus some other cool things working with Cameras. So I'm going to share in this video.so that you can help yourself as well. Hope this helps you enjoy.
  12. Just dropping video On by for FPS Tutorial Type. Part 13 is now Up. Coming soon is player armor this video using the idea you'll reuse code in other weapons without are good old control C and v buddy. for example why write your raycast more then once. why not write it and just throw your over loads in. Why so 5000 different scripts can use it.
  13. hi there just wanted to show off a few videos on a FPS (slot base). it's dealing with overriding and building a flex able code base then writing code. ever hate how you have to basicly rewrite a script to work in your project. maybe this well Help..
  14. thanks I'll have to check it out see what they do diff. because I have started to get pretty good dealing with mesh. maybe I'll work on making a texture atlas of my own next. I like a challenge. lol I get bored waiting for class to start.
  15. this guy has a tut that seem pretty good. he shows textures using Maya and photoshop. I know its not blender but the basics are there. I bake my maps in maya or x normal... I also unwrap by hand takes longer ''gun texture guy'' https://www.youtube.com/channel/UCTUvwcRwqr8pCBpBHXZLzCw this may help you on the unwraping in blender and understand it more... but really unwraping takes time and alot of try an fails not something you can just pickup in 5 mins.so really don't get made at yourself. https://www.youtube.com/watch?v=mu9J0D6ebVw