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christianlls1

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christianlls1 last won the day on October 23 2017

christianlls1 had the most liked content!

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About christianlls1

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    Newbie

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    Male
  • Location:
    Mars

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  1. Alien Ant World: Recruiting

    At this point, I genuinely hope this is a troll. You think trump stole your "slogan"? you must know president Ronald Reagan used that campaign slogan as well in 1980. Also, why not use this site as a type of consensus, to see how to public will react to your game. Overall, it looks negative. It takes a very dull person to not realize that they're doing something wrong when dozens of people are trying to help them. And please stop trying to hype your game up by saying things like "the new model that no one has seen yet is the best!", just show us.
  2. Need help making Runescape's Combat system (C#)

    That doesn't work, it stops me from being able to attack at all using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(CharacterStats))] public class Enemy : Interactable { PlayerManager playerManager; CharacterStats myStats; void Start() { playerManager = PlayerManager.instance; myStats = GetComponent<CharacterStats> (); } public override void Interact() { base.Interact (); CharacterCombat playerCombat = playerManager.player.GetComponent<CharacterCombat> (); if (playerCombat != null) { //playerCombat.Attack (myStats); //player attacks enemy AttackTarget(); } } public IEnumerator AttackTarget () { while (true) { CharacterCombat playerCombat = playerManager.player.GetComponent<CharacterCombat> (); playerCombat.Attack (myStats); //player attacks enemy yield return new WaitForSeconds(1); } } } What am i doing wrong?
  3. I'm trying to remake Runescape's combat system, if you're unaware of what that is i'll explain simply. Whenever you attack an enemy, it automatically attacks the enemy after each cooldown is over without any additional input. I'm overriding my "Interact" function to call the attack whenever i click on the enemy, but that only attacks once. I want it to continue attacking as long as the enemy as health or i click away. Any ideas on how to fix this? using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(CharacterStats))] public class Enemy : Interactable { PlayerManager playerManager; CharacterStats myStats; void Start() { playerManager = PlayerManager.instance; myStats = GetComponent<CharacterStats> (); } public override void Interact() { base.Interact (); CharacterCombat playerCombat = playerManager.player.GetComponent<CharacterCombat> (); if (playerCombat != null) { playerCombat.Attack (myStats); //player attacks enemy } } }
  4. Problem with getting started.

    Starting from scratch does seem intimidating, maybe you can join a team and tell them your strengths. That way you don't have to make models, sounds, fx, and map design and you'll possibly be a little more motivated. I would also say, forcing yourself into making something might not be enjoyable
  5. Need help with Tactical Shooter AI.

    im not familiar with the package so ill try to help you rule out the basics. do you have a nav mesh on your terrain? and is your player tagged properly?
  6. Need help with Tactical Shooter AI.

    I want to help but i dont understand the problem. the AI isn't moving or shooting?
  7. Coin Collect Script , C#

    @ajayaj8 this was posted in 2014, and he even told you how to use it EXACTLY.. What are you having troubles with?
  8. Medieval Scene Work

    very well done. what skybox and grass did you use?
  9. Free UI work

    hey, have you ever created a HUD? even a simple mockup one would be nice, im very new and i dont really want to just copy another popular game's HUD trying to create my own. if youre interested, let me know and ill tell you everything i would need on it
  10. Free Low-Poly Pack

    these are amazing man, wish i used this art style. always been a fan of low poly flat shaded models
  11. Melee Combat Knife Script

    can anyone convert this into c#? i tried but had far to many errors
  12. Basic AI

    are there any tutorials on how to make ai similar to this? cant find any decent c# tutorials for enemies with guns
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