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danmantheman last won the day on December 19 2016

danmantheman had the most liked content!

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About danmantheman

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  • Birthday 02/20/2000

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  • Location:
    Somewhere near earth
  • Interests
    gaming, game making, video editing, photoshop, 3d modling, film making.

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  1. Man great job dude. Keep it up. I think with a little work it could rock that style. I love how snappy the animations are, they have attitude.
  2. Gyazo literally takes 2 seconds to use... It took you longer to type up that response than it would have to take a gyazo.
  3. Which models and scripts did you make exactly? So far I see pretty much OMA's Kit with some COD models and free asset store models. I could be missing something though.
  4. You are welcome. I used 3D-Coat for the texturing. I'm sorry but there is a limit of 1 model per person. If I get the time I might get around to it. Good luck with your projects.
  5. Sorry about the very long wait, I wasn't sure how simple you wanted so hopefully this will do. All parts are separated and ready to be rigged and animated. Here you go: https://drive.google.com/open?id=0B2vPiBIX_4AAWmJJR0NUSk95V2s Sorry about the wait.
  6. Yes sir. But you didn't comply by all the rules hahah
  7. Here you go, enjoy. https://drive.google.com/open?id=0B2vPiBIX_4AAZ19qbjhaT29panM
  8. Something like this look about right? It's unwrapped so you can add any texture you want to it in Unity.
  9. You followed all my rules, I see no reason why I should ignore this hahah. I'll get to work.
  10. Hey guys, it's a boring Monday. Any of you need some models made? I'm bored and I want to model something so I'll make you a model for free but I reserve the right to reject or decline any requests at any time. Rules: 1. Keep it somewhat simple. No asking for AAA quality models or massively detailed objects. I know I'm going to get a ton of requests for weapons but please try to keep it simple. As they would say in the military, KISS. 2. Don't ask for more than one model please. Give others a chance to have something made. 3. Leave a comment with your request, tell me what you are going to do with this model and what kind of game you are making with it. (This is just because I'm a curious and snoopy fish) 4. Make sure you tell me what style you want. (Realistic, semi-realistic, low poly, stylized, etc.) 5. Keep in mind I specialize in hard surface modeling. I can do some sculpting (Basically just rocks) but I can't do any advanced stuff. 6. DO NOT SELL THE MODEL I CREATE YOU, YOU CAN USE IN A COMMERCIAL GAME BUT DON'T SELL THE MODEL ITSELF. 7. Don't worry if I don't respond right away. I am a full time student and I also am running track. So I don't get home until 5:30-6:00PM Eastern time. I'm snowed in right now that's why I'm doing this. Disclaimer: Work may or may not be the same quality as these. Some of my work: https://www.assetstore.unity3d.com/en/#!/content/59771
  11. Oh that's a good question. It really depends on the type of detail. For example: If it is in the shape of the gun itself then I would deform the model. If it was something that sticks out much or is a totally different shape, I would add a new face and work that into the detail that I need. Sometimes it may be easier to just add a new face and work that into the detail you need, sometimes it may not. It all depends on what you are trying to achieve.
  12. You model details the same as you would model anything else, just zoom in real close and follow a reference image. Before you add detail make the base model and then detail it as you see fit. Some details can be added with a normal map so that you can save performance in game. Keep that in mind.
  13. Thanks. I use Blender for all my modeling.
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