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Bomshi2

Member
  • Content Count

    174
  • Joined

  • Last visited

  • Days Won

    2

Bomshi2 last won the day on March 7 2018

Bomshi2 had the most liked content!

Community Reputation

25 Excellent

4 Followers

About Bomshi2

  • Rank
    Member
  • Birthday 10/16/1997

Profile Information

  • Location:
    Germany
  • Interests
    Unity, The Severance, Animate Weapons, Blender, Texturing, Programming

Contact Methods

Recent Profile Visitors

782 profile views
  1. Bomshi2

    Email send c#

    Do you have a webserver ? If not you could host a free and make all that stuff on php side. It is more easier
  2. Hi, it is maybe because you are calculating the function in radians. But the function must be calculated with angles Do you get what I mean
  3. Bomshi2

    The Severance

    Day/Night Cycle Showcase https://www.youtube.com/watch?v=S_p9nZAlqgI
  4. Hi, the way Unet works is more like authoritative network. That means the Server should be the master of such tasks. You need 2 Functions: if(isServer) //Make sure this is only called on the server! //isServer inherits from NetworkBehaviour and it is true, if the instance is the server { //This instantiates on the Server object_temp = Instantiate(myModelprefab, spawnpoint.position, spawnpoint.rotation); //And then tells the clients, that they should spawn the object NetworkServer.Spawn(object_temp); } If you have more questions, you can ask me
  5. Bomshi2

    The Severance

    Hello guys - some people know my old thread But the main game idea and many other things changed. So I wanted to name it new. Long time ago it was a First Person Shooter Learning Project. After years and years I was learning more and more. Now I want to build up a Third Person game and I called it The Severance What it is about ? The game is about a world showing the post apocalyptic life. The game is about surviving the days and nights with or without friends. More details I dont want to share with you but it will not be like a normal wave survival or something else. The plan, and it is actually a single player based game. In the game there are like "tasks" that you can do to improve many things like collecting some resources or clean up buildings to become a new safe place etc. It is similar to a quest system Specification: - Third person survival - Both Single player and multiplayer - Savegame like game - Quest based game - Mid open world - > Iam not overrating it because I cant handle a open world. It would take too much time! - Enemys are currently zombies -> But not normal one. There a quicker and more dynamic zombies and more slower zombies - Base functionality Some images click here Website for updates -> Currently WIP Youtube channel
  6. Bomshi2

    Lonely World

    A new Video is out: It is a quite long way to work for this but Iam on the way You can give feedback - that would be cool. Currently I completely cleaning up my project and making things better and there is more behind the scenes work but for now I can show this only: Also please if you want to - you can check out my website (its WIP) and it would be cool, if you share or subscribe or something else https://www.the-severance.de/
  7. Hi! When I follow the link, I cannot see any image. Maybe there is a spelling issue. I end on a empty site with sites for similar websites
  8. Bomshi2

    Lonely World

    New Website launched: https://www.the-severance.de Have a look on it, and feel free to give a little feedback. On the News you can see updates now
  9. Bomshi2

    Lonely World

    Working on Menuscene
  10. Bomshi2

    Lonely World

    Thank you very much ! cool to see that someone follows my project I'll continue as always. Thank you
  11. Bomshi2

    Lonely World

    Testing with some colorsettings. The background is not painted at all. The first one was shot before the correction - so the brightness was adjustet via GIMP
  12. Hello Iam back and need some help. Iam in good stage with my project. The project is restarted and polished much but now it is good as it is. The goal is to bring this project to a stage where people can have a try to play it to receive votes as much we can. Quick Info from me Iam 20 years old - finished my education and living in a small but fine town in germany. My dream was to build a game that a handsome of players will play. Iam a realist and my goal is not to bring this into the next AAA game. I love how a small fanbase play this game and keep it alive. But this can only be done if you make it with passion - and I do! Over 5 years of development I went trough negative and positive time and feedback bringing me here to hire some more people who love to develop and have great time with new contacts! Quick info project: Multiplayer Post Apocalyptic Game Quest to solve in a match (main focus) Survive (secondary focus) One match up to 2 hours Teamplay with 2-6 players AI and real players are Enemys What's done: Well there is alot to show you - of course you can Contact me if you want to see But here is it (compact): -Graphics base - how the game should look like -Concept plan of gameplay -Goals and milestones -A good library of models to be placed on the ground -A good base including: -TPS Controller -Custom Multiplayer framework -Masterserver with db and etc. is ready -Log in and register -AI logic The latest Screenshot: Now the question is: Why Iam seeking people when the project already has that many things added and etc? Because it is hard to bring this alone in a better stage. With your help and your passion we can create better feelings in the game! The most important thing I always Thinking about in teamwork: communication and friendly collegues. Some quick list what kind of help I need: -Concept Designers -Modellers -Level Designers -Programmers and similar. Any small profit we could make in future I'll share with you. Now - do you find your style of development here ? Are you interested to have a look on this project? I would love if you contact me!
  13. Bomshi2

    Lonely World

    Things I added: -Cover and vaulting -Climbing -Now Masterserver with unet (No one is now the master) -Network TPS Controller (even climbing and vaulting) -Weapon modifications -Manual character choosing(For now it is only manually with variable) from a mysqli database The next Video is not far away!
  14. You should upload a video on your assetstore because people want to see it in action. A demo would be helpful to. But without a video or a demo it is hard to imagine what it looks like :') Happy developing:D
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