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Fbiel

Newbie
  • Content Count

    17
  • Joined

  • Last visited

  • Days Won

    1

Fbiel last won the day on February 8 2015

Fbiel had the most liked content!

Community Reputation

8 Neutral

1 Follower

About Fbiel

  • Rank
    Newbie
  • Birthday 11/03/2001

Contact Methods

Profile Information

  • Gender
    Male
  • Location:
    Brazil
  • Interests
    Aprender...

Recent Profile Visitors

1,596 profile views
  1. Voltei com mais vontade de aprender do q numca

  2. AEOOO MEU PC NOVO CHEGOU

  3. AEOOOOOOOOOOO

  4. Meu pc deu pau ;-;

  5. hi guys I'll get to show the progress of my game ... so this just beginning Start: https://www.youtube.com/watch?v=Qss2GPSDams Update 1 https://www.youtube.com/watch?v=iyqffSvming&feature=youtu.be
  6. Fbiel

    Survivor Model

    Nice!!!!!!!
  7. this is not cs is unityscript create a java script and copy and paste again the script sorry my bad english i'm brazilian
  8. Preguiça de escrever algo util...

  9. hello I just decided to make a script for my game but I decided to share it here and i am a noob video : https://www.youtube.com/watch?v=ng7wQcbGL0s ///////////////////////Script escrito por Fbiel///////////////// // // // // ///////////////////////////////////////////////////////////// //Anexos//Miras// var Holo : GameObject; var Reflex : GameObject; var Acog : GameObject; //Anexos//Abaixo// var Flash : GameObject; var Laser : GameObject; //Anexos//Cano// var Silenciador : GameObject; //Arma// var Weapon : GameObject; //Gui// var GuisKin : GUISkin; //Sounds// var clickSound : AudioClip; //Misc// var LockObject : GameObject; private var IsCustom : boolean; function Start () { } function Update () { if(Input.GetKeyDown("q")){ if(IsCustom == true){ IsCustom = false; Weapon.SendMessage("ExitCustom", SendMessageOptions.DontRequireReceiver); LockObject.SendMessage("ExitCustom", SendMessageOptions.DontRequireReceiver); Screen.showCursor = false; } else if(IsCustom == false){ Screen.showCursor = true; IsCustom = true; Weapon.SendMessage("EnterCustom", SendMessageOptions.DontRequireReceiver); LockObject.SendMessage("IsCustom", SendMessageOptions.DontRequireReceiver); } } } function OnGUI(){ GUI.skin = GuisKin; if(IsCustom == true){ GUI.Box(Rect (10,10,400,200), "Customizaçao"); if (GUI.Button (Rect (20,70,80,20),"Holografica")){ Holo.gameObject.SetActive(true); Reflex.gameObject.SetActive(false); Acog.gameObject.SetActive(false); Weapon.SendMessage("Holo", SendMessageOptions.DontRequireReceiver); audio.clip = clickSound; audio.Play(); } if (GUI.Button (Rect (110,70,80,20),"Reflex")){ Holo.gameObject.SetActive(false); Reflex.gameObject.SetActive(true); Acog.gameObject.SetActive(false); Weapon.SendMessage("Reflex", SendMessageOptions.DontRequireReceiver); audio.clip = clickSound; audio.Play(); } if (GUI.Button (Rect (200,70,80,20),"Acog")){ Holo.gameObject.SetActive(false); Reflex.gameObject.SetActive(false); Acog.gameObject.SetActive(true); Weapon.SendMessage("Acog", SendMessageOptions.DontRequireReceiver); audio.clip = clickSound; audio.Play(); } if (GUI.Button (Rect (290,70,80,20),"Nada")){ Holo.gameObject.SetActive(false); Reflex.gameObject.SetActive(false); Acog.gameObject.SetActive(false); Weapon.SendMessage("None", SendMessageOptions.DontRequireReceiver); audio.clip = clickSound; audio.Play(); } if (GUI.Button (Rect (20,100,80,20),"Silenciador")){ Silenciador.gameObject.SetActive(true); Weapon.SendMessage("Silenciado", SendMessageOptions.DontRequireReceiver); audio.clip = clickSound; audio.Play(); } if (GUI.Button (Rect (110,100,80,20),"Nada")){ Silenciador.gameObject.SetActive(false); Weapon.SendMessage("NoSilencer", SendMessageOptions.DontRequireReceiver); audio.clip = clickSound; audio.Play(); } if (GUI.Button (Rect (20,130,80,20),"Flash")){ Flash.gameObject.SetActive(true); Laser.gameObject.SetActive(false); audio.clip = clickSound; audio.Play(); } if (GUI.Button(Rect (110,130,80,20),"Laser")){ Flash.gameObject.SetActive(false); Laser.gameObject.SetActive(true); audio.clip = clickSound; audio.Play(); } if (GUI.Button(Rect (290,130,80,20),"Nada")){ Flash.gameObject.SetActive(false); Laser.gameObject.SetActive(false); audio.clip = clickSound; audio.Play(); } } }
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