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Ssiro

Member
  • Content Count

    47
  • Joined

  • Last visited

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    1

Ssiro last won the day on June 25 2014

Ssiro had the most liked content!

Community Reputation

6 Neutral

4 Followers

About Ssiro

  • Rank
    Member

Profile Information

  • Gender
    Female
  • Location:
    Hell
  • Interests
    Games
  1. He's more of a 3D generalist, he does the lighting and everything else that was required in our old job application topic, that's why I made another one and modified it because we still need a person who can do UI assets and level plans.
  2. Hello, this is a job advertisement post for a level designer and UI artist! About us We're a small team of game developers currently working on a game called Nick o' Time. We're part of a bigger organization named Drixy Studios, which is currently working on 3 other games as well. Drixy Studios has designed multiple previous games, including Pongo which sold over 40,000 copies About the game Nick O' Time is a game about a time manipulating genius called Nick. As a child Nick never received presents from his family, due to his parents’ very low income. This led to Nick becoming a toy thief. Using Nick's time manipulating devices you must sneak past guards and cameras to steal rare toys from toy shops for your personal collection. Nick o’ Time is a 3D stealth based game, which has a bird-point of view camera. It uses the Unity (5.3) engine. As of now, the game mechanics are almost complete. All that's left is planning and buildings levels and making some edits here and there to make it all look great. What we're looking for Currently we're looking for a level designer who is willing to help us come up with great level ideas and plans as well as working on the UI of the game. We only have one place left in our team so we need a person who can do both the level design and the UI. While working as a level designer & UI artist you'll be in charge of: • Creating fun level plans which use the game mechanics efficiently. • Providing interesting game ideas. • Creating unique puzzles. • Keeping up to date with the workload and communicating with the team regularly. • Creating UI assets which include game icons, buttons, hud elements etc. Desired Requirements • Proven experience of using the Unity(5+) engine. • Above-average skills in UI creation and level design. • Ability to follow directions and work independently to complete assigned tasks. • Team work capabilities. • An understandable level of the English language. Payment Method You will receive payments based on revenue shares. Contact us If you're interested about the position you can contact us in this email: ermal@drixygames.net Thank you for your time! Ermal, Drixy Studios.
  3. Hello, this is a job advertisement post for a level designer! About us We're a small team of game developers currently working on a game called Nick o' Time. We're part of a bigger organization named Drixy Studios, which is currently working on 3 other games as well. Drixy Studios has designed multiple previous games, including Pongo which sold over 40,000 copies About the game Nick O' Time is a game about a time manipulating genius called Nick. As a child Nick never received presents from his family, due to his parents’ very low income. This led to Nick becoming a toy thief. Using Nick's time manipulating devices you must sneak past guards and cameras to steal rare toys from toy shops for your personal collection. Nick o’ Time is a 3D stealth based game, which has a bird-point of view camera. It uses the Unity (5.3) engine. As of now, the game mechanics are almost complete. All that's left is planning and buildings levels and making some edits here and there to make it all look great. What we're looking for Currently we're looking for a level designer who is willing to help us come up with great level ideas and plans. While working as a level designer you'll be in charge of: • Creating fun level plans which use the game mechanics efficiently. • Placing assets in appropriate places, such as decorations, objectives and hazards. • Providing interesting game ideas. • Working with the audio team and integrating the audio with the game. • Creating unique puzzles. • Keeping up to date with the workload and communicating with the team regularly. • Doing the lighting for the game. Desired Requirements • Proven experience of using the Unity(5+) engine. • Above-average Unity lighting skills. • Ability to follow directions and work independently to complete assigned tasks. • Team work capabilities. • An understandable level of the English language. Payment Method You will receive payments based on revenue shares. Contact us If you're interested about the position you can contact us in this email: ermal@drixygames.net Thank you for your time! Ermal, Drixy Studios.
  4. Hello, We're a small indie team made out of 2(hoping to be 3) members working on a small/medium sized game. We're looking for a person who can do textures and lighting in Unity3D 5(.3). The textures don't have to be realistic as they're mostly cartoony and simple. We also released a game on Steam named Pongo(http://store.steampowered.com/app/369000). We hope this will make you feel like you're working with professionals . The game is stealth based and you play as a guy who goes around stealing toys in museums and toy stores. You have time bombs which slow down/stop or speed up the time for you or the guards. It's a third person shooter, from a bird's eye point of view. Right now we want to work on the levels and start polishing the game up then release it! You can see the game here: http://www.indiedb.com/games/nick-o-time Contact us by sending an e-mail to team@drixygames.net with some basic information about yourself and your skype. Thank you for taking your time to read this.
  5. You guys got ADHD im sure
  6. Hey, I made a reload animation for a weapon and when I import it in Unity it doesn't move the hands. It rotates the fingers and the wrists but not the position of the hands themselves. I heard that fbx can't handle link constraints nor can unity import them. So my question is : Is there any way to put my animation in game ? I really don't wanna do everything from the beggining and have to move every single bone one by one...That would take a lot of time and would be a pain in the ass. Thank you for your time!
  7. Lol I played with a few guys today and it was really fun, GL with this one.
  8. It's a typo. Let it go already.
  9. Hello. Me and 2 other people are working on a game called Time Walker. It's a first person shooter where you can control the motion speed of your actions. We have a modeler,a programmer and a texturer, now we only need an animater to help us animate the weapons and other stuff that are needed. We're not able to pay you directly or anything but we can guarantee you a percentage of the profit that comes out of the game's sales. So if you're interested you can contact me on my skype : sun.siro or my steam : http://steamcommunity.com/id/SunSiro . Feel free to make questions about the game or the team. Thank you for your time. Regards, Ssiro.
  10. Okay, share your skype username so we can contact you.
  11. Hey, thanks! In what way can you contribute to this project ? As for the textures, we're not really looking for realistic ones, we wanna keep it simply simple...sort of.
  12. Can we focus on why we're here ?
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