Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

bxboy15

Newbie
  • Content Count

    11
  • Joined

  • Last visited

  • Days Won

    1

bxboy15 last won the day on October 29 2013

bxboy15 had the most liked content!

Community Reputation

15 Good

About bxboy15

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I don't think the video embedding worked so just click the link
  2. This Is A Work In Progress v0.01 v0.01 Video Link: https://www.youtube.com/watch?v=cbYsAWqUYo0
  3. [url="Donation Link Here"][IMG=Button IMG Link Here][/URL] Try this
  4. Well that will be yes and no cinema 4d has a grate sky system all i needed to do was make my setting how i want them set up 6 cameras with a fov of 90 and hit render 6 times
  5. I made it in a 3d program called cinema 4d then rendered it out in 1024x1024 I made it in a 3d program called cinema 4d then rendered it out in 1024x1024
  6. If bye source you mean the download link just press the button
  7. [youtubehd]http://www.youtube.com/watch?v=GtD7DZWoL-o[/youtubehd] [youtubehd] [/youtubehd][youtubehd] [/youtubehd][youtubehd] [/youtubehd][youtubehd] [/youtubehd][youtubehd] [/youtubehd][youtubehd] [/youtubehd]
  8. https://www.youtube.com/watch?v=BY_2ZFvoOYA My Setting var amount : float = 0.02; var maxAmount : float = 0.03; var Smooth : float = 3; var SmoothRotation = 2; var tiltAngle = 25; private var def : Vector3; function Start () { def = transform.localPosition; } function Update () { var factorX : float = -Input.GetAxis("Mouse X") * amount; var factorY : float = -Input.GetAxis("Mouse Y") * amount; if (factorX > maxAmount) factorX = maxAmount; if (factorX < -maxAmount) factorX = -maxAmount; if (factorY > maxAmount) factorY = maxAmount; if (factorY < -maxAmount) factorY = -maxAmount; var Final : Vector3 = new Vector3(def.x+factorX, def.y+factorY, def.z); transform.localPosition = Vector3.Lerp(transform.localPosition, Final, Time.deltaTime * Smooth); var tiltAroundZ = Input.GetAxis("Mouse X") * tiltAngle; var tiltAroundX = Input.GetAxis("Mouse Y") * tiltAngle; var target = Quaternion.Euler (tiltAroundX, 0, tiltAroundZ); transform.localRotation = Quaternion.Slerp(transform.localRotation, target,Time.deltaTime * SmoothRotation); }
×
×
  • Create New...