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About DariusRusu

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  • Birthday 04/18/2000

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  1. Thanks for the answer, i already found the problem, it was the motion blur
  2. I´ve just created a canvans, i added a button and this button is trasparent for no reason, does anyone know how to fix it? when i put i pause mode it gets back to be normal:
  3. Hi guys, today i made some modifications on the game graphic and it endet up like this: Anyone knows how to fix it?
  4. It works, thanks OMA It works, thanks OMA and Whyherro for your time
  5. yes i know, thanks anyway by the way the box collider is trigger
  6. Good morning to everybody, i created this script, it works only if i put "void Update" where "void OnTriggerEnter" is i ain´t got errors but the script doesn´t work using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroyOBJ : MonoBehaviour { GameObject DestroyedBox; void Start () { DestroyedBox = Resources.Load ("DestroyedBox") as GameObject; } void OnTriggerEnter (Collider other) { if(Input.GetKeyDown(KeyCode.E)) { Explosion (); } } void Explosion () { GameObject expl = Instantiate (DestroyedBox, transform.position, transform.rotation) as GameObject; Destroy (expl, 3); Destroy (gameObject); } } Thanks for the attention, i hope you have a beautiful day!
  7. pot sa te ajut daca vrei
  8. Salut, an nou fericit si tie, eu pot sa te ajut cu 3d models si scene design, graphics dar la scripting nu sunt bun
  9. M8 you can try Bandicam, if you have a AMD or Nvidia graphic card they offer you recording options like for Nivida is Shadowplay
  10. Thank you very much it work very well!
  11. the error is actually, and thx for your help m9 PlaySound(AudioClip);
  12. I dont get the error, whats wrong? public class ShootDemo : MonoBehaviour { public Rigidbody projectile; public float speed = 20; private AudioSource audioSource; //Audio source public AudioClip fireSound; //Sound when shooting void Start() { audioSource = GetComponent<AudioSource>(); } void Update() { if (Input.GetButtonDown("Fire1")) { Rigidbody instantiatedProjectile = Instantiate(projectile, transform.position, transform.rotation) as Rigidbody; instantiatedProjectile.velocity = transform.TransformDirection(new Vector3(0, 0, speed)); PlaySound(AudioClip); } } }
  13. Understood m8, thank you anyway for everything that you posting on armedunity+++
  14. Thank you for the stuff m8, but why didn´t you sell them for money? Extra money is not bad
  15. OMG Grid, thanks m8!