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YoungDeveloper

ADG
  • Content count

    2,607
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YoungDeveloper last won the day on April 2

YoungDeveloper had the most liked content!

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834 Excellent

About YoungDeveloper

  • Rank
    Optimization Junky
  • Birthday 05/06/1992

Profile Information

  • Gender
    Male
  • Location:
    Latvia
  • Interests
    Game Development

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  1. Try using json, looks like ur building ur own parser
  2. yea, keep looking oma
  3. Problem is that mobile version is a compact version of the widescreen - pc version. In your case only mobile version exists.
  4. Glad it helped, cheers
  5. Hi, animation is deprecated, and it returns Component instead of Animation. Instead define animation as variable and drag & drop it inside from inspector. using System.Collections; using System.Collections.Generic; using UnityEngine; public class aniamtionswing : MonoBehaviour { public Animation anim; //drag and drop from unity inspector void Update () { if(Input.GetKeyDown(KeyCode.H)) { anim.Play("yourAnimationName"); } } }
  6. #pragma strict var as : AudioSource; function Start () { while{ yield WaitForSeconds (5); as.Play(); } }
  7. dictionary would probably be a much better solution than list
  8. Best HTTP (Pro Edition) View File Asset Store Submitter YoungDeveloper Submitted 02/28/2017 Category ADG Assets  
  9. Nitro simply adds extra to max speed? public float maxSpeed = 200f; public float nitroBoost = 30f; public bool nitro; public float maxVelocity{ get{ float value = maxSpeed ; if(nitro) value += nitroBoost ; return value; } } Slow acceleration and deceleration should be handled in your add force, after that simply clamp velocity.
  10. Thanks, well, that only means op is a sack of lying sh*t
  11. Tried it fps is awful, very spiky, tested on oneplusx went out of things to do in 2 minutes but overall idea in interesting
  12. Hardest part has always been finishing and actually shipping the product.
  13. Script will work, but not as aspected with different arguments. Yield should be yield return new WaitForSeconds(seconds);
  14. Script only positions the object corectly, but not rotate. Ill leave that for you to figure it out.
  15. it should be [CustomEditor(typeof(BaumplatzierungSkript))]