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YoungDeveloper last won the day on July 4

YoungDeveloper had the most liked content!

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About YoungDeveloper

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    Optimization Junky
  • Birthday 05/06/1992

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    Game Development

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  1. If at the end gameplay is there, i dont see the problem being successful on steam, graphics surely are not generic, but if its fun everything will be okay, good luck
  2. @SATORI Their government has been investing heavily in social exposure lately - imgur, facebook, reddit, you name it, i wonder if this is the case
  3. The angle of how the bullet hits the wall is quite weird, looks like perfect 90 degree angle hit - even concrete pieces jumped straight off the wall, but in the video its felt like bullet came where she shot, just like other ricochet shots on right side from her head. Any chance this might be staged? just my 2 cents
  4. @SATORI Main factor is how much data are you going to send, is it real time like cs go or something more peaceful like runescape - click to point, or even more passive like blackjack/poker
  5. Depends on the type of the game your building tbh
  6. You want the end result - missiles to move with slight curve or straight top down? The top down version is extremely easy, try that first, if really you cant make it ill write it for you
  7. I like this very much, keep it up
  8. Never heard of it, will try it, thanks for the info
  9. Try using json, looks like ur building ur own parser
  10. yea, keep looking oma
  11. Problem is that mobile version is a compact version of the widescreen - pc version. In your case only mobile version exists.
  12. Glad it helped, cheers
  13. Hi, animation is deprecated, and it returns Component instead of Animation. Instead define animation as variable and drag & drop it inside from inspector. using System.Collections; using System.Collections.Generic; using UnityEngine; public class aniamtionswing : MonoBehaviour { public Animation anim; //drag and drop from unity inspector void Update () { if(Input.GetKeyDown(KeyCode.H)) { anim.Play("yourAnimationName"); } } }
  14. #pragma strict var as : AudioSource; function Start () { while{ yield WaitForSeconds (5); as.Play(); } }