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Calum.McManus

Member
  • Content count

    606
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  • Last visited

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Calum.McManus last won the day on September 14

Calum.McManus had the most liked content!

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111 Excellent

About Calum.McManus

  • Rank
    Professional Programmer
  • Birthday 05/13/1996

Profile Information

  • Gender
    Male
  • Location:
    Bedfordshire
  • Interests
    Programming(C#, C++ and Java), OpenGL, Direct X and Vulcan (Working on my own Graphics Engine for my final university project), music, guitar

Recent Profile Visitors

918 profile views
  1. Unity Network Solution Options

    Hi! For our current game there is no multiply player right now. But in the past I used TNet with a custom server hosted on Microsoft Azure
  2. Unity Network Solution Options

    I would be great to be able to design a platform specifically for our game to reduce network through-put like that, but with the funding available to us be only have until December next year and we still have to finish our degrees first haha!
  3. Unity Network Solution Options

    As i mention in my post we are not set on multi-player. We are conducting market research to help us pin point what will be successful as well as the option available to us. If multi-player is too expensive we will focus else where but this is sticktly for research purposes.
  4. Unity Network Solution Options

    Hi everyone, To quickly give you guys some back story. I have been a Unity3D developer professionally for 4 years working as a bespoke software engineer and am now finishing my degree in computer games programming. Me and some friends, all 3 years at uni (2 other programmers, 1 animator and a artist) will be starting our own studio at the end of our degree next year. So for preparation we are doing some market research as well as looking at our options in terms of what we can afford. Many of the game ideas we have will need a secure and stable servers in the EU and the Americas and we are currently trying to cost it out. So I am here to see if anyone has any recommendations for this or a list of options I can look into further for Network solution for Unity Games. If it helps our current aims/predictions is a multi-player game with around 15000 copies sold and we must prepare a game for 15000 frequent users world wide. We are not set on multi-player yet as we need to run these numbers and see if we can afford to run a dedicated server for the game in both our target markets EU and US. We are hoping to secure a budget of around £25000 (through indie publisher support) but with will be for us living for a 6 months (overall a year for development, but we will be homeless for 6 months if we don't use this money for living expenses as well!). Due to this we need to sell a around 15000 copies of our game aimed around 15$ to earn enough to keep the company off the ground. So yeah, any advice or suggestions are welcome and please keep the costs to a minimum! Thanks.
  5. What's Up Fellow Unity Users!

    No problem! I learned a lot from Quill18Creates, if you are completely new to C# you can start with his beginner tutorials
  6. Looking for translators

    I don't think she will be interested in unpaid work, but my girl friend is a trainee Translator for English/Japanese. If you ever need a Japanese translation (paid work) I can see if she would be up for it
  7. What's Up Fellow Unity Users!

    Welcome! Pro-tip, stop using UnityScript, they have already started to discontinue it in the newest version of Unity! C# is the future!
  8. Dropbox Alternative

    So with google cloud you install APIs. So my server runs a Compute Engine API (To the run javascript and support SQL requests) and I have a 100mb "Storage Bucket". this normally cost me under $10 in total a month as it charges per use and my server only gets used by up to 100 people who are members of my society. Not sure how much it would cost for you, but if you know what you want you can check here https://cloud.google.com/products/calculator/
  9. Dropbox Alternative

    When I say google, I don't mean google drive. I use an actual Google Cloud Server running a Compute Engine.
  10. Dropbox Alternative

    I use direct sever access with a Google Compute Server. It charges you based on use. I host my own forum for my University Society on it and can also run builds directly from it as well as store files for direct download. The company I work for use Microsoft Azure for the same purposes. I prefer Google Cloud due to the price being based off how much I use it. So some months I pay a few pennies and others maybe £5 ish.
  11. This was posted years ago, been using it since I first found it.
  12. Humble Book Bundle

    I have this link open all the time to check for the daily deals, it changes each day (right now it is GitHub Essentials) mostly it is python stuff but once in a while you get some good find, like the Unity 5.x Shader Cookbook I got
  13. keycode and ui button

    It seems you don't know how the UI system in Unity works, I would start looking at that... https://unity3d.com/learn/tutorials/topics/user-interface-ui/ui-button?playlist=17111 Regardless, instead of checking for a Input event, just create a function that does what the button should do and make it public. Then in the inspector create the button, and in the "OnClick" assign the script and select the correct function.
  14. fbx issues with blender

    I don't think I can be much help as your model is animated, but during my course work we had to model on Maya but I thought I would be a bit sneaky and do it blender then export it from maya after, and after ages trying to get it to work I only managed to get Obj formats working, which don't store animation data :/ Without the Autodesk plugin blenders core fbx loader might not work on the same structure and only Obj formats have a fixed standard. Best thing I can think of is to import it as an Obj, then import the rig with the dae format and bind it back to the mesh.
  15. Pixel Art

    Check out this video that shows the work flow really well (although this is much more detailed pixel art)
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