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# giltine528

Member

456

6

2. ## Face Model (WIP)

It would fit a cartoony game thats for sure! Good work!
3. ## need better name

Ambush Spray DeltaSquad : Ambush Rush Sprayout : Law Squad Idk xD Just sit down and thing for an hour
4. ## Hello fellow Armed Creators!

Welcome! And I can see from avatar that you play dota! Right?
5. ## Mission Unknown - Post-War Survival

btw nice project
6. ## Mission Unknown - Post-War Survival

Oh hello berdyev! Werent you banned?
7. ## Help with math pls

I need some help can someone solve this i keep getting wrong answer 16x-17*4x+16=0 Answer suppost to be x1= 0, x2= 2 Heres my try: (4x)2-17*4x+42=0 4x=a a2-17a+16=0 (x1)2=16 (x2)2=1 x1=4 x2= 1 x(1;4) Halp
8. ## In Depth Review: Dota2

It's pretty easy for me too, Its all about picking the right heroes to encounter enemies and in higher level games It will get harder because everyone will be at same skill as you are.
9. ## In Depth Review: Dota2

I must say that Dota have a multiple community types and the one I dislike is low-level community. Most of them going to blame for your mistakes, but i think It will get better once you get into the higher level games
10. ## In Depth Review: Dota2

Oh btw about the con you just mentioned, I think thats the most interesting part of the game, Its about picking the right heroes that can help you and your team encounter enemy heroes. It's more a positive than a negative thing to me, atleast thats what i think.
11. ## In Depth Review: Dota2

Yeah there are alooot of free heroes to choose from, that best fits your play style and each of them are unique ! My personal favorites are Shadow Fiend(Nethermore), Puck, Rubick, Tiny and Pudge
12. ## In Depth Review: Dota2

I agree with you but some people dont like that(im not one of them I like "hard to learn") I just putted this in negative section just to warn those people
13. ## In Depth Review: Dota2

I never tried to use it and i want some help how can i transform this: GUI.Box (new Rect(Event.current.mousePosition.x, Event.current.mousePosition.y,200,300), tip); and/or GUI.Button (new Rect (10, 10, 100, 100), weapon_icon [ID]) To Unity new GUI?
15. ## Need help with locking cursor in unity5

Rust developers where talking about this on trello board a while ago idk how to fix it but they pointed some other ways of doing it.
16. ## Mouse freeze and unity5

Is it normal that i cant sleect objects in editor view? Only in hierarchic ;\ Can i fix that somehow?
17. ## Cold Bodies - COOP Survival

I like everyone, but my favorite one is "Trapper" ^^
18. ## How to handle sword swinging

Okey Ill go with colliders
19. ## Problem with game development

Is this a good example of a plan?
20. ## How to handle sword swinging

Hello Im curious what method is the best for melee system for swords? Like if you swing a sword and it touches multiple enemies, it will harm them all. mmm Is it with colliders or something? or raycast?
21. ## Problem with game development

Hello, I want to cover a very important topic for today. I've been using unity for quite a while actually, like ~3 years and I noticed one thing, one little thing that keeps affecting me, when ever I start a new project, I'm like "Yay this is gonna be interesting", most fun i have in begging, I create with a knowledge that I know, but later on...When i get to the part in which I dont know ANYTHING, like by saying anything I mean anything, I just stop, Its not interesting for me for some reason, so my question to you, how can I not give up? Maybe I should work on more simple projects? Because I'm always picking very large ones and doing everything alone and at some point I just stop ;[ Sincerely, -Giltine528
22. ## [WIP] Last Resistance, Quality Test / Update ( I know name is silly & overused )

Holy sh*t that are some fancy animations and editing! Loved the part with the sniper! GL in project
23. ## BUILD:Put textures in folder and load them through build?

I know the basic part for example using UnityEngine; using System.Collections; public class Core : MonoBehaviour { public string actualtex; public string tilesetname; public GameObject cube; void Start () { } void Update () { actualtex = Resources.Load("Textures/" + tilesetname) as Texture; cube.renderer.material.mainTexture = actualtex; } void OnGUI() { tilesetname = GUI.TextField(new Rect(10, 10, 200, 20), tilesetname, 25); } } It works in editor, I put a texture in to resources folder but I want to do same in my Build like to create a directory and then put textures in it, launch the game and load them via string like these ones
24. ## BUILD:Put textures in folder and load them through build?

Hello i want to ask about a few things. I want to make that if I build my game(theres and .exe and Data folder) how can i make that It creates another folder or would be possible to put in any existing folder any texture that can later on be loaded in the actual game through the string name and apply it to model? Any ideas how can i do it?