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giltine528 last won the day on February 24

giltine528 had the most liked content!

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About giltine528

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  1. Note: This is all based on my current experience as of writing this, if you have anything to add that will help this post improve, feel free to share. My previous guides: 1.In depth guide of understanding the usage of colors- First of all I would like to remind you that all of these software and methods are free, you don't need to pay anything to use them. And overall this topic only covers non-paid methods on making yourself some sfx and music for your project. To start things with. 1.Audacity: -Probably the majority people know this peace of software. It's free and is being used for recording, editing and exporting audio. In here you can tweak your audio to suit your needs (make it "loopable", have normalized levels etc.) You use it at the end of your process after using all of the other softwares that will be listed below. Get audacity: 2.Otama: -Its a browser only program (it requires a flash to use), that is probably good being used only if you're in a rush mode to make some quick background music for your project. You just put nodes, change their direction and then you get different melodies. Get Otomata: 3.Jukedeck: -It another brower only thingy, but comparing to Otama, this one is a masterpiece, you select what kind of music you need, tweak what style you want, how many beats per minute you desire. And then computer automatically generates it. Its pretty neat. If you want to use your generated music for free, you can just give them credits, however only for 1$, you can buy the license of it and use it however you want. Use jukedeck: 4.Boscaceoili: -This one requires a download in order to use it. Its a free software in which you can make your own music, thought It is recommended to watch some tutorials in order to be able to use it. One negative aspect might be is that it ha a messy interface. Get Boscaceoili: 5.Now into the sfx stuff, bfxr-retro: -In this software you can generate retro style sound effects for your game, tweak them to your needs, and use them. Simple. Get bfxr-retro: 6.Lmms: It's a piece of software, suggested by @SATORI which is also completely free. It takes some time to get a hang of it, but once you do, even if it lacks couple of features, it gets the job done! Get lmms: TL;DR Out of all these softwares, audacity is a must, Jukedeck is the easiest with the best results and bfxr is the way to go with retro games.
  2. Its just an idea, but besides just killing the monsters you can also do objectives to spice up the gameplay. Like an arrow shows up where to go and for example you need to capture a point, or defend one, or like destroy an artifact of some sort. That would be pretty neat.
  3. Very interesting project, hope to see some more progress video in the future, keep it up!
  4. That worked perfectly, thanks mate!
  5. So this problem occured to me. I want all of the agents to attack different parts of the wall, but they instead focus on the center of the model so it ends up like that, any advice, I use raycast to make them stop when they hit the wall, so maybe I can make like 3 destinations and pick a random one?
  6. Yeah i solved it, I simplified the formula. Then as you can see b-phone number digit is between the interval of 0-9, and the c-age is between 1-100. In those two loops you use simplified formula and see when(idk how to say it in english) there are no numbers after comma(like 2.00,500.00, and 2.05, 500.30 would be bad) after that we have our b and c. What is left is a and we get it after putting b and c into formula. And poof, we are done.
  7. "Loopception now in theaters! Will the main protagonist be able to escape a loop in loop that is in another loop."
  8. "i" is The loop of all loops, the beginning which adds a new element to the "a" with a formula and "l" is the loop which adds numbers to the "b" array that are missing in the "a" array. So thats why i am checking if the element that I am adding to "b" array exist in "a" array or not #include <iostream> #include <algorithm> // for std::find #include <iterator> // for std::begin, std::end using namespace std; int top(int stack[]) ; int main(){ int n, a[10000]={0,2,3,4,7,13,15},b[10000]={0,1,5,6,8,9,10}, b_count; bool lol; cin >> n; if(n<7) { cout << a[n] <<"_" <<b[n]; } else{ for(int i=7;i<=n;i++) { if(i==7) b_count=7; a[i]=b[i-1]+b[i-3]; int sk=a[i]-b[b_count-1]; //cout << "A[i]-" << a[i] << " sk" << sk << endl; for(int j = b_count; j <b_count+sk;j++) { int check=b[j-1]+1; b[j]=check; } //Checking for(int l = b_count; l <b_count+sk;l++) { bool exists; for(int e=0; e<=i;e++) { if(b[l]==a[e]){ exists=true; break; } } //bool exists = find(begin(a), end(a), b[l]) != end(a); if(exists) { for(int k=l;k<b_count+sk;k++) { b[k]=b[k+1]; } sk--; } } cout << i << "-"<<a[i] <<"_" <<b[n] << endl; b_count+=sk; cout<<"BCOUNT "<<b_count<< endl; } // cout << b_count; } for(int i=0; i<=n;i++) { cout<<"a-"<<a[i]<<endl; } for(int i=0; i<b_count;i++) { cout<<"b-"<<b[i]<<endl; } return 0; }
  9. Its one of my homework questions that i cant solve. I need to program it in c++;
  10. Hey a strange problem had occurred to me, so I can't really use bool exists = find(begin(a), end(a), b[l]) != end(a); this to find an element in array because the compiler that our lecturer made does not allow to. So I tried making an alternative bool exists; for(int e=0; e<=i;e++) { if(b[l]==a[e]){ exists=true; break; } Why does this not work? My whole program then messes up for some reason? It does the same thing, it starts from the first element of an array and goes to the last one, and during the process he compares every element and if he find that they are equal it breaks the loop and confirms that the number is equal.
  11. Problem: John came up with a positive number and multiplied it by 13, then subtracting the number with his phones last number, then he multiplied the number by 123 and lastly he summed the number by adding his age. Then he wrote the answer on his notebook (Input) (a*13-b)*123+c=Input To do: Output three numbers, the number he came up with, last phone number digit, and his age. Input 54993 Output 35,8,12 Input 12711 Output 8,1,42
  12. Got my gpu fan fixed, now planning to buy those two fans you talked about, around which price i should be looking to buy one?
  13. I dont know if I am correct, but the only fans i have are on the motherboard and the gpu D:
  14. Ill check for dust, and ill check my fans. But i dont think fans are the problem(unless they broke) since it was fine for ~4 years? Ill update once i get home
  15. So my gpu started overheating last week, we tried changing thermal paste, didnt worked, but what ive noticed that the fan sometimes slowed down, temperature goes up to 100 celsius and it gets laggy, and if i play more, my monitor wents black. Unfortunetly my country does not repair gpus xd so i think i get another one. But the strange thing was, that it was fine at my friends pc, but overheating at mines. Cards is pretty old, gtx 660 around 4 years. I have around 150 euros, can spend a little more. I was thinking to get a 1050ti 4gb card, but im scared that it might start overheating to, so my another question is. Will the new card be fine, is it only the gpu that is causing overheating or other parts? Is it a virus? Pc: I5 3100 , Gpu: Zotac gtx 660 synergy edit 2gb ddr5 192bit, PSU:PSU take me 600w ATX silent 120mm, Win 10-64bit, Case:gtt havana 650bk gaming midi tower w/o p, Ram: 8gb, "Mother board: gigabite ga-b85m-d2v, b85, dualDDR3-1600, Sata3, matx"