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Xero3D

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Everything posted by Xero3D

  1. Geckoo has a point here. Its got great potential but can get you some trouble lol. If this is nothing more then just a fan project then you can ignore what I'm gonna say next. Just some constructive criticism; It's probably in your best interest to drop the star wars idea. The For Honor inspiration can be justified and I would stick closer to that. Give it the open world that For Honor is missing (I know this is no easy task), build on the inventory system, add some civilians and vendors around the city, and develop a story. Personally I think that's the best use of your potential.
  2. Hey, sorry for the late reply. Still deciding on a price. I want to add as much as possible to bring the value to around $40
  3. Its been a while since I've posted here but I'd like to announce a kit that I will be releasing soon. Further information and images are below.
  4. I haven't posted something in a very long time. But here's my latest project.
  5. I only used DDO for the metal parts of it. For the rest of the gun, I pulled the normal map from Quixel so that I could use the polymer base. I textured the diffuse, spec, and gloss myself. Atleast ask before making assumptions.
  6. I could be wrong here but I assumed that Police Infinity was like a cops and robbers kind of game. So I didnt add too much damage or anything because a gun that a police officer or a criminal might have wont look like its been through a war and wont be too old
  7. I didn't model it or bake the model. I only textured it
  8. RSASS Textures Textures for an RSASS. Model by Vadim 'Krycek' Andreev http://www.krycek.portfoliobox.me/
  9. Idk why it came out so dark, the original one was a bit lighter
  10. Another update High Poly Model
  11. I'm finally free again so its back to work on this. Started a new prop which is a simple couch, this is just the model with Normals and an AO. The color is just the base. I'm going to start working on adding detail.
  12. There is not much of a clear difference between sci-fi and futurism, however, what I am making could be called a futuristic environment but will still have sci-fi elements. But its hard to say, because there is no clear line between the two genres.
  13. Thanks Working on the bakes now. I wont spend too much time on it. The next update will be this model with full textures.
  14. Something small ... Just a start with the props
  15. Changing the concept .. I want to do something with more color. It was to boring. I also want to make something with my specularity and gloss so I can use Unity's PBR to its full extent. I'm gonna come up with my own concept so there wont be any concept images. Just wait to see how it turns out I'll start with some small props for it
  16. Changing the concept .. I want to do something with more color. It was to boring. I also want to make something with my specularity and gloss so I can use Unity's PBR to its full extent. I'm gonna come up with my own concept so there wont be any concept images. Just wait to see how it turns out
  17. Changing the concept .. I want to do something with more color. It was to boring. I also want to make something with my specularity and gloss so I can use Unity's PBR to its full extent. I'm gonna come up with my own concept so there wont be any concept images. Just wait to see how it turns out
  18. Changing the concept .. I want to do something with more color. It was to boring. I also want to make something with my specularity and gloss so I can use Unity's PBR to its full extent. I'm gonna come up with my own concept so there wont be any concept images. Just wait to see how it turns out
  19. Its been a while so I'm just starting off with some practice. The concept and my current progress is below. Feel free to leave feedback as the progress goes on. PS: Things may seem out of proportion, but the concept itself was not done with a realistic field of view and proportion ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Changing the concept .. I want to do something with more color. It was to boring. I also want to make something with my specularity and gloss so I can use Unity's PBR to its full extent. I'm gonna come up with my own concept so there wont be any concept images. Just wait to see how it turns out
  20. As many of you know, I did previously create a game that was a Top Down Shooter styled game. This is very similar. This one has been completely re-done and is now going to be available as a development kit to help people create a Top Down Shooter game. It is available for purchase now, but I would recommend waiting for it to be added to the Asset Store to make the further updates easier. Website: http://prolixgames.com/ Purchase Link And Information About kit: http://prolixgames.com/topdownshooter/ Here is the demo or Web Player link. The purpose of this thread is to show what it is. Not really promoting. Feedback would be great. Below is a webplayer link. Use firefox or if you are using chrome, try this method: http://www.kongregate.com/forums/144-freefall-tournament/topics/488258-google-chrome-no-longer-supports-unity-web-player Web Player Link: http://prolixgames.com/topdownshooter/demo/ Web Player Notes: When playing, once you get to the "Choose Level" scene, please press the "Edit" button on the top-left corner of the game and enter a username
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