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Everything posted by Johannes

  1. Ive cancelled these models a while back as they were pretty bad quality wise. I might do a new pack in the near future.
  2. No one models like this, this is ripped. If you want to be a fraud go for it but dont try to publish models created for educational purpose downloaded from a site with thousands of users.
  3. You can add wait time between the destination and the return flight.
  4. Johannes

    The Weeknd

    Its actually really well made.
  5. Sorry haha , my contacts all have aliases so I get confused
  6. I should probably start checking the store for these things , that tutorial could've saved me alot of time! Looks great.
  7. They do share some similarities I built everything from the ground up though.
  8. I made everything from scratch (Except for I think one or two CCO models , which is heavily modified by me) , @geckoo what asset are you referring to? Only thing imported is the Unity Ads.
  9. I might port it to iPhone at some stage
  10. Hey guys! So , my studio (Aligned Games) has finally released its first mobile game , Tiny Tank Battle Arena on the Play Store for android devices! The game is a top down style game where you control a tank that you can upgrade to survive the arenas in the game for as long as possible. You use your XP points earned from playing to buy upgrades and skins. Please give the game a try if you have an android device and let me know what your thoughts are. Enjoy the game and please leave a comment and rating on the Play Store page if you enjoyed it! Download Here
  11. I dont really know , it might be worth investigating.
  12. Ive also thought about doing this but since its LEGO theres really no point. You cant publish it.
  13. You can use the basic OnCollision and SendMessage/BroadcastMessage functions to achieve this. Example : * I dont know what OMA's script looks like but this is the standard way to handle it. This goes on enemy, make it a new script. var DamageDealt : float; function OnTriggerEnter(other : Collider) { if(other.tag == "Player") { other.SendMessage("TakeDamageDealt", DamageDealt); } } This goes in the Player health script function TakeDamageDealt (Damage : float) { Health -= Damage; } So , to explain. The enemy comes in contact with the object tagged "Player" , then the enemy sends a message to the collided object to broadcast the TakeDamageDealt function , and sends the assigned damage amount. The function on the player health script then receives this and applies it to the health var. There are many ways to achieve your required effect but this should do the trick. Make sure both the player and enemy objects have something that can detect collision, Character controller, RigidBody or such - coupled with colliders.
  14. but...that game looks kinda terrible?
  15. The range for possible issues is too large for us to help you without having all the needed info , things you can check : - The import texture settings - The shader and how it handles normal maps - A script that interferes with textures - The way the normal was made Perhaps share a screenshot of the normal so that we can check? And your import settings on the normal.
  16. I think it comes down to what specific players like , but also as a collective group. For me , I like it when the combat "feels" real , games like torchlight and titans quest did this well , its like , theres actual effect when hitting enemies with whatever. Then , good variety when it comes to augmentation , upgrades and items is a must , if you build a character , you want to be able to build him specifically to what you like as a player , a good example is fable. Theres also the "humane" element where the player wants the character to feel "human-like" the witcher does this well. Some games just have that nostalgic feel to it , like diablo and dungeon siege , I dont know what makes them so. It comes down to the visual appeal , pace and technical quality of the game in the end.
  17. I guess it comes down to how you approach it , too many lazy devs just torrent the assets and slap them in the game , but I guess I cant generalize like that , so noted.
  18. I dont think serious developers should use packs , it makes the game look unprofessional. Unity is VERY popular , if you've seen an item from the asset store once , you've seen it a thousand times. Just ask Jim Sterling. There are thousands upon thousands of indies using the same stuff, people WILL realize , believe me.
  19. I have the same problem , have about a dozen half finished projects just chilling on my hdd , my problem isnt the art though , its just overall sticking to one idea, I always expand too much and then end up losing motivation, dont have a solution unfortunately.
  20. Hey , I think I could create something like that for you , im just not sure what is inside exactly?
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