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# Johannes

Member

684

25

1. ## Paxitium Update Videos

Looks very nice, really got the style down. If you are looking for additional artists in the future please let me know
2. ## fps WIP Voxel FPS game

@Zhavier This post sais voxel though, thats why I posted that.
3. ## fps WIP Voxel FPS game

It looks good so far, nice smooth gampelay and decent graphics HOWEVER; this style isn't voxel , its polygonal. It seems alot of people get this confused so here's the definition for voxel : "A voxel is a unit of graphic information that defines a point in three-dimensional space. Since a pixel (picture element) defines a point in two dimensional space with its x and y coordinates , a third z coordinate is needed. In 3-D space, each of the coordinates is defined in terms of its position, color, and density." So a simple way to see it is 3D pixels, one unit being one pixel. Polygonal, on the other hand; is just lowpoly stylized art. To give you an example,these are voxel designs : https://opengameart.org/content/voxel-mech-sniper And these are polygonal : https://opengameart.org/content/watercraft-pack All in all good job so far! I do like the polygonal style you have :)
4. ## Lucky kurdish girl

@geckoo You are probably right, but isn't it fun to speculate?
5. ## Lucky kurdish girl

Yeah that trajectory doesn't look right unless the gunman is shooting from the East(assume the girl is facing North when aiming), in which case they would have known not to shoot from that position, because there would have to be a window or opening on the Eastern wall which would leave them exposed, whereas if the gunman is shooting from the North , it would have to be a head on shot, which it isn't. The other consideration is the size of the bullet hole. Middle-Eastern terrorist groups (assume ISIS) are known for using especially large caliber rifles, whereas that impact and hole suggests something small such as a .45 pistol or such.
6. ## Device Details

@SATORI Yeah, this script isnt really done , just wanted to share it if anyone wants to use/alter it
7. ## Pocket Rockets Traffic Racer Dash

@thenext2 Thanks , ill be updating it soon Doing some advertisement first
8. ## Pocket Rockets Traffic Racer Dash

@omard2000 Yeah , thats why these simple kinds of mobile games do well usually , its what kids like to play.
9. ## Pocket Rockets Traffic Racer Dash

@omard2000 Oh man I remember that game , was epic!
10. ## Pocket Rockets Traffic Racer Dash

Hey guys! So , my studio (Aligned Games) has finally released its second mobile game , Pocket Rockets Traffic Racer Dash on the Play Store for android devices! The game is a traffic racer game but instead of dodging the cars you are encouraged to smash into them! You use your money earned from playing to buy new vehicles and upgrades. Please give the game a try if you have an android device and let me know what your thoughts are. Enjoy the game and please leave a comment and rating on the Play Store page if you enjoyed it! Download Here
11. ## Problem with shadows

Seams like some sort of clipping , try increasing the bias/normal bias on the directional light. Else maybe the near plane offset in the quality settings.
12. ## M3 E36

The model is great. Just apply some anti-aliasing
13. ## Another Halo Render

Not bad , lighting looks all wrong though. Scene would be pretty unplayable also with that much vegetation and thickness. But yeah , looks good.
14. ## Looking for a Concept/UI Artist

Hi, I'm entering the campaign stages of my project and I'm looking to hire an artist to help me with a few of the things that I will need in the campaign. I'm looking for someone who can do concept art at a mid to high level. Ideally this person will also be able to do UI design which I will need in the future, for the website as well as the game. Please send me links to your portfolio websites/pages and send the info regarding your pricing. If I decide to hire you I will send examples of what I need done and we can discuss timelines. You will be required to sign a nondisclosure agreement and release the art to me in its full capacity (All rights to me), keep this in mind when quoting your prices. Thanks.
15. ## Abaddon

Protecting/Destroying artifacts could be cool in regards to how the game looks/feels, I agree with @giltine528
16. ## Device Details

@thelegokid4455 Its for any device , said so at the top of the post. But yeah , could be useful for such an app
17. ## Device Details

@thelegokid4455 dxdiag on a phone?
18. ## Device Details

This can be used mainly for performance checks within programs or games.
19. ## Device Details

Hey, This is a small script i made that is used to display a device's (PC, Tablet, Phone) details. I made this for a benchmark I'm working on. This is adjustable and very simple, thought someone might find it useful in their own work. using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Device_Details : MonoBehaviour { public Text Device_Model_Text; public Text Graphics_Device_Text; public Text Graphics_Memmory_Size_Text; public Text Processor_Type_Text; public Text System_Memmory_Size_Text; public string Device_Model; public string Graphics_Device; public float Graphics_Memmory_Size; public string Processor_Type; public float Processor_Count; public float System_Memmory_Size; void Update () { Device_Model = SystemInfo.deviceModel; Graphics_Device = SystemInfo.graphicsDeviceName; Graphics_Memmory_Size = SystemInfo.graphicsMemorySize; Processor_Type = SystemInfo.processorType; Processor_Count = SystemInfo.processorCount; System_Memmory_Size = SystemInfo.systemMemorySize; Device_Model_Text.text = Device_Model; Processor_Type_Text.text = Processor_Type + " X " + Processor_Count; Graphics_Device_Text.text = Graphics_Device; Graphics_Memmory_Size_Text.text = "Graphics Memmory Size" + " " + Graphics_Memmory_Size + "MB"; System_Memmory_Size_Text.text = "System Memmory Size" + " " + System_Memmory_Size + "MB"; } }
20. ## enemy

No one here owes you anything and no one will want to help you in the future with that attitude.

Got it.
22. ## My Portfolio

No need to apologize , thanks for the input. I will definitely make the layout for the mobile version a bit more friendly to the devices screen sizes.
23. ## My Portfolio

Hi guys, I recently updated my portfolio and I just wanted to get some input from you guys on the website and its content. What do you think about the general look , the colors and such? Positive thoughts ,negative views, criticisms, constructive advice are all welcome. Its at : http://johannesnienaberdigitalartist.com/
24. ## Alien Ant World: Recruiting

Its good to believe in yourself and your team. With that said, Its also good to listen to critique. You obviously still have alot to learn and theres no shame in that, but you have to accept that you cant just make a big game without the needed skills.
25. ## Enemy vehicle stuck on the ground ?

Try adjusting the agents base offset to be a higher value.
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