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Johannes

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  • Content Count

    668
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Everything posted by Johannes

  1. Johannes

    Grunt1914

    Grunt1914 is finally out! I hope to see you all in the game! Thanks to everyone that has been following and supporting the project for the past few years. You can find the game on Steam here : https://store.steampowered.com/app/1059040/Grunt1914/ To see where else you can buy the game check the website page : https://alignedgames.com/grunt1914
  2. Johannes

    Grunt1914

    Grunt1914 now has a Steam page and a solid release date which is May 1st. You can find the page here : https://store.steampowered.com/app/1059040/Grunt1914
  3. When I saw the feed for this I was like...Beanster? You back?
  4. Johannes

    Grunt1914

    This video features a few rounds of Beta game play that was privately carried out between a small group of players. There are a variety of maps shown in the video, but in the full game there are many more. Each map can be played in any weather condition that the match host selects. The video also shows a big selection of the weapons in the game, but there are even more in the full release. The footage captured is not final but is near a release state.
  5. Johannes

    Grunt1914

    Get ready for all out war with Grunt1914. Face off in multiple dangerous arena's with an arsenal of gear and weaponry to proclaim yourself the victor above all others! Change the weather! Its hard to see in the snow and slippery to run in the rain! Level the playing field! Play as a guile based sniper and make it impossible to spot you all the way to a heavy machine gunner cutting through opponents with ease, with everything in between. Launching on all major release platforms on the PC. Coming May 2019.
  6. Nice details on these, good job.
  7. Johannes

    Grunt1914

    Thanks for your input! Some of these I am aware of and will look at for sure! I'm glad you enjoyed the beta, let me know if you'd like to play a match!
  8. Johannes

    Grunt1914

    The beta is now live! This beta will be playable from today until next Sunday(the 20th). There is no embargo on the beta and streaming and/or recorded videos are allowed and encouraged. Ok so, there are some notes about this beta, this is version 1.3. Notes : - Customization disabled for beta. - Weather selection for the maps disabled for beta. - Animation issues prevalent with guns and characters. - Audio issues prevalent. - Interface issues expected. - Bugs and crashes expected. - There are 4 maps in the beta, the final game has 8. - There are 6 guns in the beta, the final game has between 12-15. - There are Deathmatch and Team Deathmatch game modes in the beta, the final game also has Gun Game and Domination. - There is a 100 user limit on the beta so if you are unable to get in just be patient. Other info : Server locations : Singapore Australia Canada, Chinese Mainland Europe India Japan Russia Russia, South America South Korea USA, East USA, West Right now there is no South African server but depending on the success commercially of the game one might be added in the near future. Installation : The beta is provided as a standalone zip file and can be run as an application. The download size for the zipped beta is around 1.5 GB. Conclusion : Keep in mind nothing is final and the game still has a few months of development to be done. If you are planning to join the beta please let me know how the experience goes and if you have any bugs to report you can do so in the discord or email me at grunt1914@gmail.com. Please approach this public beta with an open mind and keep in mind that I am the sole developer on this project and as such issues and errors are to be expected. I hope you have fun! Download link : https://drive.google.com/file/d/1Up6m0KokfcW0DZPqEIKjV662QPqFXCyL/view?usp=sharing Please be sure to invite your friends and get as many people playing the game as possible! Discord : https://discord.gg/Tc5b7D9 Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag
  9. Johannes

    Grunt1914

    Tomorrow the public Beta for Grunt starts! it will run from tomorrow until next Sunday! If you'd like to join us check our Facebook, Twitter or Discord! https://twitter.com/grunt1914 https://discord.gg/Tc5b7D9 https://www.facebook.com/Grunt1914/ Join us for some fun this week!
  10. Johannes

    Grunt1914

    Hi guys!I have updated the main post and added a lot of new information and updates, please let me know what you think!
  11. How about a raycast or linecast on the skinned mesh part? I guess you'd just stop and play the animation on and off based on collision detection?
  12. https://www.youtube.com/watch?v=GEQSaF4LPgk
  13. Johannes

    Theorem

    Really nice trailer good job!
  14. These issues dont seem hard to fix, especially for someone as experienced as you, dont think you'll have any real issues. If you wanted to you could make a fun full featured arcade shooter like this.
  15. That was really fun! Good job. Liked how smooth it felt.
  16. Johannes

    Grunt1914

    Hi guys, its been a while since I posted here. I'm happy to say this project is still moving forward my team just hasn't had enough time lately to work on it but now we are making progress again. I have updated the main post.
  17. Same. Paint.net with plugins is more than useful.
  18. @Theantman Your game looks like crap, it plays bad, you are using the default UI and you obviously have no experience or skill in creating video-games on any level. Yet here you are bashing people who are way ahead of you in the industry. This game looks like something out of the 90's that even then would've looked bad, you have no artistic direction here and your attitude obviously isn't helping. This is easily the worst project I have ever layed eyes on and I wasn't going to say anything until you started bashing people on here for trying to help you.
  19. I'm just asking Nah I was more looking at the wheel I think itll look weird but if that works for you thats cool. Overall the topology is good.
  20. Looks cool, why so many sharps though? Wouldn't an edge modifier work better?
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