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Johannes last won the day on October 26 2017

Johannes had the most liked content!

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247 Excellent

About Johannes

  • Rank
    Sr. Member
  • Birthday 10/26/1993

Profile Information

  • Gender
  • Location:
    South Africa
  • Interests
    3D Design (Modelling , Rigging , Animation, Texturing) Environmental Design (Location Placement, Fauna Placement, Map Design ) ,Gaming , Football.

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  1. Johannes


    Get ready for all out war with Grunt1914. Face off in puny to massive arena's with an arsenal of gear and weaponry to proclaim yourself the victor above all others! Launching on all major release platforms. Coming April 2019. Music Credit: OurMusicBox
  2. Nice details on these, good job.
  3. Johannes


    Thanks for your input! Some of these I am aware of and will look at for sure! I'm glad you enjoyed the beta, let me know if you'd like to play a match!
  4. Johannes


    The beta is now live! This beta will be playable from today until next Sunday(the 20th). There is no embargo on the beta and streaming and/or recorded videos are allowed and encouraged. Ok so, there are some notes about this beta, this is version 1.3. Notes : - Customization disabled for beta. - Weather selection for the maps disabled for beta. - Animation issues prevalent with guns and characters. - Audio issues prevalent. - Interface issues expected. - Bugs and crashes expected. - There are 4 maps in the beta, the final game has 8. - There are 6 guns in the beta, the final game has between 12-15. - There are Deathmatch and Team Deathmatch game modes in the beta, the final game also has Gun Game and Domination. - There is a 100 user limit on the beta so if you are unable to get in just be patient. Other info : Server locations : Singapore Australia Canada, Chinese Mainland Europe India Japan Russia Russia, South America South Korea USA, East USA, West Right now there is no South African server but depending on the success commercially of the game one might be added in the near future. Installation : The beta is provided as a standalone zip file and can be run as an application. The download size for the zipped beta is around 1.5 GB. Conclusion : Keep in mind nothing is final and the game still has a few months of development to be done. If you are planning to join the beta please let me know how the experience goes and if you have any bugs to report you can do so in the discord or email me at grunt1914@gmail.com. Please approach this public beta with an open mind and keep in mind that I am the sole developer on this project and as such issues and errors are to be expected. I hope you have fun! Download link : https://drive.google.com/file/d/1Up6m0KokfcW0DZPqEIKjV662QPqFXCyL/view?usp=sharing Please be sure to invite your friends and get as many people playing the game as possible! Discord : https://discord.gg/Tc5b7D9 Facebook : https://www.facebook.com/Grunt1914/ Twitter : https://twitter.com/grunt1914 IndieDB : https://www.indiedb.com/games/grunt1914 Youtube : https://www.youtube.com/channel/UCKfm34iEuHrFCduvV4OZpag
  5. Johannes


    Tomorrow the public Beta for Grunt starts! it will run from tomorrow until next Sunday! If you'd like to join us check our Facebook, Twitter or Discord! https://twitter.com/grunt1914 https://discord.gg/Tc5b7D9 https://www.facebook.com/Grunt1914/ Join us for some fun this week!
  6. Johannes


    Hi guys!I have updated the main post and added a lot of new information and updates, please let me know what you think!
  7. How about a raycast or linecast on the skinned mesh part? I guess you'd just stop and play the animation on and off based on collision detection?
  8. Johannes


    Really nice trailer good job!
  9. These issues dont seem hard to fix, especially for someone as experienced as you, dont think you'll have any real issues. If you wanted to you could make a fun full featured arcade shooter like this.
  10. That was really fun! Good job. Liked how smooth it felt.
  11. Johannes


    Hi guys, its been a while since I posted here. I'm happy to say this project is still moving forward my team just hasn't had enough time lately to work on it but now we are making progress again. I have updated the main post.
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