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SATORI

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SATORI last won the day on July 16

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About SATORI

  • Rank
    We Are Multipotentialite Wallflowers
  • Birthday 09/14/1995

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    Male
  • Location:
    USA
  • Interests
    "Everything you can imagine is real." -Pablo Picasso

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  1. What do you mean? What variables and steps did you take and happened to be in place when the network manager broke?
  2. Correct. AA should work just fine along with chromatic aberration, etc.
  3. It looks like you dragged over a custom motion vector into the Post Processing Behavior component? You're supposed to Create > New Post Processing Profile - drag that newly created file over to the component slot and then click on the profile itself to view the effects within the inspector. Definitely, although it varies to what effects you'll be applying. Screen-space reflections, ambient occlusion, and depth of field will surely drop those frames. Please note that there's compatibility restraints when using these shaders/post processing effects. It requires at least shader model 3.0 and doesn't work on Mac (if I remember correctly).
  4. Use an array of audio clips, shuffle through them randomly upon instantiation
  5. Official documentation (Getting started) http://docs.forgepowered.com/getting-started/ Generated API (For looking up function definitions) https://forgepowered.com/ForgeNetworkingRemasteredAPI/html/index.html Quickstart video tutorials (Hands-on way to start playing with FNR) https://www.youtube.com/playlist?list=PLm1w78-UUlMIi5Vfwy6ckJQIQMHMT-QS5 I'm new to it myself, however I'll let you know that it is well worth it for the fact that it is free, open source, is authoritative (difficult to come across a free and feasible networking solution with this quality), and has a Discord server chat for any questions, concerns, or comments one may have. It takes a bit to get to grasp of, but after you do... you're going love what you can do with it. The concept of the server being run within a Unity instance isn't all that bad. It's open source and is designed for use within Unity and without, so if you have the knowledge to do so you can work out the instance in any way you wish. The up-side to it being run within a Unity instance is that, you can run it on whichever platform - Windows, Mac, Linux, etc (or so I believe).
  6. Check out Arduino boards. I fiddled with them a bit a while ago and made a RC car although be wary there are so many ways you can do things with them that it will feel overwhelming. Nevertheless, keep trying until you work out the kinks. It's just like any other sort of programming, but this time you have to make sure the physical aspect (not just the virtual) is correctly linked without error. It's much easier to make errors on the physical aspect compared to the code behind it (at least for me). Also please note you're going to have to learn quite a bit about wiring unless you'll be using wireless modules and stuff like that. Arduino uses C/C++ so be prepared for that skill set. https://www.arduino.cc/en/Main/FAQ https://www.arduino.cc/en/Main/Software https://store.arduino.cc/usa/
  7. Inspiring - thank you once more geckoo
  8. That example I put together in PS is just a rough example. Feel free to customize to your heart's desire and of course - don't spend too much time on layout, tho rather concentrate on functionality. You can always go back to UI so long as the functionality is in place
  9. https://i.gyazo.com/ed756325e08c6905930a4062e10YouYou can't go wrong with a setup something like this (for now) https://i.gyazo.com/ed756325e08c6905930a4062e10f35c1.png
  10. You never fail to deliver shader excellence geckoo, great work.
  11. 'Ello m9. Welcome to the community armed with Unity
  12. Thank you for this Ocular
  13. This has a slight psychedelic touch to it. Trippy as $@#^!. I totally respect and honor your vision, man. I really do - but I also would like to let you know (as I would tell anyone aspiring to create something awesome) that you have much work to do. A few quick notes I'd like to make is, depending on how massive you're planning to make the game world, you need to know of a vital piece of information regarding level design. After a certain point out there in the game scene straying away from the center origin point (0,0,0), you will run into floating point precision inaccuracies. There are work-arounds to this, but for the most part I advise you look into solutions such as splitting the world into instances/separate scenes. At the end of the day I truly do love what you have going here, even though it is incomplete in my eyes, your project gives off this energy that I felt back in the day as a kid playing 90s-2000 era games on console. It is most definitely the art style which brings prominence to such a memory, however if you too have that same fragment within you as many carry within them, then I may wish to see this dream of yours to come to fruition. Word of advice - stray from considering the project to be commercial. Do this for yourself. Do it for that part of you deep, deep down. You won't be disappointed. Good luck!
  14. H.G Wells <3
  15. Just came across the video version of this post: https://www.facebook.com/mediatakeout/videos/1718127378219202/?hc_ref=NEWSFEED