Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

SATORI

Moderators
  • Content count

    1,369
  • Joined

  • Last visited

  • Days Won

    24

SATORI last won the day on July 24

SATORI had the most liked content!

Community Reputation

555 Excellent

7 Followers

About SATORI

  • Rank
    We Are Multipotentialite Wallflowers
  • Birthday 09/14/1995

Profile Information

  • Gender
    Male
  • Location:
    USA
  • Interests
    "Everything you can imagine is real." -Pablo Picasso

Recent Profile Visitors

3,862 profile views
  1. Dropbox Alternative

    Hey OMA. Have you looked into https://mega.nz/ ?
  2. STARBO: New Adventure Horror Game (WIP)

    I love the idea. When will we see gameplay?
  3. Idle Check

    Thanks for the addition Ocular. Added to OP.
  4. Idle Check

    Yep
  5. Idle Check

    A useful script for all sorts of purposes. Can be extended or completely remixed into something intuitive. I am using this logic to check for players who are idle on the main menu for 60 seconds (listens for mouse & keyboard input), where it then loads them into another scene. Feel free to touch it up to your heart's desire.
  6. Level System /w Playerprefs

    Thanks for contributing to the community morten
  7. Simple But Effective Ground Fog

    Such an elegant way of going about this effect. Great work Ocular Only thing that's missing [for my flavor] is fading/smoothing at the edges
  8. Cant decide (Networking Solution)

    What do you mean? What variables and steps did you take and happened to be in place when the network manager broke?
  9. Post Processing Stack

    Correct. AA should work just fine along with chromatic aberration, etc.
  10. Post Processing Stack

    It looks like you dragged over a custom motion vector into the Post Processing Behavior component? You're supposed to Create > New Post Processing Profile - drag that newly created file over to the component slot and then click on the profile itself to view the effects within the inspector. Definitely, although it varies to what effects you'll be applying. Screen-space reflections, ambient occlusion, and depth of field will surely drop those frames. Please note that there's compatibility restraints when using these shaders/post processing effects. It requires at least shader model 3.0 and doesn't work on Mac (if I remember correctly).
  11. FPS kit weapon sound problem

    Use an array of audio clips, shuffle through them randomly upon instantiation
  12. Cant decide (Networking Solution)

    Official documentation (Getting started) http://docs.forgepowered.com/getting-started/ Generated API (For looking up function definitions) https://forgepowered.com/ForgeNetworkingRemasteredAPI/html/index.html Quickstart video tutorials (Hands-on way to start playing with FNR) https://www.youtube.com/playlist?list=PLm1w78-UUlMIi5Vfwy6ckJQIQMHMT-QS5 I'm new to it myself, however I'll let you know that it is well worth it for the fact that it is free, open source, is authoritative (difficult to come across a free and feasible networking solution with this quality), and has a Discord server chat for any questions, concerns, or comments one may have. It takes a bit to get to grasp of, but after you do... you're going love what you can do with it. The concept of the server being run within a Unity instance isn't all that bad. It's open source and is designed for use within Unity and without, so if you have the knowledge to do so you can work out the instance in any way you wish. The up-side to it being run within a Unity instance is that, you can run it on whichever platform - Windows, Mac, Linux, etc (or so I believe).
  13. Software communication with hardware ??

    Check out Arduino boards. I fiddled with them a bit a while ago and made a RC car although be wary there are so many ways you can do things with them that it will feel overwhelming. Nevertheless, keep trying until you work out the kinks. It's just like any other sort of programming, but this time you have to make sure the physical aspect (not just the virtual) is correctly linked without error. It's much easier to make errors on the physical aspect compared to the code behind it (at least for me). Also please note you're going to have to learn quite a bit about wiring unless you'll be using wireless modules and stuff like that. Arduino uses C/C++ so be prepared for that skill set. https://www.arduino.cc/en/Main/FAQ https://www.arduino.cc/en/Main/Software https://store.arduino.cc/usa/
  14. No One Lives Forever

    Inspiring - thank you once more geckoo
  15. UI Advice

    That example I put together in PS is just a rough example. Feel free to customize to your heart's desire and of course - don't spend too much time on layout, tho rather concentrate on functionality. You can always go back to UI so long as the functionality is in place
×