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SATORI

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SATORI last won the day on August 31

SATORI had the most liked content!

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About SATORI

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    Multimedia artist
  • Birthday 09/14/1995

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    Male
  • Location:
    USA
  • Interests
    "Everything you can imagine is real." -Pablo Picasso

    https://soundcloud.com/ziiibluu/

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  1. SATORI

    [Photon] strange behavior of 2nd player in game

    I recommend you start to learn photon from the beginning before trying to implement it into a project like this. the problem is too vague considering you supplied no code or understanding of the problem yourself, but from what you've shown, one could say it has something to do with the serialization of the player's transform. https://doc.photonengine.com/en-us/pun/current/demos-and-tutorials/pun-basics-tutorial/player-networking
  2. SATORI

    Unity 'Internal' Mode

    dude how did you find out about this lol? after some searches, apparently this has been around since at LEAST 2015.
  3. SATORI

    Regular Gun Script

    Why did you quote the post and add nothing?
  4. Please do not resurrect a dead topic (3 years old). Post a new topic in the Help section. https://armedunity.com/forum/27-need-help/
  5. DifficultyLevelManager (singleton) - controls the enumeration for setting the difficulty level. Attach this script to a gameobject called DifficultyLevelManager. SetDifficulty - initializes the inspector-set difficulty level at start (on the DifficultLevelManager) to match the dropdown menu value. Attach this script to a canvas and drag a dropdown menu component onto the inspector/script. Lastly, on the dropdown menu component, drag in the DifficultyLevelManager script into the On Value Changed part of the inspector then select the following function: SelectDifficultyLevel. You're done. This is how you'd use it, but the way you can go about it all depends on your project setup. I'd advise to set this up in a game manager of some kind where you check for conditions based on what the player will be dealing with. Feel free to adjust the script as necessary. Add more difficulty levels, change up the parameters for compatibility with other UI elements if you wish. You can also create separate difficulty mode managers for separate game modes by inheriting from the base class (DifficultyLevelManager) and can either use overrides or interfaces to expand it.
  6. SATORI

    Information about Paperio on mobile

    Moved to showcase category. Pretty cool game, definitely super casual.
  7. SATORI

    Using Image effects in code

    If you're using post processing stack v2, the way you access and change the effects will differ compared to the previous versions. v2 handle things in a cleaner presentation for modification. There's even an exact example within the wiki/documentation for what you probably want to do: https://github.com/Unity-Technologies/PostProcessing/wiki/Manipulating-the-Stack You'll have to download v2 from the github, as it's not yet live on the asset store which has an earlier version that isn't handled the same way through code as v2.
  8. SATORI

    Rigged Low Poly Camo Dudes

    camo pants dope af. diggin' it man
  9. SATORI

    My Music Projects

    Just released a second EP. Enjoy
  10. Make mistakes. Don't strive for perfection on the first dozen games & projects you create.
  11. Needs some trees in the background, and you got yourself a stunning scene. Nice attention to detail
  12. Thanks for sharing yet another alternative! Will try it out and see how it suits my needs.
  13. Indeed. Although, personally, Gimp has a UI that really throws me off for some odd reason. Great piece of software, too, nonetheless!
  14. I wanted to share a valuable find I came across while on YouTube. Are you disgusted at the price of Photoshop itself as a singular software, even with the available payment plans? $1000-6000 is a great deal of money that can go to much more valued software and technological resources. There's practically zero difference in the visual layout of Affinity compared to Photoshop. The best part? Affinity has made creative and systematic improvements that Adobe couldn't carry out, even with the latest version of PS. Guess how much it costs (virtually being an exact copy in terms of what Photoshop does)? $50! My mind is boggled right now. I cannot believe I only just came across this software. I hope you guys take the time to look into it if you wish to get into graphic design, as it is a very helpful skill set to have when creating anything visually when it comes to digital and even physical platforms. https://affinity.serif.com/en-us/photo/
  15. SATORI

    when to use "Mesh.CombineMeshes" ?

    You ask a great question - in situations like these, your best bet is to use the Profiler. Determine the performance aspect of using the CombineMeshes function according to the Profiler readings as well as compare and contrast which method is most friendly in your situation (combining meshes vs. not combining meshes). My perspective? Don't worry about it unless you're experiencing performance loss that is notable.
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