Single Status Update
how to create "attack animation when distance" script?
I am confused when creating this script
Please help me
in fact I am used to making it not use distance but using triggers that enter the enemy. problem occurs when i shoot enemy, raycast even hit his collider, even though his collider box "is trigger".
so the problem is because the collider box has been "triggered" raycast gun script can not be about the health script.
sorry for my bad english, haha