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UnityGamesRoland

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UnityGamesRoland last won the day on May 15

UnityGamesRoland had the most liked content!

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About UnityGamesRoland

  • Rank
    Asset Developer
  • Birthday 02/23/1999

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  • Gender
    Male
  • Location:
    Hungary
  • Interests
    Game Creation and Programming

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  1. A bit of explanation like what "Rotation" are you talking about, and just in general whats going on would be helpful.
  2. So the only difference you have to make is to rotate a UI not a 3D object. The math behind it is already done as you can see in the video.
  3. I guess you are trying to make something like a clock. Maybe this will help you out.
  4. Every UI element has a RectTransform component which has the rotation of the UI stored in a Vector3. What are you trying to achieve with the script? It has some really weird spacing though. yourUI.GetComponent<RectTransform>().localEulerAngles = new Vector3(0, 0, targetRotation);
  5. I would appreciate if you would try it out first, and then come back and tell us if anything is still wrong.
  6. yeah
  7. You almost got it right, this is your problem: (Copied from unity's random.range documentation) Returns a random integer number between min [inclusive] and max [exclusive] (Read Only). Note that max is exclusive, so using Random.Range( 0, 10 ) will return values between 0 and 9. If max equals min, min will be returned.
  8. unity

    I think most of your tutorials are way too long and over complicated for beginners to understand.
  9. The game logo is dope, the music is awesome and fits the theme perfectly. But we can't go over the lighting. It looks terrible at the moment. Try baking lightmaps, no need for fancy global illumination. At the office that big lamp only lights a small segment of the office which doesn't look good at all. I also suggest you to use light cookies, they can make a lot of difference. One more thing, the menu buttons are really small compared to the logo and the screen. There is enough space, no need for those microscopic buttons.
  10. I'm using this script all the time if I wan't to make a button using UGUI. This script turns any UI element into a fully working button. Just drag and drop the script to a UI element (which has RectTransform). Since most people don't know scripting, I added a simple method calling function, the only downside with this is that you can't send any additional data for that method. If you wan't to use your own code, just replace the code at line 98.
  11. As far as I know, it is a bug which still hasn't been fixed yet. That's why I always create my own UI button component.
  12. A new patch has been released for Quantic! ======== VERSION 1.2f ======== - Added ghosting system for the spectator mode, with this you can go through walls. - Added new passive state "IsGhosting", obviously for the ghosting system. - Added option to switch between continuous or single jumping method. - Updated the "Getting Started" file, and made it easier to understand.
  13. It's more then a year old post, probably it has been deleted or something happened with the file.
  14. What kinda graphics are you talking about? 3D or some sort of logo design?
  15. I think the whole screen is too fancy for a FPS game.