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UnityGamesRoland last won the day on June 12

UnityGamesRoland had the most liked content!

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About UnityGamesRoland

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    Asset Developer
  • Birthday 02/23/1999

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    Game Creation and Programming

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  1. I also made a custom inspector for it to make it look more professional. If you wan't to use it, just place the script to an "Editor" folder. A quick preview picture of the script's inspector: //WidescreenEditor.cs using UnityEditor; [CustomEditor(typeof(WidescreenEffect))] public class WidescreenEditor : Editor { SerializedProperty effectScale; private void OnEnable() { //Assign the effect scale property. effectScale = serializedObject.FindProperty("effectScale"); } public override void OnInspectorGUI() { //Update the serialized object. serializedObject.Update(); //Draw the effect's description. EditorGUILayout.LabelField("Create widescreen effect based on the screen size and effect scale.", EditorStyles.miniBoldLabel); //Draw the effect scale variable. effectScale.floatValue = EditorGUILayout.Slider("Effect Scale (screen percent)", effectScale.floatValue, 0.0f, 0.5f); //Apply the changes on the serialized object. serializedObject.ApplyModifiedProperties(); } }
  2. Simple widescreen effect which works on any resolution. It is pretty much the same as in The Evil Within. No setup required, just attach the script to any gameObject. //WidescreenEffect.cs using UnityEngine; public class WidescreenEffect : MonoBehaviour { [Range(0.0f, 0.5f)] public float effectScale = 0.1f; private void OnGUI() { //Create a new 2x2 texture with RGB24 (color texture) format. Texture2D texture = new Texture2D(2, 2, TextureFormat.RGB24, false); //Set the texture's color to black at each pixel. texture.SetPixel(0, 0,; texture.SetPixel(0, 1,; texture.SetPixel(1, 0,; texture.SetPixel(1, 1,; //Apply the modifications on the texture. texture.Apply(); //Calculate the position of the top and bottom part of the effect. Rect top = new Rect(0, 0, Screen.width, Screen.height * effectScale); Rect bottom = new Rect(0, Screen.height, Screen.width, -Screen.height * effectScale); //Draw the widescreen effect's top and bottom parts. GUI.DrawTexture(top, texture); GUI.DrawTexture(bottom, texture); } }
  3. Welcome!
  4. ios game

    Why do I have a feeling that you are not even going to log-in again to check if anyone replied or left any feedback on your project? P.S. Usually the title is not a place where you want to put your link to the game.
  5. Exactly! I got it that it's a concept, but a concept of what? Something that has been done multiple times in AAA games.
  6. So again, this terrain is made for people who doesn't have time to do their own. I think that around 70% of indie developers are not working in a team. If they don't work in a team, but they have a project in development, they have to spend time on level design. If you are working on a team, that's cool because you can do what you are good at. But again, then you have to have someone who is designing the maps right? So basically this sentence that people who don't have time to do their own maps makes no sense. Don't misunderstand me though Jerome, we appreciate that you share maps with the community, I'm only arguing on this sentence.
  7. That's true, but how is this connected to anything that I, or your post said?
  8. So the concept is that you run around a barn killing zombies? That's pretty much COD zombies with a more open area and a barn. P.S. Why is everyone showcasing the god rays effect? It's just a simple effect which is made by unity, why do you focus on it? It's not only you though, a lot of people.
  9. If someone doesn't have time to make the level design, how is that person expect to be successful in game development? And please, use some grass randomization, min/max grass height and width. It just looks awful if everything looks exactly the same right? Just look outside. Is the grass at your town/city has a uniform size grass?
  10. I suggest you to not look up exactly what you are looking for, but parts of it. What I mean by this? First of all, since the player has to move you need a player movement script. Then the player can go to the station right? So you have to check if the player is there. For beginners, the easiest way is to use triggers. If the player is there, you can use a particle system to simulate the artillery strike at a given position.
  11. Basically that's why I switched from actual game development to asset development. I help out a lot of developers this way, and I don't get bored on the stuff that I do.
  12. It looks nice and clean, maybe the item's description window is out of place but I like it. Well, you have to have short term memory loss i guess
  13. Angular velocity is a Vector3 value but you are trying to set it to a single float value, thats what the error says though.
  14. How can you drift in a 2D game?
  15. Yeah lol, I mean angle not slope sorry