Jump to content
This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.


  • Content count

  • Joined

  • Last visited

  • Days Won


UnityGamesRoland last won the day on September 24

UnityGamesRoland had the most liked content!

Community Reputation

362 Excellent

About UnityGamesRoland

  • Rank
    Asset Developer
  • Birthday 02/23/1999

Profile Information

  • Gender
  • Location:
  • Interests
    Game Creation and Programming

Recent Profile Visitors

2,371 profile views
  1. Pickup up and moving an abject?

  2. Turning an canvas on/off with button press unity

    It's kind of a weird way you tried to update the pause toggle. Should be something like this: using UnityEngine; using UnityEngine.UI; public class PauseMenu : MonoBehaviour { public bool IsPaused; public GameObject Pausemenu; void Update () { if (Input.GetButtonDown ("Fire1")) { //Call the pause method on LMB press. PauseToggle(); } } public void PauseToggle() { //Switch the pause toggle. IsPaused = !IsPaused; //If the toggle is switched to false, disable the object and hide the cursor. if (IsPaused == false) { Pausemenu.SetActive (false); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } //If the toggle is switched to true, enable the object and show the cursor. else if (IsPaused == true) { Pausemenu.SetActive (true); Cursor.lockState = CursorLockMode.Confined; Cursor.visible = true; } } }
  3. Obvious Color transition

    I believe there are light cookie textures in one the standard assets pack, you can use them or download one.
  4. Gotta Love UNET :) Please Help

    Also you said UNET and you showed something with the build settings. I'm confused too.
  5. Script Freezing unity help!

    That is some terrible coding right there. Check out Brackeys, he has some great tutorials on shooting as well.
  6. Need character

    I definitely suggest Quantic (I made it)
  7. Simple Pathfinding Zombie Ai

    It basically says you don't have a "PlayerHealth" script and so it doesn't have a "TakeDamage" method. The op commented the line in the script though, under the DealDamage: "//PlayerHealth.TakeDamage() gets called (change this to yout Health script and damage methode)". If you just want to get it working remove that line from the code.
  8. Dirty Lens Bloom

    Dude it's made in 2013, it wouldn't even work with the latest version of unity I think.
  9. Hello from planet Earth !

  10. Ruger 10/22 Carbine

    I am a programmer, with additional modeling skillz
  11. Ruger 10/22 Carbine

    I was modeling a lot back then, mainly buildings and things like that. But the UVs were really bad...
  12. Ruger 10/22 Carbine

    Around 15k poly, with 2048x2048 Albedo, Specular, Gloss, and Normal maps. Modeled in Blender, Textured in Quixel, Rendered in Unity. It may not be perfect but I did my best. It isn't optimized since I just wanted to practice, mainly UV unwrapping and texturing. Here are some renders:
  13. Game Idea

    I have my own project going on, so no sorry.
  14. Game Idea

    Sounds cool if executed well.
  15. Hello form Germany - Munich

    Welcome! You can check out my character controller on the asset store though